Palworld

Palworld

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Jaregon Jan 19, 2024 @ 3:00am
co-op lag
seems to have alot of rubber banding on people who join, or atleast i'm getting alot of rubber banding when i join my friend. I'm mostly wondering if there is a workaround, or if simply stuck with the rubber banding till fixed.
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Showing 1-12 of 12 comments
侍Kage Jan 19, 2024 @ 3:06am 
It's also the same in official servers. Almost unplayable due to ping and rubberbanding. I guess single player is the way here for now.
Chocbomb Jan 19, 2024 @ 7:51am 
I think everyone is rubberbanding atm.
Xherdos Jan 19, 2024 @ 8:02am 
Incase someone doesn't read the Discord Announcement, due to the Sheer Number of People playing this game at the Time, may it be Singleplayer or Multiplayer, the Server Providers report that the Server's become Unstable and some or many may Experience Issues with the Servers.

They are working on it ASAP.
Memplex Jan 19, 2024 @ 8:07am 
@jaregon had the same issue. Solution: Just press the host button and close the error multiple times until it works. I had to press 6 or 7 times.
Sanotsuto Jan 22, 2024 @ 2:14am 
Originally posted by Xherdos:
Incase someone doesn't read the Discord Announcement, due to the Sheer Number of People playing this game at the Time, may it be Singleplayer or Multiplayer, the Server Providers report that the Server's become Unstable and some or many may Experience Issues with the Servers.

They are working on it ASAP.

Would single player/co-op even have anything to do with their servers? I get official worlds having this issue, but I load up a co-op world and as a host I can play fine but those who join get heavy rubberbanding.
Darth_Angeal Jan 22, 2024 @ 2:18am 
Originally posted by Sanotsuto:
Would single player/co-op even have anything to do with their servers? I get official worlds having this issue, but I load up a co-op world and as a host I can play fine but those who join get heavy rubberbanding.

It´s simple because their connection to you and / or your own bad hardware as a host.

All you could do is to decrease your own settings ingame to give your hardware more space for hosting, but that´s it.

There are bugs for sure, but speaking from my own experience, we don´t have any issues like that with our internet / hardware while playing coop.
Injurious Jan 22, 2024 @ 8:21pm 
Originally posted by Darth_Angeal:
Originally posted by Sanotsuto:
Would single player/co-op even have anything to do with their servers? I get official worlds having this issue, but I load up a co-op world and as a host I can play fine but those who join get heavy rubberbanding.

It´s simple because their connection to you and / or your own bad hardware as a host.

All you could do is to decrease your own settings ingame to give your hardware more space for hosting, but that´s it.

There are bugs for sure, but speaking from my own experience, we don´t have any issues like that with our internet / hardware while playing coop.


this is not entirely true, 4090 . i9-13900k 64gb ram and i can barely host 200+ fps in single player, as soon as a single person joins me my gpu drops from 90% to 30%, yet my friend hosting with a 3070/i7 32gb when i join him im still at 200+ fps and his performance doesnt drop

game has a ton of weird issues right now, that they hopefully will iron out
DirtyMick Jan 22, 2024 @ 8:23pm 
Reminds me of when ff14 got a huge influx of players suddenly and they couldn't get enough servers fast enough to make up for it. This is like that times 10, since it just released and they probably didnt expect 4 million people to buy it. You just gotta deal with it.
Last edited by DirtyMick; Jan 22, 2024 @ 8:24pm
Originally posted by Xherdos:
Incase someone doesn't read the Discord Announcement, due to the Sheer Number of People playing this game at the Time, may it be Singleplayer or Multiplayer, the Server Providers report that the Server's become Unstable and some or many may Experience Issues with the Servers.

They are working on it ASAP.
how the ♥♥♥♥ is me playing on a server my friend hosts with p2p influenced by how many people are playing online on there seperate servers do you even know how servers work?
Festive Jan 29, 2024 @ 11:31am 
Originally posted by Troja:
Originally posted by Xherdos:
Incase someone doesn't read the Discord Announcement, due to the Sheer Number of People playing this game at the Time, may it be Singleplayer or Multiplayer, the Server Providers report that the Server's become Unstable and some or many may Experience Issues with the Servers.

They are working on it ASAP.
how the ♥♥♥♥ is me playing on a server my friend hosts with p2p influenced by how many people are playing online on there seperate servers do you even know how servers work?
My best guess is that the P2P servers and Player Dedicated still run through the main Palworld system. Maybe authentication or even simply server listing? Plus, they also run through Steam. I'm far from an expert but it may deal with that. And a bit of netcode that still isn't fully calibrated for the admittedly unexpected overload of the game's playerbase.
Jaregon Jan 29, 2024 @ 1:36pm 
actually over the days. its gotten better. so maybe them adding more servers or first week patches helped things.
[DM]Markus Jan 29, 2024 @ 1:58pm 
We don't have any rubberbanding on our dedicated server. I don't think people playing on official servers have any impact on self hosted dedicated servers or coop host on your own gaming pc.

We had some rubberbanding in the beginning, but i noticed i had some other resource hungry servers (ASA ate almost all my servers RAM) going on that server. I stopped any server not in use to free some RAM and the rubberbanding was gone.

So when you are joining coop mode, check the RAM usage of the player hosting. Maybe switch to a self hosted dedicated server if possible. You may be able to move your current save to a dedicated server. Best advice i can give.
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Date Posted: Jan 19, 2024 @ 3:00am
Posts: 12