Palworld

Palworld

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gorumstoq Jan 21, 2024 @ 9:53am
Pal crash
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LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Palworld_Win64_Shipping!TerminateOnDeviceRemoved() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]
Palworld_Win64_Shipping!VerifyD3D11Result() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:259]
Palworld_Win64_Shipping!FD3D11DynamicRHI::RHICreateUniformBuffer() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:248]
Palworld_Win64_Shipping!SetUniformBufferParameterImmediate<FRHIVertexShader *,FDrawRectangleParameters>() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Public\ShaderParameterUtils.h:475]
Palworld_Win64_Shipping!InternalDrawRectangle<FRHICommandList>() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneFilterRendering.cpp:138]
Palworld_Win64_Shipping!DrawScreenPass<<lambda_b36a3bfefb5a79d5575c857d4692399d> >() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\ScreenPass.h:441]
Palworld_Win64_Shipping!TRDGLambdaPass<FTonemapPS::FParameters,<lambda_a0fb4d175013c83fc9a15c54e477e277> >::Execute() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h:630]
Palworld_Win64_Shipping!FRDGBuilder::ExecutePass() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2860]
Palworld_Win64_Shipping!<lambda_49169fa1d6307591dd46bb653629c5bb>::operator()() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2666]
Palworld_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecute() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:435]
Palworld_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_7939ff0409374c0829c7322dab772b33>,0>::CallAndMove() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
Palworld_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656]
Palworld_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:360]
Palworld_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402]
Palworld_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_2d21a7280907265e6aab37ddf50d42b1>,void __cdecl(void)>::Call() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
Palworld_Win64_Shipping!FThreadImpl::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
Palworld_Win64_Shipping!FRunnableThreadWin::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
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Showing 1-6 of 6 comments
nikos74190 Jan 21, 2024 @ 9:57am 
so... you have a black screen and that post after that, right? same -_-, i am waiting for a patch for begin to play
Tante Dagobert Jan 21, 2024 @ 10:33am 
My solution was to grab new drivers for the graphic card. After installing and restarting the computer, it worked.
Bazinga Jan 21, 2024 @ 12:17pm 
After trying everything, putting -dx12 in the launch options fixed the game for me
nikos74190 Jan 21, 2024 @ 12:39pm 
Originally posted by Bazinga:
After trying everything, putting -dx12 in the launch options fixed the game for me
how did you do it?
Space Corgi Jan 21, 2024 @ 3:30pm 
Originally posted by nikos74190:
Originally posted by Bazinga:
After trying everything, putting -dx12 in the launch options fixed the game for me
how did you do it?

After trying almost every fix i could find, this is the only one that worked:

Go to the game in the library
Click “manage” (cog icon)
Go to properties
Under General, the bottom says “Launch Options” with a text box
In the text box, write “-dx12” without the “”
Game didn’t crash for me for once and didn’t give the error
| Zodium | Jan 21, 2024 @ 9:20pm 
Originally posted by Space Corgi:
Originally posted by nikos74190:
how did you do it?

After trying almost every fix i could find, this is the only one that worked:

Go to the game in the library
Click “manage” (cog icon)
Go to properties
Under General, the bottom says “Launch Options” with a text box
In the text box, write “-dx12” without the “”
Game didn’t crash for me for once and didn’t give the error
Did not fix. Persists.
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Showing 1-6 of 6 comments
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Date Posted: Jan 21, 2024 @ 9:53am
Posts: 6