Palworld

Palworld

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arsenicBumpnip Jan 23, 2024 @ 5:04pm
There really needs to be an Ore equivalent to the Logging Site/Stone Pit.
I know that Pals with Mining 2 can attack Ore Rocks, but given that each Ore Rock will only provide like ~10-15 Ingots worth of Ore per game day before you have to wait out their respawn timers, that's a pretty limited list of viable locations for ore mining that're basically -requiring- you to waste one of your limited Palbox deploys on them just to be able to progress thru the tech tree at a half-decent pace.

With how absolutely essential Ore/Ingots are as a resource even during the early-game, imo the devs -really- ought to consider adding a building where Pals can mine Ore w/o limit ala how the Stone Pit/Logging Site let them do w/ Wood and Stone.
If they want to make it less "easy" than Wood/Stone farming, they could restrict it so that you can only build the sites directly onto Ore Rocks like an "upgrade". That way you can't spam them, but any Palbox with at least one Ore Rock inside of its radius will still have a half-decent means of mining Ore over time beyond the quite limited daily cap of the rocks.
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Showing 1-15 of 31 comments
Iridesence Jan 23, 2024 @ 5:07pm 
i sorted solved this by having an ore outpost near a mass of iron spawns that was dedicated to farming ore only. i would transport ore back as i needed to my main base, but i agree it would be nice to have more basic universal resource farmers. make it much slower if need be, but ore is a real pita to farm atm compared to wood and stone.
Valthejean Jan 23, 2024 @ 5:08pm 
Agreed to be honest. The big issue for me (on singleplayer) is that unloading my mining bases (as in going too far away so the game doesn't render it) completely stops my miners. When I went back to check in on them, they either harvested nothing, or wound up stacked on top of each other at the base, starving themselves to death.

I understand the devs want us to have multiple bases, but honestly the game is just way too inconvenient to justify it. We can't even get shared resources between bases (to make moving and upgrading much more convenient)
James Jan 23, 2024 @ 5:23pm 
All they have to do is quadruple the mining rate of L3 miners (turtles) on ore. Problem solved.
ScreamingBeast Jan 23, 2024 @ 5:27pm 
I always build my bases near at least one big respawning iron rock
arsenicBumpnip Jan 23, 2024 @ 5:32pm 
Originally posted by Valthejean:
Agreed to be honest. The big issue for me (on singleplayer) is that unloading my mining bases (as in going too far away so the game doesn't render it) completely stops my miners. When I went back to check in on them, they either harvested nothing, or wound up stacked on top of each other at the base, starving themselves to death.

I understand the devs want us to have multiple bases, but honestly the game is just way too inconvenient to justify it. We can't even get shared resources between bases (to make moving and upgrading much more convenient)

Shared resources between bases is definitely a must-add feature imo. Given a base can already read every chest inside of it, it can't be much of a stretch coding-wise to have the base also check the "save data" of chests in your far-away/unloaded other bases.

My bet w/ the "ore mining stopping at long distances" problem is that it's due to how Ore Rocks use "attack mining" instead of the special "with a pickaxe" animation of the Pit. "A cat is working in the Pit and thus contributing X progress-per-second to the progress meter" is hella-simple for a game to keep calculating even while an area is unloaded, but "A cat is chipping away at a rock's HP by literally attacking it, causing loot to drop onto the ground" probably gets wonky, since a Pal that's unloaded logically can't use its attacks since it's "not there", and loot that's unloaded also can't be picked up/transported due to "not being there" until you get close again.
Ratch Jan 23, 2024 @ 5:32pm 
Move base to a spot close to an Ore deposit? There's a guide with a few ore deposits mapped out. Talking 4-5 ore veins in a small area. I'll be doing this myself asap. I'm getting bottlenecked by ingots and running out of ground space because I picked a hilly spot. Granted I haven't build a "true" base, I just have workstations and pal beds on the ground. No real reason to build structures and get attached to a base since Player Sleep is optional.
Last edited by Ratch; Jan 23, 2024 @ 5:35pm
Smug Kot Jan 23, 2024 @ 5:33pm 
Use a boar..
Etherealtroll Jan 23, 2024 @ 5:38pm 
Put some points into carry weight and get your own ore.
lnomsim Jan 23, 2024 @ 5:44pm 
Originally posted by Iridesence:
i sorted solved this by having an ore outpost near a mass of iron spawns that was dedicated to farming ore only. i would transport ore back as i needed to my main base, but i agree it would be nice to have more basic universal resource farmers. make it much slower if need be, but ore is a real pita to farm atm compared to wood and stone.
The issue with that is that they don't seem to mine passively.
If you get too far from the base, they stop producing ore.

I have an ore mining outpost, If I stay there for 2 days, I get around 150 ores.

If I leave and come back 2 days later, I get nothing.
arsenicBumpnip Jan 23, 2024 @ 7:01pm 
Originally posted by Etherealtroll:
Put some points into carry weight and get your own ore.
You need -hundreds- of ingots for stuff in even the mid-20s, with how heavy ore is mining it personally isn't exactly a viable option unless you don't value your time lol.
Deceiver9811 Jan 23, 2024 @ 7:06pm 
Originally posted by James:
All they have to do is quadruple the mining rate of L3 miners (turtles) on ore. Problem solved.

The turtle does like 10-30 damage when you craft their headband... but only if its the turtle in your party. The ones working at your base still only do 1 damage to rocks.
NotForHumanUse Jan 23, 2024 @ 7:08pm 
Originally posted by arsenicBumpnip:
Originally posted by Etherealtroll:
Put some points into carry weight and get your own ore.
You need -hundreds- of ingots for stuff in even the mid-20s, with how heavy ore is mining it personally isn't exactly a viable option unless you don't value your time lol.

Agree, when you are at mid twenties getting to next upgrade requires building stuff that requires a lot of ore. It becomes a chore to make sure you get enough mined instead of being able to enjoy the game.

Would salute the idea posted by OP. It would make the resource similar to stone and wood and would allow for a better experience. Also some other materials could use of a way of farming that material more easily like leather for instance.
Shazza Jan 23, 2024 @ 7:11pm 
Originally posted by Iridesence:
i sorted solved this by having an ore outpost near a mass of iron spawns that was dedicated to farming ore only. i would transport ore back as i needed to my main base, but i agree it would be nice to have more basic universal resource farmers. make it much slower if need be, but ore is a real pita to farm atm compared to wood and stone.
Unfortunately, as Pal World doesn't have chunkloading, second bases far enough from the player's camera that aren't immediately loaded in won't actually make any progress.

You're honestly better off manually going behind the Church with a Digtoise (headband) and getting what you need, to smelt it back at home base.
Double Jan 23, 2024 @ 7:21pm 
I felt that it was fair as a solo player to be able to put more bases down, so I grabbed the 128 base limit per guild mod from the nexus. I'm just going to do multiple ore mining bases to fix this
MattN Jan 23, 2024 @ 7:33pm 
An alternative would be to add a recipe to the crusher that refines stone->ore just like the recipe that refines stone->paldium
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Date Posted: Jan 23, 2024 @ 5:04pm
Posts: 31