Palworld

Palworld

View Stats:
GGsuz Jan 22, 2024 @ 2:44pm
Dedicated Server Stats
Hi Palworld community,

I am pretty sure that most of us have been enjoying the game in Local coop and solo and thought hey, it would be a great idea to rent/buy a dedicated server to play with my colleagues, this post is to share your experiences with the different Hosting providers and pin point the best one (Hardware, connection speed, reliability)

I will start by contributing my hosting name and my current server stats.
-----------------------------
Hosting: Survival Servers - Price is around 20 USD monthly, my player cap is 16 right now

In game Server stats:
Current active players: 3/16
RTT: 196ms
Jitter: 2.76ms
Packet Loss I/O: 0% / 0%
Server FPS: 13 FPS - (This is what concerns me the most, I am curios to see how everyone else's server is behaving).
------------------------------
So far my colleagues that are closer to the dedicated server (Los Angeles, CA) claim to have 0 to no rubberbanding and desync, I am in the east coast and have a little rubberbanding but nothing to be alarmed off.

the only optimization that I have found "worked" or some people claimed it improved the server was:

Added to the Engine.ini

[/script/onlinesubsystemutils.ipnetdriver]
NetServerMaxTickRate=120


Please let me know, what is your experience and stats :).
best regards
< >
Showing 1-15 of 19 comments
Garret Jan 24, 2024 @ 7:08pm 
I'm dealing with the same thing, low server fps.
Our NetServerMaxTickRate=90 but even if I'm the only one on, it doesn't reach 90. I've added the 3 threading launch parameters but we still have crap server FPS and the CPU usage is very low. Like 4 percent (12 cores, 24 threads) which is less than a single thread. I have 4 threads dedicated to this application.
Only a few have been complaining about lagging and rubber banding but they are pretty far from the box.
With the server FPS so low, I'm thinking that affects the pals AI, mostly their pathing. Getting from point A to point B.
I was hoping to find other ticks or hidden settings to change/add that would speed it up, but I'm not having any luck.
GGsuz Jan 25, 2024 @ 10:03am 
Thank you for sharing Garret, you are hosting the game in your computer correct? (Using the dedicated client).

That is extremely useful to know, I was planning in stop paying my server and use my own machine which is equipped with lots of RAM lots of power and see if that would be any better.

But it seems that you did that and its still showing low Server Frames.

If you don't mind me asking, could you provide the stats I added above to compare and see how bad/good the difference is?

Thank you!!
Devidra ツ Jan 25, 2024 @ 10:06am 
I got a Server from GPortal, also added the Tickrate 120

http://imageshack.com/a/img922/2595/omtfqX.png

Still, sometimes are kinda "laggy", like fighting Penking Boss dashing through the wall and be unkillable
GGsuz Jan 25, 2024 @ 9:52pm 
Devidra, thank you for sharing, your server looks way better than mine, your Server FPS is above 60, in theory you shouldn't be getting rubberbanding or LAG.

I wonder if the Jitter is more important than the Server FPS to determine the LAG/Rubberbanding.

Once my month with Survival servers is done, I will try GPortal, unless you dont recommend them for any specific reason.
Devidra ツ Jan 26, 2024 @ 9:15am 
In the server browser I see my Server always with 267 Ping.. Dunno if this is the reason sometimes it seems to lag

Or those "lags" are just some engine problems of Palworld haha
GGsuz Jan 26, 2024 @ 12:56pm 
I play with 150 170 most of the times and I barely notice lag, rubberbanding in the other hand is a little bit more noticeable
Tochi Jan 30, 2024 @ 9:48pm 
bought an old optiplex workstation with widows to see if I could turn this into a server.

