Palworld

Palworld

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Noop Jan 19, 2024 @ 5:31am
Multiplayer question
So I saw people talk about servers and that progression doesnt work properly if you play multiplayer.

Could anybody tell me if I can play coop with my brother and completly enjoy the game without missing out and also holding on to your characters to play solo?
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Showing 1-15 of 15 comments
Para The Yipper Jan 19, 2024 @ 5:33am 
Chars and progression are tied to the host, Host can play as much as they want. CLient needs host online to be able to play
Noop Jan 19, 2024 @ 5:35am 
Wait why would they do that, isnt that kind of complete ♥♥♥♥. Why would people play together if they cant even hold onto the progression.

Thx for answering though, not sure if we will buy the game if that is the case.
Serale Jan 19, 2024 @ 5:37am 
Same thing as Baldur's Gate 3 btw. Host only keeps all progress so you need to always play with your brother if you want to progress alone, then you host instead. They are working on keeping your progress somewhat but that isn't implemented yet. It is still in EA.
Mault Jan 19, 2024 @ 5:37am 
Originally posted by Noop:
Wait why would they do that, isnt that kind of complete ♥♥♥♥. Why would people play together if they cant even hold onto the progression.

Thx for answering though, not sure if we will buy the game if that is the case.
You can join a public server or rent a dedicated server. Then both of your progress will be saved.
Butcher Jan 19, 2024 @ 5:38am 
Originally posted by Noop:
So I saw people talk about servers and that progression doesnt work properly if you play multiplayer.

Could anybody tell me if I can play coop with my brother and completly enjoy the game without missing out and also holding on to your characters to play solo?
From FAQ:

[Can I use my single-player character in multiplayer too?]
At the moment, partially yes. Your character is bound to your world and is not shared across servers or single-player.
However, if you are the host of a co-op game then you can switch between single-player or multiplayer freely, but your guests will not be able to do this.
We plan to provide a server/save transfer method later on during development.
Maxx Saigen Jan 19, 2024 @ 5:39am 
I mean, its no different than minecraft even. Terraria, necesse, and core keeper are the only games I can think of that keep character data separate. Though I don't play that many survival games in general. But if this game is similar to craftopia, character progression would be separate. IDK though, haven't spun up palworld yet
Para The Yipper Jan 19, 2024 @ 5:41am 
Originally posted by Noop:
Wait why would they do that, isnt that kind of complete ♥♥♥♥. Why would people play together if they cant even hold onto the progression.

Thx for answering though, not sure if we will buy the game if that is the case.
If you have ever played ark its basicaly the exact same multiplayer systems, Im fairly sure if you wanted to play together you would need to join one of the public servers or jave a extra pc set up to run a private dedicated server and i would not trust public servers to not wipe alot
Noop Jan 19, 2024 @ 5:41am 
Originally posted by Mault:
Originally posted by Noop:
Wait why would they do that, isnt that kind of complete ♥♥♥♥. Why would people play together if they cant even hold onto the progression.

Thx for answering though, not sure if we will buy the game if that is the case.
You can join a public server or rent a dedicated server. Then both of your progress will be saved.

Fair but I looked at the reviews and quite a few people reported lags and heavy rubberbanding. I mean playing on release on a server is always extremly laggy cuz devs never provide proper space for everybody.

Seems very questionable to release a multiplayer game, even in EA, that has multiplayer progression this scuffed.
Noop Jan 19, 2024 @ 5:49am 
So I looked up how to set up a server. Doesnt seem that bad, could make my own server play with 2 people.
But is there anything that requires the server to run 24/7? Like let's say offline crafting in your base or cooldowns or anything like that? Cuz if not I would just create a server for now with the possibility to get our characters to be able to play solo at a later time. Although I have to say this is still ultra stupid. Doesnt realy look good for the future of the game.
FlexZero Jan 19, 2024 @ 5:55am 
its no different than minecraft, a dedicated server still runs when no one is online
Mault Jan 19, 2024 @ 5:56am 
Originally posted by Noop:
So I looked up how to set up a server. Doesnt seem that bad, could make my own server play with 2 people.
But is there anything that requires the server to run 24/7? Like let's say offline crafting in your base or cooldowns or anything like that? Cuz if not I would just create a server for now with the possibility to get our characters to be able to play solo at a later time. Although I have to say this is still ultra stupid. Doesnt realy look good for the future of the game.

I have no problem playing on a dedicated server, but I understand your frustration. Hopefully they will implement an easier co-op solution in the future for people that don't want to deal with dedicated servers.
Originally posted by Zen The Protogen:
Originally posted by Noop:
Wait why would they do that, isnt that kind of complete ♥♥♥♥. Why would people play together if they cant even hold onto the progression.

Thx for answering though, not sure if we will buy the game if that is the case.
If you have ever played ark its basicaly the exact same multiplayer systems, Im fairly sure if you wanted to play together you would need to join one of the public servers or jave a extra pc set up to run a private dedicated server and i would not trust public servers to not wipe alot

Nope, not true. Even the normal LAN SERVER works given the HOST gets to keep the entire data about the characters. Same happens here in Palworld. The HOST is where its at. I doubt it will fail given the dev's ALREADY have plenty exp in terms of MP WITHOUT dedicated ♥♥♥♥ set up.
Frost Jan 19, 2024 @ 6:15am 
Originally posted by Noop:
So I looked up how to set up a server. Doesnt seem that bad, could make my own server play with 2 people.
But is there anything that requires the server to run 24/7? Like let's say offline crafting in your base or cooldowns or anything like that? Cuz if not I would just create a server for now with the possibility to get our characters to be able to play solo at a later time. Although I have to say this is still ultra stupid. Doesnt realy look good for the future of the game.

Just like BG3 or the forest, the host keep the save and the progress, but i think you could run a local dedicated server and turn it off when you want
SnakeEyes Jan 29, 2024 @ 11:15am 
My friends are not benefitting from the exp rate as i do. Is it because we did not start the server as Dedicated Server? Do you know a solution for it?
This type of multiplayer system is ♥♥♥♥♥♥♥♥, so the host can level up as much as they want while you get to be unpowered the whole time. Granted when it comes out there will be crossprogression between worlds which will make it acually worth playing Even more so, like yeah super fun incredibly so and addicting, but like THEY even said, the cross progression, or 1 character you can move between worlds while keeping everything like valheim is the best idea with this kind of multiplayer, or make a multiplayer system where anyone can play as much as they want with out a “host” having to be on
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Date Posted: Jan 19, 2024 @ 5:31am
Posts: 15