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Also... did you know stone doesn't burn and makes for great walls?
Be forewarned though... I've had a raid of some 10 humans from the independant pet alliance come in too... with them being around lvl 12 you feel like they can't do that much harm, right? Well; they come equiped with grenades and assault rifles... Have fun dealing with that
And if that wasn't enough... had a juggernaut raid of 3 lvl 20 Pals trek in too...tanky mofo's xD
I dunno if you've noticed but the game doesn't *really* adhere to leveled zones... the area you start in has spawn points for the lvl 13 flowery dino's and the big squirels with a bush on their tail (lvl 11-15) as well as a lvl 38 boss monster who can stroll right up to the warp stone...
Once you start exploring the fog of war you'll still encounter plenty of Chicken, sheep and cats ranging from lvls 1-10... which makes for a rude awakening with the assaultrifle toting, grenade launching cultists that also roam there and the lvl 15~ friggin dragons that can stunlock you and ALWAYS fly in pairs
no..no... THAT's going too far... they're straightup nightmare fuel on Hard mode...now apologise xD
First time they caught me off guard, I'll admit, and 1 blew up in the center of my base... 6000 damage...it literally destroyed everything in the area and killed all of my CQC pets.... Default Hard settings is 0.5x damage to pets and 4x damage to you... so those mofo's get tanky AF too
okay, here's your cookie. My issue isn't difficulty of combat mechanics, raid was cleared but so was my 11 hours of base building. I had everything housed in buildings for personal design and aesthetic and this game actively dissuades and defeats its own purpose of being open world survival by ♥♥♥♥♥♥♥♥ on players who decide to spend any extra time on this aspect. Sure have fun defending your flat dirt plots and spending all your time spam training pals for the specific purpose of defense. Let's just form the entire basis of the game on this linear combat difficulty flow and throw out the idea of it being open world if so!
Here's some saving grace for you then... I've pretty much been playing nonstop since release and from what I've experienced raids only happen when you are at your base... not whilst you are away....
So my tip is to swap out your party frequently so your "employees" are of a decently high level and fast track the research tree to stuff like stone walls, sandbags, alarmbell and put an Owl in there for good measure... stuff like that usually means that as soon as 1 enemy crosses the line into your territory they get blasted by so much AOE effects that you'll only have to mop up afterwards... (note that there are exceptions to this like those PAL Alliance raids as they come with plenty of ranged and AOE firepower of their own)
But the Goat Raid is definitely one of the toughest ones (if you play on normal... the difference between normal and hard truly is night and day if you ask me)
dude you are literally saying you want pve off for raids.... so just turn it off. it's not hard to do if you really want to play that way. if you don't want to play a defensive game then don't have those options on. no need to cry about someone literally telling you how to properly defend your base... it's not even like defending your base is as dry (cosmetically) as you are claiming