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I had the same problem. The solution i found was that I needed to cook my food products before i put them in the feed box. I make about 4 cooking fires and use my fire pals to mass produce/cook food products while I go wander around the map. Then when i come back, I put that food in the feed box.
If you're having them come indoors, make sure any tall pals have the proper clearance. Give them two wall heights tall space for them to maneuver. 1 floor is not enough and they will just wander around or stand outside a few feet from the entry way not giving any clear indication why they aren't eating.
Last make sure there is space all around each thing you build they might interact with. Placing things up against walls/trees/rocks will prevent some from ever interacting with that thing. Give a good amount of space around essential things like the feed basket. Place it in a wide open space that can be reached on all sides and enough clearance for the taller ones. I've rebuilt my base 5 times completely now due to that. If they're flying, place it outdoors don't even think about putting it indoors.
Obviously you can minimise this by building a nice open base with few obstructions. Still happens on occasion, but when all other factors are accounted for you know a pal that stays hungry for a while almost invariably means it's stuck.
Also I'm not sure about pals' eating AI, do they eat until full or just until not hungry? If it's the latter, a low grade food like berries will mean they make a lot more trips to the feeder, and mean "hungry" is going to pop up a lot more frequently.
The staple foods I keep in my feeder are jam-filled buns (berries + wheat), marinated mushrooms (mushrooms + berries), and omelettes (eggs + tomatoes). All very easy to make in large quantities, all significantly better than ordinary raw or single ingredient foods. That'll likely get another addition once I level up enough to farm lettuce too.
+1. Had this problem with the crusher. Turns out it gets used from the back. That might have been obvious (didn't look too close at the design), but on the other hand, you'd think they'd have flipped it so the accessible part faced the initial build position.
I spent an hour the other night just camped by the feed basket watching one time because I got fed up with the ai and them just showing hungry all the time. I would just pick them up and throw them at the feed basket to get them to eat.
This is what I noticed:
1. Always eats from the first item slot in the basket. Shift the raw goods to the right, cooked ones you want eaten first to the left
2. When their food meter is at completely 0. Their health rapidly ticks down. You've got like one minute to force feed them either with the menu or throwing them at the basket.
3. When they get to the hungry state, they will drop whatever their holding and run to the food basket.
4. They will then sit and devour food until they are about 90% full. Maybe its closer to 80% its hard to tell sometimes.
5. Each Pal hunger state and amount they eat is different. Check the details there is a scale of food icons. More that are lit up, the more they consume to reach that 80-90%.
6. There are negative traits regarding food as well. Also positive.
7. Sickness/lack of amenities such as the hot tub also factors