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One thing we've noticed so far is that they stop functioning after X amount of time. We're not sure how long before they begin to malfunction.
However, if anyone is in render distance of the base, regardless if they are in the same guild or not, the pals will begin operating again.
Some of my server's players bases are further away from others. So when one of us sees their base in the distance we can see all the Pals standing around. However, once we get right up in their faces they begin to move around again if they haven't reached the incapacitated stage.
There have been a few times where I've seen someone else base that forgot to put their Pals up and notice they are all either starving or hungry. After standing in their base for a minute all the Pals rush to the feedbox and feed themselves until they're no longer hungry and go back to the tasks around them.
I don't know if this is necessarily an AI bug since they can still do what they should if re-rendered, but more of a "not performing if not rendered" thing. And this is a problem because it's taking a single player approach where an un-rendered base is supposed to be "paused" but the multiplayer approach to their basic needs, causing the problem of the Pals thinking they're supposed to be in pause mode but still draining their SAN and hunger stats.
This is just one problem, but there is definitely more compounding on top of it because we're still having the problem even if you leave your character logged in and AFK with the work bell set to "focus on work" and raids not being at the base.
With 15 pals it takes way too much time to farm mats and make the medicines each time we come back. I find it hard to believe this is intentional gameplay design, as it makes you not want to come back to the awaiting massive disaster.
when I teleport to the base they all drop from the mid and hurry to eat food.
I don't think I will keep playing much if they have to be babysat 24/7
I had been playing near 24/7 for a few days, which means it wasn't a problem. But going from yesterday evening to today without logging in, everyone outside of my main base was depressed, starving, injured, whathaveyou, on top of a Raid happening within minutes of logging in.
If my main base can sustain themselves on berries and hot springs while doing MORE work, why can't my mining bases?
This was an extreme mood kill against the game, my boyfriend and I were so close to being able to face the legendaries...
As a grown person, I don't have the time (or want) to commit 24/7, 7 days a week, 4 weeks a month, etc., etc. to a game to make sure I'm not penalized for wanting to do other things outside of the game.
Its not one or the other, games do both. Valheim pauses the server when no one is on. In Ark, it does not pause. The point of a dedicated server is to have a source for multiple people to play in the same instance. Want a really odd one? Lets take Grounded.
In Grounded you don't have dedicated servers, at least not on Gamepass. You have a shared cloud save. Someone can load the save and play the game, if someone else also tries to load the save they are now in a co-op game. It only really loads any server or multiplayer functionality when it needs too but yet it functions as a dedicated server.