Palworld

Palworld

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kl250d Jan 23, 2024 @ 1:16pm
Whats going on with catch percentages?
It feels like the percentage display isnt accuracte as I find myself very, very frequently on the sides of impossible odds.

There is only so many times that i can get a string of 6+ fails with a 50% catch rate before it gets suspicious. Its not even like the other half the time I'm catching instantly. Most of the time when there is a 50% chance shown it takes 3-4 attempts.

I'm just wondering if the percentage even means anything
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Showing 1-15 of 67 comments
Theo Jan 23, 2024 @ 1:19pm 
you can fail 1000 times at 50%
kl250d Jan 23, 2024 @ 1:22pm 
Thats a weak argument. Something technically being possible doesn't mean it exists in the realm of reality
BlackLilith Jan 23, 2024 @ 1:23pm 
You probably never played games with %. a 50/50 is still a 50% chance to fail. You can even fail a 99% chance cus the 1% can still happen.

3 PPl trying to catch a 43 Pyrin.
1 throws 10 red balls. 0 ticks
2nd one throws 5 red balls, always 1 tick
3rd one throws 1 red ball and gets it done
base chance is being idk? 6% i dont remember
RNG is RNG, sounds stupid but its the truth.
Dsc Jan 23, 2024 @ 1:23pm 
The percentage chances are exactly that, a chance. If you're unlucky enough, you could fail something with a 99% chance every single time.
Poe Jan 23, 2024 @ 1:24pm 
97% and fail? I'm just that unlucky I guess... Even at +7 to capture upgrade.
Sacred Myths Jan 23, 2024 @ 1:25pm 
ITT KID DOESN'T UNDERSTAND PERCENTAGE CHANCE LMAO
kl250d Jan 23, 2024 @ 1:25pm 
I dont think you all get that its so statistically unlikely to consistently happen that it means something is probably wrong with the calculation
aY227 Jan 23, 2024 @ 1:26pm 
There is something wrong with it in both ways. Maybe someone will find formula in files.
MagikarpMagi Jan 23, 2024 @ 1:27pm 
Originally posted by kl250d:
I dont think you all get that its so statistically unlikely to consistently happen that it means something is probably wrong with the calculation

Spoken like somebody who has never had a truly horrible evening of sub 10 D&D dice rolls.
Dsc Jan 23, 2024 @ 1:29pm 
Originally posted by CritMasterFlex:
Originally posted by kl250d:
I dont think you all get that its so statistically unlikely to consistently happen that it means something is probably wrong with the calculation

Spoken like somebody who has never had a truly horrible evening of sub 10 D&D dice rolls.
Or has never played Xcom.
Rhaane Jan 23, 2024 @ 1:29pm 
I think the way the game does it, its even worse than 50/50. Like if you toss a ball and it says 50% and then it ticks over and says 78% you can fail at this point too. So you have to pass 2 or 3 different checks just the odds go way up in your favor after the 1st pass.
Belmont Jan 23, 2024 @ 1:29pm 
Welcome to how modern day education has failed humanity.

Someone needs a crash course in how percentages work.
BlackLilith Jan 23, 2024 @ 1:30pm 
Originally posted by CritMasterFlex:
Originally posted by kl250d:
I dont think you all get that its so statistically unlikely to consistently happen that it means something is probably wrong with the calculation

Spoken like somebody who has never had a truly horrible evening of sub 10 D&D dice rolls.
The odds of rolling a 1 after 1 in Baldurs Gate .... you dont need to play around with the odds when a chance is a chance... yet u can still get fuqed non stop by the same odds.
TrixyTrixter Jan 23, 2024 @ 1:30pm 
The percentage chance you see when holding a ball and aiming is the odds that you will succeed on the two rolls needed to catch the pal. The odds of those two rolls are likely not the same as what you see because those two rolls are separate checks. So you see the % chance of passing both.
ShunTheWitch Jan 23, 2024 @ 1:31pm 
mans ain't played xcom
playing pokemon would have you complain about the percentages just as much if it actually showed you the chance
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Date Posted: Jan 23, 2024 @ 1:16pm
Posts: 67