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Huh? No it doesn't. I dunno what you're doing wrong, but that's never once happened to me. Any and all stackable items you have in your inventory, that are also in the chest, can be moved in one keystroke, R (or right bumper). The only time number of slots, open or full, ever comes into play, is when the stack would go over 9999, then it fills to that number, and leaves the remaining in your inventory, as it's no longer a valid slot.
Here's something along the lines of what I would like to see, note that rather than strictly following real world progression I would like to see a more fantasy/sci fi approach to weaponry like what anime does all the time.
T1 - Primitive
Wooden Club (change so it can't deliver a killing blow, I assume the intent of this is to soften up pals for capturing)
Short Spear (should be able to be thrown like in ARK)
Short Bow (can shoot all arrow types)
Slingshot (uses rocks for ammo, ranged stun)
Stone axe/pick
Cloth light armor, hide heavy armor
T2 - Medieval
Elemental arrows (including barbed ones that require metal to craft that deal more damage and bleeding)
Recurve Bow (upgrade from short bow with better range and damage but slower draw, requires short bow tech as prerequisite)
Halberd (long spear with metal head, much more damage but slower than short spear)
Crossbow (uses metal bolt ammo, slow and powerful)
Mace (club upgrade, slower attack)
Longsword (high damage and speed in melee range)
Two handed sword
Metal axe/pick
Elemental staves
Leather light armor, metal heavy armor
T3 - Renaissance/Fable 2
Musket (similar to what we have now, maybe tone down the damage slightly and reduce accuracy a bit, should be more powerful but less accurate than the crossbow)
Flintlock pistol (bit faster reload than the musket, medium/short range)
Rapier (very fast sword)
Gunblade (sword/gun combo)
Blunderbuss (early shotgun)
Pepperbox (pistol with lots of shots but low accuracy and very slow to reload with all the barrels)
Refined metal axe/pick
T4 - Steampunk
Bolt action rifle (can also shoot stun/elemental darts, bit more damage than a musket with better range/accuracy than the crossbow and much better fire rate than both)
Repeating rifle
Revolver pistol
Break action shotgun
Steam axe/pick
Steam Chainsword
Grenades (including elemental)
Flamethrower (can also throw other elements like ice and poison)
Compound bow
Repeating crossbow
Tesla cannon (stunning electrical attacks)
T5 - WW2-ish
1911 handgun (semi auto, 7 shots)
SMG (fires pistol ammo very quickly, full auto)
Pump shotgun
Carbine (semi auto small rifle)
Bazooka (crude rocket launcher, can also shoot elemental projectiles)
Mortar
Chainsaw/jackhammer
Steam power armor
T6 - Modern
Tactical Handgun (15 shots, slightly less damage than 1911 but more than double the ammo)
Assault shotgun (semi auto)
Grenade launcher (including elemental grenades)
Assault rifle
LMG (light machine gun, lots and lots of ammo)
Anti-material rifle (very large rifle)
Homing rocket launcher (major rocket launcher upgrade with lock on homing rockets)
Combat drone (flies around the player and works like a craftable Pal with a gun attack)
Power armor
T7 - Future Tech
Laser pistol
Laser rifle
Energy sword
Plasma cannon
Improved Power armor with jetpack
Mecha
uwu char
100% not an engine limit lol, it's made in UE5 so it's entirely possible. More likely a developer limit and couldn't get it to function they way they wanted so they did it some other way.
2. Maybe add a option for some of your pals to be set to intercept incoming raids.
3. I personally would like it if they reworked the breeding ranch so it worked more like the display boxes... I find it really annoying to summon a pal and then have to chase it down... especially if it's fast/flying, and you have a lot of them at the base.
Ether that or work it in with number 2 and combine them into something that can set job priorities to focus on without having to chase pals down.
4. I have heard of this from a few places but it might be cool if you had some kind of reputation system with the other AI factions, make it so if you have a good enough rep with them they would stop raiding you, and might even trade with you, or even give you tasks...
Maybe if you could even become a member of one of them...
5. When they mentioned raids, the things that came to mind were things like giant bosses threatening the Islands... And I was thinking, maybe a pal that's the scale of say those giant skeletons on the island? Would have to have a significantly smaller version you could catch of course.
6. Maybe rework how the display boxes work or at least the pals in them... for me the pals from them are scattered all over the place... Maybe shrink them down and make it more like a environment they just wander around... Ether that or make it so they can phase through each other.
7. Now this one is probably never gonna happen but it would be nice if the characters had actual voices... Again probably never gonna happen but it's a nice thought.
That's all I have for now... Or at least what I can remember...
So we can make CONTENT mods, and better frameworks.
The silly little stat/building/ranch edits & cosmetic mods have gone about as far as they need to / can even go already.
Literally 0 content or event mods still.
Just being able to even add a heli patrol event like from Rust or something, except PDIF would be awesome. Right now we have jack di*k.