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At the moment, partially yes. Your character is bound to your world and is not shared across servers or single-player.
However, if you are the host of a co-op game then you can switch between single-player or multiplayer freely, but your guests will not be able to do this.
We plan to provide a server/save transfer method later on during development.
Considering the world you join and everything you do is in the hosts world, on the hosts save its logical it resets if you join someone new.
This isnt the first game that works this way and not the last.
Umm... Don't server hop ? No PvP right now so umm why is it needed ? May as well just play Solo.