Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
And I took a screenshot of a Lv20 Cinnamoth I was fighting. I was level 44 and I used up ALL of my other Pal Spheres trying to catch other Pals which I did leaving me with only the Blue ones left.
I got it down to a silver of its Health (looked like 1 HP left) and the Catch Rate was 7%. I think with Catch Power Level it jumps up from the base Catch Rate, bit I hurled several of them until I got it.
I mean it wasn't bad. I need to get Catch Power Level to max to see the difference.
And I totally forgot to use Traps on them. I guess I'm using the old Legends Arceus mindset when it comes to catching them.
TBH, the high tier spheres should add extra catch rate with each failure. Something like 2 or 3 to 5%
I finally found Jetragon on the field and the Catch Rate was like 7% and that was seeing what it was like at Full Health, but the other Spheres were like 0%, 0.45%, 0.75%, 2%, 4%... and I don't have the best weapons to deal with it and did so little damage and I didn't breed stronger Pals yet to tackle them so I skedaddle out of there.
Granted I learned via YouTube video the Catch Rate doesn't increase or lower if the Wild Pal is AWARE of you so the best part is to weaken it then run away until the Pal loses track of you to get a boost of Catch Rate and it's on longer on guard against you.
Though it feels time consuming doing that.
I'm not expecting Master Ball level of Catch Rate, though I do hope when I lower their Health it will be like OVER 50% cause I'm going to have to craft a lot of Legendary Spheres just to hope I don't miss or it breaks way too often.
Doesn't help if you're overlevel and don't want to OHKO the Wild Pals you want to catch,
I need one more Lifmunk Effigy to power my Catch Power to Level 8 next, but I'm not sure if the total amount of Lifmunk Effigy is every single on the World Map or more than enough because get to Level 10 is going to be tough with so many scattered around,
I've been making sure to stockpile 50 Mega and Giga Spheres before adventuring out and I've gotten 92 Pals caught so far.
Boss variants of Pals have lower catch rate by default. Im level 28 the penking boss which is like at least 10 levels under me with yellow spheres is still only like 10-15% when I drop it to 100 hp. This would explain why you said the mammoth was hard to catch despite it being lower level. Also the Pals flagged with red devil skulls next to their hp are by default also harder to catch.
Boss Pals are just worse, but regular Pals should've been this difficult.
Reason why I don't use the higher end ones is I couldn't make a whole lot of them, but now I have 100 Mega and Giga Spheres at the moment and 50 Hyper Spheres. 5 Ultra Spheres and 1 Legendary Spheres.
And Catch Power Level is 8.
And I have surplus of 300 Blue Pal Spheres. I like that they have even a 1% chance of catch rate so I can use them and have the off chance I get it. Wasting some of the better Spheres and losing them so much it's frustrating.
It's not like I can buy Hyper, Ultra, and Legendary Spheres... can I?
Im not sure if you can buy them but I wouldnt doubt it as you can buy milk and honey and eggs so why no spheres it would make sense. As for your catch chance this might be a long shot but are you sure 2 is a higher catch rate? Some of the settings are backwards so maybe try setting catch rate to .5 I doubt thats how it works but its worth a shot if its this big an issue for ya hope you figure it out
But, they're catch rate is abysmal against level 20+ Pals. I can get them down to a small amount of Health now, but it takes several attempts to increase my odds.
Even using the Ultra Sphere broke a couple of times on Boss Pals at Level 38+ and I have a hard time making them as materials are hard to come by.
Just because you are higher level doesn't mean the same Palspheres magically get better, the starter one has a catch power of 7 (or something), this is not going to change whether your level 1 or level 50. You can use Effigies to buff it by a few points but the base item itself does not change based on player level at all.
Kinda wish Pal Worlds didn't make it and even the Mega and Giga Spheres useless against Level 40+ Pals.
Get a nightwing. Craft it's harness.
Also it just released early access. Things are going to be in flux for a few years.
And yeah, this isn't pokemon. It's Palworld. Trying to play it like any Pokemon game isn't going to work. There's also a stun baton later that increases catch rate of stunned Pals.