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No, that would defeat the entire purpose of building multiple bases.
Presently, I would like to specialize bases, e.g. have one focus on mining sulfur, one for ore, one for production - and the game does seem to encourage this sort of design.
Instead, I have one base that I use, and I hit a fast travel location for whatever material I need, where I then collect it manually myself.
No one is going to suggest that overburdening yourself, and moving around with your grapple gun to teleport back to your base, is good gameplay.
Multiple bases should be useful, not just function as fast travel beacons.
I think it would be neat to gate the shared storage capability behind some tech, though.
Maybe something like a material transfer relay at the same tier that you unlock the power generator.
Slow down just a tad and you'll realize that not everything needs to be now/instant/nowork/lazy/whyevenplay
Make it a high level tech upgrade sure, but there's no reason I or anyone else should have to run around to each of my bases and collect their end product manually.
No, it would do the opposite of that. It would make other bases even more useful.
Because right now, it's just going to the fast travel, loading up on ore or whatever til you can't move, and grappling back to the fast travel.
If that is what you mean by logistics, I'd rather do without it.
Mule-ing heavy materials around for most of time spent in game is not rewarding or good gameplay. All a shared inventory would do is make it so you dont have to shuttle stuff around.
In other survival games, such as Ark, you can at least load up dinos to move material around. This game has no meaningful way of transporting heavy loads. A shared inventory would free up some bandwith and allow people focus more on actually playing the game, and less on materials logistics.
Especially since this is a game where the whole focus of base building is having everything be automated via pals. The current segregated inventory system is a glaring crack in that design philosophy.
also how bad is it? my area covers a tiny bit of cliff and waterfall, literally makes pals get stuck so much more often and they just starve lol
Its not perfect but you can move your base in about 10 minutes. Did this 3 times now.
There are certain locations that would be fantastic for particular resources but not so much others; like, there's that Desolate Church area that would be great for an ore-mining operation, but less so for setting up a whole main base.
The generous approach would be allowing bases to share all inventory, sure. One could imagine a more limited system involving some means to task Pals to be able to schelp resources -- e.g. building shipment nodes at both source and destination, somehow specifying a percentage of production of a given resource to send from the source to the destination base, and have a Pal 'work' the node transporting via fast travel with some capacity based on its bulk. Whether it'd be "% of production" or "keep <x> of <y> here, ship the rest", eh, maybe the latter would be preferred.