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My friend rented an 8 slot nitrado server on launch day. Initially I did see the server fps bumping into 60, but spending most of the time a bit lower.
By the second day, the server fps was typically in the mid 20s, and rarely above 30.
The performance was bad enough that I ended up switching to single player for the time being.
The lag and desync with pal movement, or just looting items got to be such a headache.
And most important do 4 hours cycle restart (since they got memory leak bug) at server hope it helps
What I'm curious about is if there anything I can do to speed up the server FPS? I have ours fps-tick-rate set to 90 but even if I'm the only one on, it doesn't reach 90. I've added the 3 threading launch parameters but we still have crap server FPS and the CPU usage is very low. Like 4 percent (12 cores, 24 threads) which is less than a single thread. I have 4 threads dedicated to this application.
Anyone else have any ideas for improving performance?
I just saw a server running at 10 fps, and tossing out a nitewing had it T-posing and sliding around. lmao
on a fresh server with 8 people server fps was a solid 60fps, a few days later 20-40fps even if im alone
goes beyond just having bases up, it also applies to random crafting stations people build in the middle of nowhere to craft emergency supplies
you can consider every "live regions" to be a whole separate player, that ramps up pretty fast, suddenly your 8 person server is having to crunch 60+ live regions