8th gen i5
8gb ddr4

I didn’t really want to use port forwarding for the sake of security so I used a lightweight vpn called radmin that lets your friends quickly connect.

for 1 - 2 players it was playable but occasionally bad rubber banding at 3 players it was pretty bad. Not playable. I’m not sure what the true cause of the rubber banding is. it was worst for me while on the same network. i checked my speedtest.com and was getting like 3mb down and 15 up. (paying for 500 down and normally get around (50 down

anyone have any suggestions? also does anyone know the effect that hosting a server, VPN has on your network bandwidth?
GGsuz Jan 31, 2024 @ 11:29am 
VPN would definitely impact your performance, I would suggest to just open the needed / required ports and try without the VPN to see if it gets any better.

But honestly I been reading so many articles and everyone has lag/rubberbanding, at this point it might be an issue with the game itself.

We have to wait for the devs to update the Dedicated client.
Lord Feb 1, 2024 @ 12:02pm 
Originally posted by Devidra ツ:
I got a Server from GPortal, also added the Tickrate 120

http://imageshack.com/a/img922/2595/omtfqX.png

Still, sometimes are kinda "laggy", like fighting Penking Boss dashing through the wall and be unkillable


Where can you change the rate on G-Portal Server ?
Devidra ツ Feb 2, 2024 @ 6:48am 
Originally posted by Lord:
Where can you change the rate on G-Portal Server ?

From the dashboard, go to "Data Management" (or kinda like that)
- Folder "Pal"
- Folder "Saved"
- Folder "Config"
- Folder "WindowsServer"
- Open "Engine.ini"

add the following at the end

Line 71 is empty for me
Line 72 copy paste this ( don't go higher then 120, heard rumors it will be much worse)

[/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=120
Last edited by Devidra ツ; Feb 2, 2024 @ 6:49am
TinchoX Feb 2, 2024 @ 3:37pm 
Originally posted by Devidra ツ:
Originally posted by Lord:
Where can you change the rate on G-Portal Server ?

From the dashboard, go to "Data Management" (or kinda like that)
- Folder "Pal"
- Folder "Saved"
- Folder "Config"
- Folder "WindowsServer"
- Open "Engine.ini"

add the following at the end

Line 71 is empty for me
Line 72 copy paste this ( don't go higher then 120, heard rumors it will be much worse)

[/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=120

Wow added those two lines and my FPS went from 35-60 to 60-80. :steamhappy:
GGsuz Feb 11, 2024 @ 1:58pm 
Quick update,

I moved from Survival Servers to LOW.MS and the performance is WAY better.

I also noticed that they had some other lines in the Engine.ini file that helped a bunch with the Rubberbanding LAG.

Please give these a try and hopefully it works for you.
Place this at the very end of the Engine.ini file:

-----------------------------------------------------
[/script/onlinesubsystemutils.ipnetdriver]
LanServerMaxTickRate=120 ; Sets maximum ticks per second for LAN servers, higher rates result in smoother gameplay.
NetServerMaxTickRate=120 ; Sets maximum ticks per second for Internet servers, similarly ensuring smoother online gameplay.
MaxNetTickRate=120

[/script/engine.player]
ConfiguredInternetSpeed=104857600 ; Sets the assumed player internet speed in bytes per second. High value reduces chances of bandwidth throttling.
ConfiguredLanSpeed=104857600 ; Sets the LAN speed, ensuring LAN players can utilize maximum network capacity.

[/script/socketsubsystemepic.epicnetdriver]
MaxClientRate=104857600 ; Maximum data transfer rate per client for all connections, set to a high value to prevent data capping.
MaxInternetClientRate=104857600 ; Specifically targets internet clients, allowing for high-volume data transfer without restrictions.

[/script/engine.engine]
bSmoothFrameRate=true ; Enables the game engine to smooth out frame rate fluctuations for a more consistent visual experience.
bUseFixedFrameRate=false; Disables the use of a fixed frame rate, allowing the game to dynamically adjust frame rate for optimal performance.
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000)) ; Sets a target frame rate range for smoothing.
MinDesiredFrameRate=60.000000 ; Specifies a minimum acceptable frame rate, ensuring the game runs smoothly at least at this frame rate.
FixedFrameRate=120.000000 ; (Not active due to bUseFixedFrameRate set to false) Placeholder for a fixed frame rate if needed.
NetClientTicksPerSecond=120 ; Increases the update frequency for clients, enhancing responsiveness and reducing lag.

