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To the eggs question, I've no idea, but you can't just turn normals into shinies.
Bosses are different from shinies... but I don't fully know how. I know the "Lucky" trait gives +15% attack and work speed, but I don't recall the bosses having any special trait (maybe I'm just blind).
I would add a question for that, can there be shiny bosses? That would be interesting to know.
2. I've hatched some 20 eggs now and haven't gotten a lucky one so I doubt you can hatch them or breed Pals into giving birth to one
3. Bosses are different from shinies in the fact that they look just like their counterparts, don't have the augmented first skill slot but DO have augmented stats....They're a PITA to catch though and I wouldn't be surprised if you CAN breed (into) them. I have maybe 2 of those at serious risk of my life and sanity (I think 1 brought me down to 1 hp and took me some 10 great spheres to catch and the other emptied my Sphere reserve and I manage to catch it whilst it was at a digit hp at a 10% chance to succeed)
Not from what I can see, spent most of my time today breeding and it only ever appeared once per Pal.
Lucky pals can be bred to pass just trait. That not make them "Lucky"
They can't be hatched from wild eggs.
2. The lucky passive skill can be bred along with the alpha modifier (size + higher stats). That's how you get the best of the best by breeding and then condensing.
3. Normal is base size and stats. Lucky is larger, slightly stronger and has a random high power attack (very dangerous at lower levels). Alpha or dungeon/world boss is the largest size and with increased base stats.
The best way to catch them is to have at least 1 pal with 'Mercy Hit' passive skill and upgrade your capture power with Lifmunk effigies and the newly added modules you can craft at the sphere benches.