Palworld

Palworld

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El_Lorax_NFT Jan 21, 2024 @ 5:49pm
PLEASE add an option to share the same world with friends.
It is a terrible limitation to have to play with friends ONLY if one of them is the host of your game, that is, if the other person wants to play but their friend is not connected, they simply will not be able to play...that is tremendously horrible.

and no, I am not going to host a server, I spent the whole afternoon trying to upload one without success, and I am even less going to invest money in renting one.

Just do the same as in Lego Fortnite where your friend can give you permission to visit his world if he allows you, much easier, I don't think it will be that difficult.
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Showing 1-14 of 14 comments
Rebullet Jan 21, 2024 @ 5:56pm 
you obviously don't understand the amount of time it takes to correctly configure something like this for an individual game. just run the server through the game and send your friend an invite code. you dont have to create a dedicated server.
El_Lorax_NFT Jan 21, 2024 @ 6:25pm 
Originally posted by Rebullet:
you obviously don't understand the amount of time it takes to correctly configure something like this for an individual game. just run the server through the game and send your friend an invite code. you dont have to create a dedicated server.

Yes, I'm probably ignorant on this topic. However, I don't think it's that complicated to add a mechanic so that the host of the world allows you to go to his world if the host is not playing...if doing that is so difficult, well, I'm being ignorant I guess.
Shazza Jan 21, 2024 @ 6:30pm 
So, given the server structure is nigh identical to V Rising sans using EGS as the primary host, it may just be something they can't work around.

In the "ideal" scenario you could, say, ask permission from the hostworld player to download/transfer a copy of the world to you. The problem lies in exactly how to handle updating that information between users.

Do you leave that up to the players? What happens if it's a dedicated server? Since the game communicates to an online database, maybe there are issues they can't resolve when it comes to transferring ownership (which seems to be the case for- basically all worldhost based multiplayer titles).

That's not to shoot down the suggestion, but to try painting some perspective. It is a complicated mechanic to handle on the backend, and typically it's more trouble than it's worth to implement.
Willow Rivers Jan 21, 2024 @ 6:31pm 
That is what Dedicated servers are for. The game stays running and you and your friends can play anytime no host needed.
they should copy grounded share save system. where the save is shared via cloud.

The Shared-save system, it's simple really. Basically just your usual game save file, but shared by all the players linked to it. Any time a player loads the save, they become the host for the time being (locking it from being hosted by another linked player), and when they quit, the save is automatically updated for every linked player

credit: Langbardr
Milkman Jan 30, 2024 @ 10:37am 
Originally posted by Willow Rivers:
That is what Dedicated servers are for. The game stays running and you and your friends can play anytime no host needed.
But the whole point is no one is trying to leave their pc on 24/7. We got electricity bills to pay fam. Other games have the ability so that’s a great goal for this game to have in order for it to grow more successful.
SolutionS Jan 30, 2024 @ 10:46am 
We have done this with multiple dedicated servers through the FTP save files.
Tanyon Jan 30, 2024 @ 10:51am 
Literally no game offers what you are asking. You have 3 choices with every single game like this.

1) Official/ Public Dedicated Server - Good ♥♥♥♥♥♥♥ luck.
2) Your own private server - either through Steam or purchasing one.
3) Peer to Peer hosting.

Why would you think this game would be any different?
Last edited by Tanyon; Jan 30, 2024 @ 10:52am
Xersin Jan 30, 2024 @ 11:01am 
"It should be like Lego Fortnite!" Yes, because this Dev totally has Fortnite money to throw at a you problem, just because you don't like the solution provided.
supgirlyouight? Aug 30, 2024 @ 12:54am 
Originally posted by Tanyon:
Literally no game offers what you are asking. You have 3 choices with every single game like this.

1) Official/ Public Dedicated Server - Good ♥♥♥♥♥♥♥ luck.
2) Your own private server - either through Steam or purchasing one.
3) Peer to Peer hosting.

Why would you think this game would be any different?
yea except that grounded does exactly what he's talking about
Yal Aug 30, 2024 @ 2:24am 
Originally posted by Shazzamon:
So, given the server structure is nigh identical to V Rising sans using EGS as the primary host, it may just be something they can't work around.

In the "ideal" scenario you could, say, ask permission from the hostworld player to download/transfer a copy of the world to you. The problem lies in exactly how to handle updating that information between users.

Do you leave that up to the players? What happens if it's a dedicated server? Since the game communicates to an online database, maybe there are issues they can't resolve when it comes to transferring ownership (which seems to be the case for- basically all worldhost based multiplayer titles).

That's not to shoot down the suggestion, but to try painting some perspective. It is a complicated mechanic to handle on the backend, and typically it's more trouble than it's worth to implement.
The underlying issue is that all characters are saved as part of the world data - that's why you can't just move a character between different worlds either.
ImOnYourSide Aug 30, 2024 @ 10:37am 
Dedicated servers are a pain to maintain with all the updates and the mods I use.
McGoodGreen Aug 30, 2024 @ 12:45pm 
Originally posted by El_Lorax_NFT:
I don't think...
Dangerous practice, especially before posting.


Originally posted by El_Lorax_NFT:
...it will be that difficult.
Assumptions are horrible things. Code is a beast of a thing to change, adding things that work very differently from what was planned at inception is no small task. The amount of restructuring and reworking a change like this would need could very well be incredibly intensive.

It isn't as simple as just creating a new variable to store character data and making a way for that to be accepted in other players worlds.

Wouldn't mind seeing such a feature but I really don't know how feasible it is, or necessary.

Yes yes, other people have done it. Like Lego...but they likely planned for it to be this way from the start when they were being created.

I'd bet a few silver pieces that the Devs already have an idea of how they want to handle this scenario. Could go two ways....

1. They will introduce some lore like element to character transfer, ala ARK

2. They have no intention of having anything like this, they don't have a desire for the option in game.

I will sleep just fine either way.
Amber Aug 30, 2024 @ 1:52pm 
Originally posted by El_Lorax_NFT:
Originally posted by Rebullet:
you obviously don't understand the amount of time it takes to correctly configure something like this for an individual game. just run the server through the game and send your friend an invite code. you dont have to create a dedicated server.

Yes, I'm probably ignorant on this topic. However, I don't think it's that complicated to add a mechanic so that the host of the world allows you to go to his world if the host is not playing...if doing that is so difficult, well, I'm being ignorant I guess.
then rent a sever.. problem solved. Your friends go in the world when your offline.. but understand sense this is a EA game updates might break mods or cause problems within the game itself.. so severs are a whole can become unstable.
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Date Posted: Jan 21, 2024 @ 5:49pm
Posts: 14