Palworld

Palworld

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Base storage
The storage system in this game is great, as long as you're in your base, you can pull resources from anywhere without ever having to move it manually, but one thing I think would make it better is if the storage was shared throughout ALL bases.
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Showing 1-14 of 14 comments
Grimzy Jan 22, 2024 @ 6:42am 
Originally posted by kaitheairbender:
The storage system in this game is great, as long as you're in your base, you can pull resources from anywhere without ever having to move it manually, but one thing I think would make it better is if the storage was shared throughout ALL bases.

No, that would defeat the entire purpose of building multiple bases.
Amduskas Jan 25, 2024 @ 4:53pm 
Originally posted by Grimzy:
No, that would defeat the entire purpose of building multiple bases.
No, that would give meaning to building multiple bases.

Presently, I would like to specialize bases, e.g. have one focus on mining sulfur, one for ore, one for production - and the game does seem to encourage this sort of design.
Instead, I have one base that I use, and I hit a fast travel location for whatever material I need, where I then collect it manually myself.

No one is going to suggest that overburdening yourself, and moving around with your grapple gun to teleport back to your base, is good gameplay.
Multiple bases should be useful, not just function as fast travel beacons.

I think it would be neat to gate the shared storage capability behind some tech, though.
Maybe something like a material transfer relay at the same tier that you unlock the power generator.
N0ma13 Jan 25, 2024 @ 4:58pm 
A high-tier one-per-base chest that is shared would be great but not 'all' storage. That would ruin the entire logistics aspect.
Slow down just a tad and you'll realize that not everything needs to be now/instant/nowork/lazy/whyevenplay
Xaelon Jan 25, 2024 @ 5:00pm 
Having a sort of "void storage" shared between all bases would not destroy the reason to have multiple it would just remove the need to teleport between all your different bases and collect whatever that base happens to make. It's literally un-needed busywork.

Make it a high level tech upgrade sure, but there's no reason I or anyone else should have to run around to each of my bases and collect their end product manually.
Last edited by Xaelon; Jan 25, 2024 @ 5:08pm
JasonX Jan 25, 2024 @ 5:02pm 
The count of thd items laying in crafting stations into the storage or the transfer to them would be better to have. Its tedious to try craft things e.g. Pal spheres and it just lets you craft 4 because the 50 metals a still laying in blast furnace because no pal transferes it to a storage box.
Ansgar Odinson Jan 25, 2024 @ 5:02pm 
Originally posted by Grimzy:
Originally posted by kaitheairbender:
The storage system in this game is great, as long as you're in your base, you can pull resources from anywhere without ever having to move it manually, but one thing I think would make it better is if the storage was shared throughout ALL bases.

No, that would defeat the entire purpose of building multiple bases.

No, it would do the opposite of that. It would make other bases even more useful.
Amduskas Jan 25, 2024 @ 5:02pm 
Originally posted by N0ma13:
A high-tier one-per-base chest that is shared would be great but not 'all' storage. That would ruin the entire logistics aspect.
Slow down just a tad and you'll realize that not everything needs to be now/instant/nowork/lazy/whyevenplay
I've heard that before, but I've never heard anyone actually say what they mean by logistics.
Because right now, it's just going to the fast travel, loading up on ore or whatever til you can't move, and grappling back to the fast travel.
If that is what you mean by logistics, I'd rather do without it.
Ansgar Odinson Jan 25, 2024 @ 5:07pm 
Originally posted by N0ma13:
A high-tier one-per-base chest that is shared would be great but not 'all' storage. That would ruin the entire logistics aspect.
Slow down just a tad and you'll realize that not everything needs to be now/instant/nowork/lazy/whyevenplay

Mule-ing heavy materials around for most of time spent in game is not rewarding or good gameplay. All a shared inventory would do is make it so you dont have to shuttle stuff around.

In other survival games, such as Ark, you can at least load up dinos to move material around. This game has no meaningful way of transporting heavy loads. A shared inventory would free up some bandwith and allow people focus more on actually playing the game, and less on materials logistics.

Especially since this is a game where the whole focus of base building is having everything be automated via pals. The current segregated inventory system is a glaring crack in that design philosophy.
Last edited by Ansgar Odinson; Jan 25, 2024 @ 5:09pm
Originally posted by N0ma13:
A high-tier one-per-base chest that is shared would be great but not 'all' storage. That would ruin the entire logistics aspect.
Slow down just a tad and you'll realize that not everything needs to be now/instant/nowork/lazy/whyevenplay
I like this idea. Complete freedom is too much in my opinion (Could always mod that in too I'm sure) but something where you're actively sorting and managing your 'all' storage sounds pretty balanced.
moving my starter base with very bad coverage will be so painful without this, would support this.

also how bad is it? my area covers a tiny bit of cliff and waterfall, literally makes pals get stuck so much more often and they just starve lol
Last edited by Khergit Horse Archer; Jan 25, 2024 @ 5:16pm
I3lackI2ogue Jan 25, 2024 @ 5:16pm 
not a terrible idea, starfield, and no mans sky have systems like this.
Last edited by I3lackI2ogue; Jan 25, 2024 @ 5:16pm
JasonX Jan 25, 2024 @ 5:18pm 
Originally posted by Khergit Horse Archer:
moving my starter base with very bad coverage will be so painful without this, would support this.

also how bad is it? my area covers a tiny bit of cliff and waterfall, literally makes pals get stuck so much more often and they just starve lol
Why? Put a wooden box near your palbox and use fasttravel.
Its not perfect but you can move your base in about 10 minutes. Did this 3 times now.
Last edited by JasonX; Jan 25, 2024 @ 5:26pm
Originally posted by JasonX:
Originally posted by Khergit Horse Archer:
moving my starter base with very bad coverage will be so painful without this, would support this.

also how bad is it? my area covers a tiny bit of cliff and waterfall, literally makes pals get stuck so much more often and they just starve lol
Why? Put a wooden box nesr your pslbox and use fasttravel.
Its not perfect but you can move your base in about 10 minutes. Did this 3 times now.
im kinda in the late game i've a ton of resources, really painful to move lol
Sentient_Toaster Jan 25, 2024 @ 5:27pm 
Been playing the XBGP/PC build, which tends to lag behind the Steam build for patches c/o the approval process, but been thinking along those lines.

There are certain locations that would be fantastic for particular resources but not so much others; like, there's that Desolate Church area that would be great for an ore-mining operation, but less so for setting up a whole main base.

The generous approach would be allowing bases to share all inventory, sure. One could imagine a more limited system involving some means to task Pals to be able to schelp resources -- e.g. building shipment nodes at both source and destination, somehow specifying a percentage of production of a given resource to send from the source to the destination base, and have a Pal 'work' the node transporting via fast travel with some capacity based on its bulk. Whether it'd be "% of production" or "keep <x> of <y> here, ship the rest", eh, maybe the latter would be preferred.
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Date Posted: Jan 22, 2024 @ 6:41am
Posts: 14