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on the other hand, it also seems like their style of remixing Pokemon designs worked in the game's favor. controversy is how word of mouth gets around
though it does remain to be seen if TPC was actually just waiting for the game's release to start building a more comprehensive legal case against it. i don't find that likely but IANAL
As for the pokemon company; does no one remember Digimon? Legit a lot of you might not because it was before your time. Pokemon never sued them, and Digimon literally used half of the name as well as the entire concept and kind of just changed the back story for why these cute monsters are fighting on your behalf. If someone put a bunch of pokemon, digimon, and Pals in a row, most non-players would not be able to tell which one is from which game. But you can tell them all apart from one another.
that said, i still don't find a lawsuit particularly likely. it's just that there is more grounds for one than there has been for other properties like Digimon, Cassette Beasts, etc. there is still a lot of ambiguity on how the courts might see it
are you really going to compare art based off real life weapons to art that is extremely derivative of other companies fantasy characters? this is not an argument and you are abit silly.
Digimon didn't really use ANY of pokemon's concept. The monsters use a heavily american comics inspired art style with bulging muscles and veins. None of the games are even slightly similar to pokemon's. Pokemon exists in a fantasy world where mons have replaced animals, while Digimon takes place in our own world and inside computers, Tron style. Even in the games with monster collecting mechanics they're more akin to Dragon Warrior Monsters where you lay out bait and befreind them after the fight.
Honestly Digimon's biggest issue is that their own games aren't even similar to each other half the time. But that also means we're VERY likely to see a Digimon/Palworld clone in the near future and I'm honestly looking forward to that more than whatever pokemon tries to cobble together.
The reason they can use "mon" in the name is because its short for "monster," something that quite literally is IMPOSSIBLE to copyright (though Monster energy drinks sure have been trying) since monsters appear in just about every fantasy media and exists as an idea.
You DO realize that most pokemon are based off of real life animals and objects, and those that aren't are based off of mythological creatures, beings, and folklore, right?
A lot of pals are takes on Norse, Chinese, and Japanese folklore as well. If you compare the beings that they're trying to represent, you'll see that pokemon and many other series (including palworld) represent those figures very well. They all look like what they're trying to be, hence the similarities.
Pokemon does not own an art style (although you could argue that their take on humans is pretty unique and has its own style). Pokemon doesn't own the rights to a generic sheep or cat, nor do they own the rights to Kirin, djinn, or jormungandr.
Obviously there are a handful that took inspiration from pokemon, some that i would even say should be changed, but after going through them all, there aren't that many.
i agree, i think there less than 10 pals looking something close to pokemon, everytime i heard a degenerate speaking of jormuntide as gyrados melt my brain, any chinese/japanese dragon style now is owned by pokemon ?
namely:
- Ribbunny (conceptually fine, too emolga + sylveon in practice)
- Verdash (conceptually good, too cinderace + leafeon in practice)
- Anubis (too lucario, and is strangely the only pal without an original name)
- Jetragon (conceptually amazing, too latios/latias in practice)
- Dinossom (the Meganium-traced eyes are a bit too on-the-nose)
- Surfent (conceptually good, suffers from Typhlosion-face)
it turns out the actual concepts behind some Pals are more original and clever than the visual designs themselves, like Jetragon being a play on the word "tetragon". if they had taken more creative risks and made it like a low-poly model with tetragonal surfaces or something, instead of a latios with a few extra doodads, i'd respect the design a whole a lot more
Its exactly why Dragon Quests monsters and Pokemon's Monsters look so simular too, it wasn't that pokemon copied, they drew the same inspirations
It doesn't, tbh. Some differences:
- Anubis lacks Lucario's dangly things.
- Anubis is wearing actual Egyptian clothing. Lucario appears to be wearing shorts, but it's an implied illusion.
- Anubis has hands with five fingers and opposable thumbs (Interestingly, this is something he shares in common with the god Anubis); Lucario, three-fingered paws with huge spikes coming out the back.
- Anubis has a fluffy doglike tail. Lucario has a thin tail with a spiky offshoot.
- Anubis has rather human legs. Lucario has canine leg joints. Interestingly, this is also something he shares in common with the god Anubis.
- Anubis has a somewhat broad snout. Lucario's snout is thin and pointy.
- Anubis has very sharp ears that point straight up. Lucario's ears are more convex at the tips.
- Anubis has a fairly uniform torso-to-waist ratio with broad shoulders. Lucario is incredibly skinny at the top and broadens widely at the hips; shoulders are basically nonexistant, with arms coming right out of the torso.
Basically, the only true similarity between them is that they're both vaguely canine bipedals. I'd say Anubis has more visually in common with League of Legends' Nasus.