Palworld

Palworld

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KoV Jan 20, 2024 @ 8:08pm
Good early setups
So anyone has some good early pals setups that work well together?

And will you focus on palls with good skills in 1 thing or many

Getting a resource + transporting and more
VS
Maybe just lvl 2 or 3 chopping/mining and thats it
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Showing 1-9 of 9 comments
Iron Horse Jan 20, 2024 @ 8:13pm 
Two cats, two sheep, and a chicken will help you establish your base pretty well. As you go down the mountain or hill, a water Pal for watering the farm, and one of the plant monkeys will pretty well automate your base while you do whatever.

You also need one of the fire pals eventually. They are good for traveling around in the dark.
Last edited by Iron Horse; Jan 20, 2024 @ 8:19pm
Overeagerdragon Jan 20, 2024 @ 8:23pm 
Team:
Deadream (with necklace)
Hoocrates (boosts the dark type moves of Deadream)
Direhowl (to ride, one of the fastest early game ground mounts)
Foxparks (good attacks and it lights up the area around you as a bonus)
Teaphant (Has a healing ability)

Camp
Cattiva (has mining)
Lifmunk (good allrounder but might be hard to find on the starting island)
Pengulet (can water and has freezing abilities, can also transport)
Tanzee (can chop wood and is also a decent alrounder)
Mau (with a ranch gives passive income so you can buy stuff a merchants)

Note that for camp it really doesn't matter all that much... when you start out the Pals you'll likely encounter are good enough to get you started... I just listed those you might wanna quickly get multiples off so you can level them in case you play with raids on without disturbing your automation
Last edited by Overeagerdragon; Jan 20, 2024 @ 8:23pm
VcentG Jan 20, 2024 @ 8:24pm 
I can't remember names for the life of me but the cat (for mining), penguin for watering, if you can get the bayleaf tree hybrid knock off, for planting, and the fire fox for cooking/smelting you can basically have all your early game resources done for you.

Also I need to look which one it actually is, I think its the further in the island fox (eevee looking one) but it actually creates Pal Orbs. Super useful early game. The ones that look like umbreon but different colors create coins. Pretty much just look at the ones that have Farming skill as they can passively create a lot of useful items.

Seems like the levels don't scale very well, so sometimes venturing past your "safe" area is worth it because you find new Pals that are low level but more useful.
Mile Jan 20, 2024 @ 8:26pm 
Originally posted by Iron Horse:
Two cats, two sheep, and a chicken will help you establish your base pretty well. As you go down the mountain or hill, a water Pal for watering the farm, and one of the plant monkeys will pretty well automate your base while you do whatever.

You also need one of the fire pals eventually. They are good for traveling around in the dark.

This is what I pretty much did to start as well.
agedwisdom Jan 20, 2024 @ 8:28pm 
It really depends on how you run your base. If you focus on food, get Pals with that can plant/water/harvest. If you focus on mats, get Pals that do lumber/mining.

For combat I tend to use Deadream and Dinossom, but i think the random abilities matter (mine has +30% atk). Elemental types have damage bonuses but I haven't been able to tell how strong they are.
pquality Jan 20, 2024 @ 8:32pm 
early game was deadream nox and hootcrates is a broken combo set up for melee
Vengar Jan 20, 2024 @ 8:38pm 
always try to start your base around a couple of trees with green monkeys and some sheep nearby. 2 monkeys, 1 cat, 2 sheep is a very strong start for the first 4 hours.
Overeagerdragon Jan 20, 2024 @ 8:41pm 
Originally posted by Him:
always try to start your base around a couple of trees with green monkeys and some sheep nearby. 2 monkeys, 1 cat, 2 sheep is a very strong start for the first 4 hours.

Tanzee's can be a pain to find though... much like that Lifmunk I mentioned
KoV Jan 26, 2024 @ 8:09am 
Vixy on a ranch x2 or 3 it seems
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Date Posted: Jan 20, 2024 @ 8:08pm
Posts: 9