[/script/engine.garbagecollectionsettings]
TimeBetweenPurgingPendingKillObjects=45
-------------------------------------------
TinchoX Feb 13, 2024 @ 3:53am 
Originally posted by GGsuz:
Quick update,

I moved from Survival Servers to LOW.MS and the performance is WAY better.

I also noticed that they had some other lines in the Engine.ini file that helped a bunch with the Rubberbanding LAG.

Please give these a try and hopefully it works for you.
Place this at the very end of the Engine.ini file:

-----------------------------------------------------[/script/onlinesubsystemutils.ipnetdriver]
LanServerMaxTickRate=120 ; Sets maximum ticks per second for LAN servers, higher rates result in smoother gameplay.
NetServerMaxTickRate=120 ; Sets maximum ticks per second for Internet servers, similarly ensuring smoother online gameplay.
MaxNetTickRate=120[/script/engine.player]
ConfiguredInternetSpeed=104857600 ; Sets the assumed player internet speed in bytes per second. High value reduces chances of bandwidth throttling.
ConfiguredLanSpeed=104857600 ; Sets the LAN speed, ensuring LAN players can utilize maximum network capacity.[/script/socketsubsystemepic.epicnetdriver]
MaxClientRate=104857600 ; Maximum data transfer rate per client for all connections, set to a high value to prevent data capping.
MaxInternetClientRate=104857600 ; Specifically targets internet clients, allowing for high-volume data transfer without restrictions.[/script/engine.engine]
bSmoothFrameRate=true ; Enables the game engine to smooth out frame rate fluctuations for a more consistent visual experience.
bUseFixedFrameRate=false; Disables the use of a fixed frame rate, allowing the game to dynamically adjust frame rate for optimal performance.
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000)) ; Sets a target frame rate range for smoothing.
MinDesiredFrameRate=60.000000 ; Specifies a minimum acceptable frame rate, ensuring the game runs smoothly at least at this frame rate.
FixedFrameRate=120.000000 ; (Not active due to bUseFixedFrameRate set to false) Placeholder for a fixed frame rate if needed.
NetClientTicksPerSecond=120 ; Increases the update frequency for clients, enhancing responsiveness and reducing lag.[/script/engine.garbagecollectionsettings]
TimeBetweenPurgingPendingKillObjects=45
-------------------------------------------

Thank you, I'll give it a try
Semirotta Feb 13, 2024 @ 3:59am 
Low TPS and high ping. No thanks for server like this and I truly wonder if the dedicated servers run this poorly with just few people playing? I mean, so far I've been the host with duo co-op and we have had no lags what so ever and things have worked out smoothly, but this is just with two players.
Is it worth paying for dedicated server(s) if they are not able to operate the game smoothly enough.
TinchoX Feb 13, 2024 @ 4:54am 
Originally posted by Semirotta:
Low TPS and high ping. No thanks for server like this and I truly wonder if the dedicated servers run this poorly with just few people playing? I mean, so far I've been the host with duo co-op and we have had no lags what so ever and things have worked out smoothly, but this is just with two players.
Is it worth paying for dedicated server(s) if they are not able to operate the game smoothly enough.

For me this is a need, I play with a friend that sometimes, we cannot coordinate a time of day to play together.

Enter, a dedicated server that you can leave open 24/7 and enter whenever you want.

This way, I don't have to leave my PC wasting energy and generating heat just to keep the co-op server alive!.

Edit: Also, I tried the settings left here by @GGsuz, quite the upgrade from just the one line I had before!!

I haven't found a case of rubberbanding at all anymore!!
[Don't wanna speak too soon but still!...]

Feels very smooth compared to before, Highly recommended settings that I assume require a bit more CPU time? Maybe??

Edit 2: I do hope they eventually fix the random crashes...
Last edited by TinchoX; Feb 13, 2024 @ 4:58am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jan 22, 2024 @ 2:44pm
Posts: 19