Palworld

Palworld

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Is there a way to actually assign pals at your base to specific workplaces?
Or even just to remain idle.

It seems automatic mostly.
I like having a bunch of Lamballs and a Cattiva out and about just chilling around my base, but once I built a Ranch all the Lamballs automatically go there whenever there's nothing to craft or drag to chests.
What this ends up doing is I come back to tons of wool all over the ranch which my one Cattiva can't keep up with. Not to mention the cat really liked punching naturally spawning rocks and making a mess that way until I made a mining pit.

Hope we get a feature to change base pal modes from automatic to having to manually assign them to ranches and jobs and stuff like that, or letting them just be idle/"on display" so to speak while still requiring food.

Lovely game so far by the way, most fun I've had with an open-world survival game in recent memory.
All the physical interaction with your pals already helps me get immersed in bonding with fictional fantasy animals more than the entirety of the Pokemon franchise ever attempted.
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Showing 1-10 of 10 comments
The author of this thread has indicated that this post answers the original topic.
Overeagerdragon Jan 19, 2024 @ 1:52pm 
Throw a pal at their workspot
You're welcome
S Jan 19, 2024 @ 1:54pm 
They will stand at places like workbenches if you throw them there, even with nothing to craft.
the poopshitter Jan 19, 2024 @ 2:07pm 
Don't they reset back to automatic mode though once they have to go eat or sleep? Or does that actually work long-term?
Overeagerdragon Jan 19, 2024 @ 2:11pm 
Originally posted by B.W.S:
Don't they reset back to automatic mode though once they have to go eat or sleep? Or does that actually work long-term?

It works long term.... kinda

With kinda I mean that if they get demoralised (slacking off) OR there's a major reset (you swapping pals around) they CAN opt to wander off and do other things.... but as far as I've seen my monkey is working in my forestry, non-stop, for several ingame days now
Last edited by Overeagerdragon; Jan 19, 2024 @ 2:11pm
the poopshitter Jan 19, 2024 @ 2:18pm 
Originally posted by Overeagerdragon:
Originally posted by B.W.S:
Don't they reset back to automatic mode though once they have to go eat or sleep? Or does that actually work long-term?

It works long term.... kinda

With kinda I mean that if they get demoralised (slacking off) OR there's a major reset (you swapping pals around) they CAN opt to wander off and do other things.... but as far as I've seen my monkey is working in my forestry, non-stop, for several ingame days now
Ah, I see. Thanks!
Rivia Jan 19, 2024 @ 2:29pm 
If I saw correctly in the research tree, there is a wooden stand/step stool thing you can unlock a little later on. Which says you can dictate where Pals should go.
the poopshitter Jan 21, 2024 @ 2:22am 
Originally posted by Overeagerdragon:
Originally posted by B.W.S:
Don't they reset back to automatic mode though once they have to go eat or sleep? Or does that actually work long-term?

It works long term.... kinda

With kinda I mean that if they get demoralised (slacking off) OR there's a major reset (you swapping pals around) they CAN opt to wander off and do other things.... but as far as I've seen my monkey is working in my forestry, non-stop, for several ingame days now
Dammit, looks like this only works until you restart the game. I have to throw them at their workplaces individually every time I launch it afterwards. Oof.
GrandTickler Jan 21, 2024 @ 2:24am 
Originally posted by Rivia:
If I saw correctly in the research tree, there is a wooden stand/step stool thing you can unlock a little later on. Which says you can dictate where Pals should go.
i got that earlier but its not like the description would make u believe sadly lol. it just lets u toggle your palls to work at normal/harder/hardest speeds at the cost of sanity drain
Sombrero Jan 21, 2024 @ 2:55am 
Overall there's huge needs of improvements for the AI in bases and not just "how smart they are" but in terms of what you let them do or not. Every good game that has base management with AI has priorities, tasks allowed or not and so on. There's also the fact that some stuff needlessly add a lot of tasks like torches needing to be lit up every so often is insane with a game with so little AIs at once in your base.

I hope it will be a big focus early on in early access because it makes the experience infinitely worse for me because you are soooo limited by how stupid the AI is overall.
the poopshitter Jan 21, 2024 @ 3:01am 
Originally posted by Sombrero:
Overall there's huge needs of improvements for the AI in bases and not just "how smart they are" but in terms of what you let them do or not. Every good game that has base management with AI has priorities, tasks allowed or not and so on. There's also the fact that some stuff needlessly add a lot of tasks like torches needing to be lit up every so often is insane with a game with so little AIs at once in your base.

I hope it will be a big focus early on in early access because it makes the experience infinitely worse for me because you are soooo limited by how stupid the AI is overall.
Yeah, it seems like the more pals you have at once at your base as it levels up, the more often they get stuck in trees, off cliffs and just generally walking back and forth in place.
There totally needs to be waaaay more functionality to things like the monitoring stand too, but hopefully we get improvements soon enough.

Don't forget to share feedback and improvements you'd like to see through options > report bugs & issues > feedback, hopefully that gets the devs to see our gripes.
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Date Posted: Jan 19, 2024 @ 1:49pm
Posts: 10