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So they basicaly : finish digging that rock; finish eating, or finish cutting a thing / a craft queue / a melting of iron.
Then they pause forever until someone laod them again.
The issue is that their status bars continue to drain, so they starve, are asleep, lack the shower and other break moments... So when you come back they explode and became depressed, ko and a lot of funny status.
I haven't found documentation but from what i understand,
Non login penality is a delay for decaying building hp when a player don't log for long.
while player exist after logout is exactly what it sound; Does the player character actually "stay" in world (like in rust, ark, etc), or just disapear in thin air and reapear at next login^^
This is what I am doing as well. I have all my workers depressed now. I even tested it the other night. Gave medicine to one. Logged off in the evening. When I logged back on all the pals were near the Palbox then started doing stuff. The one I healed was depressed again. So now, until it's fixed, I put all Pals in the box when logging off.
Hell, if you wanted to, you could take out everyone and leave 10 lamballs to get hella wool when you log back in. At least you're getting something, right? And who cares if those get weakened, just replace them! You even get wool for butchering them lol
I can't think of a dedicated server for a game that runs the simulation with no one connected.