Palworld

Palworld

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Solo base setup
So, is there an area of map where someone could set up a single base with access to every resource needed?

Note that stone and wood arent a concern.
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Showing 1-15 of 19 comments
Pandorian Jan 23, 2024 @ 11:38am 
No, some resources are biome dependent. So you use your additional bases as mining outposts for those or teleport points to be close.
Ansgar Odinson Jan 23, 2024 @ 11:41am 
Originally posted by Pandorian:
No, some resources are biome dependent. So you use your additional bases as mining outposts for those or teleport points to be close.
Thats disappointing. Managing one base is already a full time job. I cant imagine 3. Especially since they dont share inventory.
FioZTheo Jan 23, 2024 @ 11:44am 
This is very normal for a survival game.
Base and resource management is one of the challenge
Last edited by FioZTheo; Jan 23, 2024 @ 11:44am
Pandorian Jan 23, 2024 @ 11:44am 
Originally posted by Ansgar Odinson:
Thats disappointing. Managing one base is already a full time job. I cant imagine 3. Especially since they dont share inventory.

You can place boxes right by the palbox and then pick everything out of them. Being over encumbered won't disable fast travel. Once you get to your main base you drop it on the ground, move to a closely placed chest, pick up the objects, and put them in the chest. Cheesy but gets the job done.
Ansgar Odinson Jan 23, 2024 @ 11:47am 
Originally posted by FiozTheo:
This is very normal for a survival game.
Base and resource management is one of the challenge
I am aware of how survival games work. But usually you only need one base. Other bases might be beneficial in games like Ark, but they are hardly necessary
awanderingswordsman Jan 23, 2024 @ 11:49am 
You need coal, you need sulpher, you need quartz, you need ore. Even WITH 3 bases, you can't get all the stuff automatically and will have to manually farm some of those. And then theres stuff like bone and pal fluid you'll have to farm by killing the respective pals or get lucky with the merchant rng and buy a ton.
Wulfen Hyde Jan 23, 2024 @ 11:52am 
Originally posted by Ansgar Odinson:
Originally posted by Pandorian:
No, some resources are biome dependent. So you use your additional bases as mining outposts for those or teleport points to be close.
Thats disappointing. Managing one base is already a full time job. I cant imagine 3. Especially since they dont share inventory.
My first base was in the beginner area thats where all my good stuff is, I built my second next to a black market dealer and a dungeon and gave it a barebones crew that could feed itself and I could collect things I wasnt prioritising as much with my main like wool farming.
My third I didnt have pals occupying for most of its existence I just used it as a quick travel point to be by 8 iron nodes and with a growing need for coal/sulfur/quartz and so on I now have pals automating my iron ore production even if it is far less efficient than miing myself.
I consider not having an iron base until my third to have been a good choice as heavy iron needs werent that relevent until then.
A havnt found a need to have a base near late game materials I havnt found a location where the nodes are close enough together that regular travel points make me lose much time.
Also if you have turned off dropping your things on death you can go out to locations mine what you need till your too heavy then pause and respawn back into your base which speeds things up even more.
Wulfen Hyde Jan 23, 2024 @ 11:58am 
I think for a base the most important thing is a location that messes with AI raid pathing as defence. My last raid I was hit by a level 41 raid that messed up my mostly 20s pals at my main base meanwhile at my iron base every single raid the AI spawn down a cliff they cant get up and I can just mount a pal and take them out at leasure.
Also a base too close to water/cliffs can result in pals constantly falling not being able to path back up and starving to incapacitation and needing to be respawned back into the middle of base.
I enjoy the aesthetic of my main base but pals are stupid and I have to reset a few of them every day or two cause they go in the water.
Pandorian Jan 23, 2024 @ 11:58am 
Originally posted by awanderingswordsman:
You need coal, you need sulpher, you need quartz, you need ore. Even WITH 3 bases, you can't get all the stuff automatically and will have to manually farm some of those. And then theres stuff like bone and pal fluid you'll have to farm by killing the respective pals or get lucky with the merchant rng and buy a ton.

Quartz mining base being needed is debatable. It's needed for polymer but polymer is used in one-off recipes and not consumable items like the coal, sulfur, and iron are. It's definitely the easiest one to not have a base at if you need to cut off one of the four.
awanderingswordsman Jan 23, 2024 @ 12:00pm 
Originally posted by Wulfen Hyde:
I think for a base the most important thing is a location that messes with AI raid pathing as defence. My last raid I was hit by a level 41 raid that messed up my mostly 20s pals at my main base meanwhile at my iron base every single raid the AI spawn down a cliff they cant get up and I can just mount a pal and take them out at leasure.
Also a base too close to water/cliffs can result in pals constantly falling not being able to path back up and starving to incapacitation and needing to be respawned back into the middle of base.
I enjoy the aesthetic of my main base but pals are stupid and I have to reset a few of them every day or two cause they go in the water.
Usually you can build 1-3 defensive stone walls in the path you notice raids taking and the Ai will just get stuck on it. The raid AI is pretty damn poor.
SoloQ Jan 23, 2024 @ 12:02pm 
Originally posted by Ansgar Odinson:
Originally posted by Pandorian:
No, some resources are biome dependent. So you use your additional bases as mining outposts for those or teleport points to be close.
Thats disappointing. Managing one base is already a full time job. I cant imagine 3. Especially since they dont share inventory.
The other bases can be relatively set up to manage themselves so you really only have to go back to them to collect resources you need from them.
Driverben Jan 23, 2024 @ 12:05pm 
Managing other bases is not as hard as you think. Just set up a food source, 2 plantations is MORE than enough. Have some pals set up for gathering, then use pals that can grow, water, gather, transport or a combination of those and a box to put the materials in. Boom you're done. I have a mining base using 6-7 pals and are completely self sufficient, all I have to do is go and pick up resources one in a while.
awanderingswordsman Jan 23, 2024 @ 12:06pm 
You don't gotta go that far even. Set up a ranch and chuck in 2 chickens. That handles all the food they'll ever need.
Wulfen Hyde Jan 23, 2024 @ 12:08pm 
Originally posted by awanderingswordsman:
Originally posted by Wulfen Hyde:
I think for a base the most important thing is a location that messes with AI raid pathing as defence. My last raid I was hit by a level 41 raid that messed up my mostly 20s pals at my main base meanwhile at my iron base every single raid the AI spawn down a cliff they cant get up and I can just mount a pal and take them out at leasure.
Also a base too close to water/cliffs can result in pals constantly falling not being able to path back up and starving to incapacitation and needing to be respawned back into the middle of base.
I enjoy the aesthetic of my main base but pals are stupid and I have to reset a few of them every day or two cause they go in the water.
Usually you can build 1-3 defensive stone walls in the path you notice raids taking and the Ai will just get stuck on it. The raid AI is pretty damn poor.
My first base has walls, sometimes the AI gets stuck at the gate sometimes they attack the gate, I cant be bothered to want to repair things after the ones who do attack especially since far as I know I cant normally see the health of structures unless damaged on the spot.
Easiest solution for me seems to have just been not having them be able to path to something they can potentially attack in the first place. Im level 39 some raids are easy enough others are just an insane cluster**** of high level pals that take too long to be taken out. ive even been raided by 50's and friends. Raids were a non issue until the late game for me now I wish my first base was differently located.
They will attack the wall/gate but even stone walls are practically invincible. Repair tools are also extremely cheap to make. My main base wall has absorbed like 10 raids and I haven't repaired it.
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Date Posted: Jan 23, 2024 @ 11:37am
Posts: 19