Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whereas makeshift gun has slower firing rate and you can’t rapid fire, but coarse ammo is cheap and easy to make.
Common handgun does kind of suck, though.
Personally, I've found common Makeshift, Single-shot Rifle and Double Shotgun to be worth it (Musket was useful for a short time vs very meaty enemies, but it's ultra slow yet super-satisfying.) It all really depends on what blueprints you find, your stats vs your Pals, resource availability and stocks, etc. More recently I started using crossbow again since I had a huge stock of arrows and found a decent blueprint of one. This allowed me to build back my coal and sulfur reserves.
(And yes, the improved blueprints makes a huge difference, especially since they increase clip size - being able to fire 14 bullets before reloading is a real lifesaver)
Crossbows and muskets work similarly - very good effort-to-damage ratio but low uptime because reloading them is slow and you do it after every shot. Lategame they're more trouble than they're worth because most bosses either have a time limit or don't give you a break to reload safely. (Though the poison/fire crossbows can occasionally be useful because ailment damage is percent-based AND being afflicted increases capture rate)
I used Musket right the way through to endgame before Sakurajima, but then they added huge clouds of smoke to it and I found upgrading to Single Shot Rifle to be a better choice for visibility.
But then I typically snipe from long range, and have absolutely no reason to use something that has both weaker damage and shorter range.
The make shift does hit harder per bullet, but the normal handgun will have a higher over all DPS. That true compared to the musket as well. Though the musket isn't just a little stronger it, it's a lot stronger. But over all DPS will still be higher with the handgun.
EDIT: I guess that is a huge difference in fire rate. But in practical terms, if you are lining up your shots properly and not just panic rapid firing, then their isn't a ton of noticeable difference in my mind.
Handgun = it costs four hundred thousand dollars to fire this weapon for 12 seconds
Got a legendary pump-action shotgun at about the halfway point of the game (initial excursions to the volcano and ice islands) and I'm still using it at Lv 55, even though it's limited to close quarters combat it's got nice DPS and much better ammo-to-damage economy than an AR or plasteel-tier weapon.
Other weapons might be needed for special utilities or boss DPS races but the shotgun is a really reliable workhorse for all your exploration purposes.
Plus the Musket, like the Makeshift Handgun, uses Coarse Ammo... which is dropped on the regular by Syndicate guys... AND has better ammo efficiency than most other weapons besides because it is made for single powerful shots rather than repeat fire.