Still Wakes the Deep

Still Wakes the Deep

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Hammer O'Malley Jul 13, 2024 @ 9:52am
3
6 hours of gameplay for 35 dollars?
Breaks spools rule but maybe i'll wait for a steam sale.
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Showing 1-15 of 50 comments
Asha Jul 13, 2024 @ 1:30pm 
Do people keep making these threads in the hope that the developer will immediately lower the price or something? Bizarre.
myxlmynx Jul 14, 2024 @ 6:35am 
It's like the length of 3 movies for 35 dollars. It's not a bargain, but it's not overpriced either. Get over it. :) It's 6 hours of well-crafted entertainment.
Hammer O'Malley Jul 14, 2024 @ 10:37pm 
Originally posted by myxlmynx:
It's like the length of 3 movies for 35 dollars. It's not a bargain, but it's not overpriced either. Get over it. :) It's 6 hours of well-crafted entertainment.
Hey more power to you, but no enough value for me. I'll wait for a sale, you buy 4 copies for friends if you feel compelled.
Swaggaccino Jul 15, 2024 @ 7:01am 
Originally posted by Hammer O'Malley:
Originally posted by myxlmynx:
It's like the length of 3 movies for 35 dollars. It's not a bargain, but it's not overpriced either. Get over it. :) It's 6 hours of well-crafted entertainment.
Hey more power to you, but no enough value for me. I'll wait for a sale, you buy 4 copies for friends if you feel compelled.

Quality > Quantity

I hope you realize that people like you are what cause devs to dilute otherwise flawless pacing games. Devs will never add more bang for your buck content just because YOU want a 40 hour game. That isn't financially feasible. They'll just add unskippable cutscenes or mandatory walking talking segments or having the player mash a button while the character flops around on the floor like Manu Ginobili or jack up a boss difficulty. Hellblade 2 is a good example of this. SWtD feels longer than Hellblade 2 because devs didn't include all those artificial speedbumps that Hellblade 2 devs did that waste your time and jack up the final game length counter.
Snake Jul 15, 2024 @ 9:44am 
Originally posted by YourBirdLikesMyFrags:
Do people keep making these threads in the hope that the developer will immediately lower the price or something? Bizarre.
No! It is valuable information for those who do not want to waste money. Thanks Hammer.
WeirdScienceX Jul 15, 2024 @ 11:52am 
Originally posted by Snake:
Originally posted by YourBirdLikesMyFrags:
Do people keep making these threads in the hope that the developer will immediately lower the price or something? Bizarre.
No! It is valuable information for those who do not want to waste money. Thanks Hammer.
No it's not, the information is all over about how much it costs and the length, why would people trawl a forum for that info when a quick search on any engine gives that info
Snake Jul 15, 2024 @ 11:55am 
Relax, not everyone is as intelligent as you. Need to go back to Twitter. :steamfacepalm:
Hammer O'Malley Jul 15, 2024 @ 5:45pm 
Originally posted by Swaggaccino:
Originally posted by Hammer O'Malley:
Hey more power to you, but no enough value for me. I'll wait for a sale, you buy 4 copies for friends if you feel compelled.

Quality > Quantity

I hope you realize that people like you are what cause devs to dilute otherwise flawless pacing games. Devs will never add more bang for your buck content just because YOU want a 40 hour game. That isn't financially feasible. They'll just add unskippable cutscenes or mandatory walking talking segments or having the player mash a button while the character flops around on the floor like Manu Ginobili or jack up a boss difficulty. Hellblade 2 is a good example of this. SWtD feels longer than Hellblade 2 because devs didn't include all those artificial speedbumps that Hellblade 2 devs did that waste your time and jack up the final game length counter.
I dont think "people like me" caused the trend of 5 hour games being 50-70 dollars. AAA studies have been doing that for years. Thank God for indie companies making content packed games. The market decides not you, thank goodness. This game looks great and i'll get it on sale but I will not pay that much for a few hours.
Neno Jul 16, 2024 @ 1:32am 
Originally posted by Hammer O'Malley:
I dont think "people like me" caused the trend of 5 hour games being 50-70 dollars. AAA studies have been doing that for years. Thank God for indie companies making content packed games. The market decides not you, thank goodness. This game looks great and i'll get it on sale but I will not pay that much for a few hours.
No, you caused the equally crappy trend of bloated 60+ hour box-ticking chorefests (Ubisoft go-to-the-map-icon style slop or live-service grindathons), which is why you're receiving a bit of justified criticism here for your opinion. A quality game shouldn't need to quote some inflated figure like "60 hours of content" on the box/page.
Snake Jul 16, 2024 @ 7:21am 
Originally posted by Hammer O'Malley:
Originally posted by Swaggaccino:

Quality > Quantity

I hope you realize that people like you are what cause devs to dilute otherwise flawless pacing games. Devs will never add more bang for your buck content just because YOU want a 40 hour game. That isn't financially feasible. They'll just add unskippable cutscenes or mandatory walking talking segments or having the player mash a button while the character flops around on the floor like Manu Ginobili or jack up a boss difficulty. Hellblade 2 is a good example of this. SWtD feels longer than Hellblade 2 because devs didn't include all those artificial speedbumps that Hellblade 2 devs did that waste your time and jack up the final game length counter.
I dont think "people like me" caused the trend of 5 hour games being 50-70 dollars. AAA studies have been doing that for years. Thank God for indie companies making content packed games. The market decides not you, thank goodness. This game looks great and i'll get it on sale but I will not pay that much for a few hours.


