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Our NetServerMaxTickRate=90 but even if I'm the only one on, it doesn't reach 90. I've added the 3 threading launch parameters but we still have crap server FPS and the CPU usage is very low. Like 4 percent (12 cores, 24 threads) which is less than a single thread. I have 4 threads dedicated to this application.
Only a few have been complaining about lagging and rubber banding but they are pretty far from the box.
With the server FPS so low, I'm thinking that affects the pals AI, mostly their pathing. Getting from point A to point B.
I was hoping to find other ticks or hidden settings to change/add that would speed it up, but I'm not having any luck.
That is extremely useful to know, I was planning in stop paying my server and use my own machine which is equipped with lots of RAM lots of power and see if that would be any better.
But it seems that you did that and its still showing low Server Frames.
If you don't mind me asking, could you provide the stats I added above to compare and see how bad/good the difference is?
Thank you!!
http://imageshack.com/a/img922/2595/omtfqX.png
Still, sometimes are kinda "laggy", like fighting Penking Boss dashing through the wall and be unkillable
I wonder if the Jitter is more important than the Server FPS to determine the LAG/Rubberbanding.
Once my month with Survival servers is done, I will try GPortal, unless you dont recommend them for any specific reason.
Or those "lags" are just some engine problems of Palworld haha
8th gen i5
8gb ddr4
I didn’t really want to use port forwarding for the sake of security so I used a lightweight vpn called radmin that lets your friends quickly connect.
for 1 - 2 players it was playable but occasionally bad rubber banding at 3 players it was pretty bad. Not playable. I’m not sure what the true cause of the rubber banding is. it was worst for me while on the same network. i checked my speedtest.com and was getting like 3mb down and 15 up. (paying for 500 down and normally get around (50 down
anyone have any suggestions? also does anyone know the effect that hosting a server, VPN has on your network bandwidth?
But honestly I been reading so many articles and everyone has lag/rubberbanding, at this point it might be an issue with the game itself.
We have to wait for the devs to update the Dedicated client.
Where can you change the rate on G-Portal Server ?
From the dashboard, go to "Data Management" (or kinda like that)
- Folder "Pal"
- Folder "Saved"
- Folder "Config"
- Folder "WindowsServer"
- Open "Engine.ini"
add the following at the end
Line 71 is empty for me
Line 72 copy paste this ( don't go higher then 120, heard rumors it will be much worse)
Wow added those two lines and my FPS went from 35-60 to 60-80.
I moved from Survival Servers to LOW.MS and the performance is WAY better.
I also noticed that they had some other lines in the Engine.ini file that helped a bunch with the Rubberbanding LAG.
Please give these a try and hopefully it works for you.
Place this at the very end of the Engine.ini file:
-----------------------------------------------------
[/script/onlinesubsystemutils.ipnetdriver]
LanServerMaxTickRate=120 ; Sets maximum ticks per second for LAN servers, higher rates result in smoother gameplay.
NetServerMaxTickRate=120 ; Sets maximum ticks per second for Internet servers, similarly ensuring smoother online gameplay.
MaxNetTickRate=120
[/script/engine.player]
ConfiguredInternetSpeed=104857600 ; Sets the assumed player internet speed in bytes per second. High value reduces chances of bandwidth throttling.
ConfiguredLanSpeed=104857600 ; Sets the LAN speed, ensuring LAN players can utilize maximum network capacity.
[/script/socketsubsystemepic.epicnetdriver]
MaxClientRate=104857600 ; Maximum data transfer rate per client for all connections, set to a high value to prevent data capping.
MaxInternetClientRate=104857600 ; Specifically targets internet clients, allowing for high-volume data transfer without restrictions.
[/script/engine.engine]
bSmoothFrameRate=true ; Enables the game engine to smooth out frame rate fluctuations for a more consistent visual experience.
bUseFixedFrameRate=false; Disables the use of a fixed frame rate, allowing the game to dynamically adjust frame rate for optimal performance.
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000)) ; Sets a target frame rate range for smoothing.
MinDesiredFrameRate=60.000000 ; Specifies a minimum acceptable frame rate, ensuring the game runs smoothly at least at this frame rate.
FixedFrameRate=120.000000 ; (Not active due to bUseFixedFrameRate set to false) Placeholder for a fixed frame rate if needed.
NetClientTicksPerSecond=120 ; Increases the update frequency for clients, enhancing responsiveness and reducing lag.
[/script/engine.garbagecollectionsettings]
TimeBetweenPurgingPendingKillObjects=45
-------------------------------------------
Thank you, I'll give it a try
Is it worth paying for dedicated server(s) if they are not able to operate the game smoothly enough.
For me this is a need, I play with a friend that sometimes, we cannot coordinate a time of day to play together.
Enter, a dedicated server that you can leave open 24/7 and enter whenever you want.
This way, I don't have to leave my PC wasting energy and generating heat just to keep the co-op server alive!.
Edit: Also, I tried the settings left here by @GGsuz, quite the upgrade from just the one line I had before!!
I haven't found a case of rubberbanding at all anymore!!
[Don't wanna speak too soon but still!...]
Feels very smooth compared to before, Highly recommended settings that I assume require a bit more CPU time? Maybe??
Edit 2: I do hope they eventually fix the random crashes...