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1) Turn on HDR in Windows (to have the option in the game).
2) In game, disable HDR if it was previously turned on.
3) Disable HDR in Windows while the game is running (you can use the Win + ALT + B shortcut)
4) Enable HDR in game.
5) Enable HDR in Windows again while the game is still running,
With this order, the highlights and contrast seem to be correct. Changing resolution and maybe other display-related settings may break this and you will need to repeat this procedure. Maybe on the next game launch as well.
Hope this helps someone.
Agree. Because it uses hardware (the tensor cores). But it’s restricted to one monitor (for now).
In this game I used native HDR of course, zero issues.
Strange the option goes all the way to 10000. I would assume that is your NIT value and if so I was not aware monitors or TV's went that high.
It's "logical" / calculated nits. The physical brightness of my OLED TV is about 950-1000, which is the value if you use HGIG on your TV. But I use "HDR Tone Mapping" and according to the Windows HDR calibration app my peak brightness is around 3,900. The TV will map high values to more appropriate real ones on the fly.
HGIG vs HDR Color Mapping / Dynamic Tone Mapping is a personal preference, there are many discussions.
The game was only correctly displaying HDR when the window was not in focus, so you'd alt tab out of the game, and it would look amazing behind some other window, click on it back in, and it goes back to SDR (or broken HDR anyway). I'm not saying random stuff, I'm a game developer focused on HDR, I know what I'm talking about if I may say :P.
I think the problem might only appear on secondary monitors, because when I played on my primary display it seemed to work fine.
https://steamcommunity.com/app/2124490/discussions/0/4849904828210251630/
Edit: actually, that was RTX HDR automatically engaging on the game on top of its native HDR output...