You're fine. It's their problem. For the money I want at least 20 to 30 hrs of game play. More is OK as well. Love Ubisoft games Origin and Black Flag. Let them eat cake. :steamthumbsup:
Swaggaccino Jul 17, 2024 @ 6:41am 
Originally posted by Hammer O'Malley:
Originally posted by Swaggaccino:

Quality > Quantity

I hope you realize that people like you are what cause devs to dilute otherwise flawless pacing games. Devs will never add more bang for your buck content just because YOU want a 40 hour game. That isn't financially feasible. They'll just add unskippable cutscenes or mandatory walking talking segments or having the player mash a button while the character flops around on the floor like Manu Ginobili or jack up a boss difficulty. Hellblade 2 is a good example of this. SWtD feels longer than Hellblade 2 because devs didn't include all those artificial speedbumps that Hellblade 2 devs did that waste your time and jack up the final game length counter.
I dont think "people like me" caused the trend of 5 hour games being 50-70 dollars. AAA studies have been doing that for years. Thank God for indie companies making content packed games. The market decides not you, thank goodness. This game looks great and i'll get it on sale but I will not pay that much for a few hours.

The average game length was always around 8-10 hours and this was with speedrunners trying to finish it as fast as possible just so they could complain. Even games that came out 10-20 years ago. IDK where you got 5 hours for 50-70 dollars when SWtD is pretty much half the price of an average game at ~6 hours in length. That's a very fair price. Like I said it's pointless to dilute the content and be doing the same repetitive tasks over and over again. You want the your audience wanting more at the end of the game, not less. Also apply the same logic to movies or music - nobody goes "wow Terminator 2 is a bad movie because it's not 5 hours long" or "I won't listen to Led Zeppelin - Immigrant Song because it's only 2 minutes long." Wtf is up with that logic?

QUALITY > QUANTITY
Last edited by Swaggaccino; Jul 17, 2024 @ 6:43am
CiphriusKane Jul 17, 2024 @ 7:17am 
Originally posted by Swaggaccino:

The average game length was always around 8-10 hours and this was with speedrunners trying to finish it as fast as possible just so they could complain.

Most speedrunners I've met play the game casually first, they dinna dive straight into speedrunning and certainly nae they could complain
Nivek Ogre Jul 18, 2024 @ 2:06am 
There wouldn't be any point to speed running this "game" anyway. There's one path and one path only.
No shortcuts
No alternate routes
No secrets
No traversal mechanics.
No way to shorten your time. This is an interactive film...not a game.
Last edited by Nivek Ogre; Jul 18, 2024 @ 3:56am
Swaggaccino Jul 18, 2024 @ 6:19am 
Originally posted by CiphriusKane:
Originally posted by Swaggaccino:

The average game length was always around 8-10 hours and this was with speedrunners trying to finish it as fast as possible just so they could complain.

Most speedrunners I've met play the game casually first, they dinna dive straight into speedrunning and certainly nae they could complain

Not WR speedrunning pace but nonstop running from Point A -> Z while skipping everything in between like dialogue, side quests or immersing yourself in the atmosphere.

Originally posted by Nivek Ogre:
There wouldn't be any point to speed running this "game" anyway. There's one path and one path only.
No shortcuts
No alternate routes
No secrets
No traversal mechanics.
No way to shorten your time. This is an interactive film...not a game.
It is an interactive film but not every game has to have the same side quests or Souls shortcuts. SWtD has achievement hunting, collectibles (body discovery, magazines) and beating the game in Scottish Gaelic. It doesn't sound like much but there is stuff to do and experience outside of the "one path only." Not to mention it's half price for a 6 hour game. You telling me a $70 12 hour game is short? That's way better value than $30 2 hour bluray movie or a $20 30 minute music album. It might seem like a foreign concept to you but some people do multiple playthroughs once they beat the game.

Once again, quality > quantity. I don't want walking talking cutscenes to dilute the flow or pacing of the game.
CiphriusKane Jul 18, 2024 @ 7:22am 
Originally posted by Nivek Ogre:
There wouldn't be any point to speed running this "game" anyway. There's one path and one path only.
No shortcuts
No alternate routes
No secrets
No traversal mechanics.
No way to shorten your time. This is an interactive film...not a game.
I mean, ye can skip Addair, ye can skip Muir, ye can skip the helicopter, ye can skip the entirety of the Under Rig. Good luck getting through the entire game in 52 minutes with yer "one path only"
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