Still Wakes the Deep

Still Wakes the Deep

View Stats:
Jrm Jun 18, 2024 @ 10:39am
3
Performance is Fantastic, keep up the good work.
5800X3D, 6900XT Overclocked to stock 6950XT, using FSR3 Quality + FG.

I tested it in the video with Epic and High Presets.

https://www.youtube.com/watch?v=7g5j5j-FkV8

Even testing without Frame Gen it still runs 90 - 100 FPS only using the Default TSR at Quality mode = 67% resolution scale and everything set at Epic with 1440p set in menu.
< >
Showing 1-6 of 6 comments
Firmamento Jun 18, 2024 @ 11:39am 
I don't find 67% of 4K in 2024 to be fantastic. I'm on a 6050XT and an't even get 4K@60 on my TV. This frame gen and upscaling has ruined gaming for me. Didn't build a pc to play at PS3 resolutions. Game is walking through a ship and can't run and or look like an open world game from 7 years ago with a whole world moving.

The only game I played where FSR3 or any upscaler didn't look like ass was GoT. Really going backwards to me this tech of trying to get fake low res to look better when games with native 4K like Metro and tons of others look so much better and run so much better without faking stuff.
Jrm Jun 18, 2024 @ 11:47am 
Originally posted by Firmamento:
I don't find 67% of 4K in 2024 to be fantastic. I'm on a 6050XT and an't even get 4K@60 on my TV. This frame gen and upscaling has ruined gaming for me. Didn't build a pc to play at PS3 resolutions. Game is walking through a ship and can't run and or look like an open world game from 7 years ago with a whole world moving.

The only game I played where FSR3 or any upscaler didn't look like ass was GoT. Really going backwards to me this tech of trying to get fake low res to look better when games with native 4K like Metro and tons of others look so much better and run so much better without faking stuff.

I get what you are saying and I was the same way as well and always preferred native resolution. The thing is Ue5 is made for Future generation Gpu's and Upscale + Frame Gen both in mind, so its really no way around it.

Also a lot of people messed up years back and bought a 4K monitor when they probably should have stayed at 1440p max. Everyone has different preferences some like 4k monitors and are OK with playing at a lower FPS like 60, but I will always prefer higher FPS and 1440p over lower FPS and over 1440P resolution.

I just use the FSR3 FG for benchmarks and testing. A lot of times I will prefer only using Upscale by itself at like Quality mode while selecting 1440p in the menu. Which in reality it is still upscaling from 960P.

Yes from here on out I am afraid you will need at minimum upscale enabled on UE5 or future game engines.
Firmamento Jun 18, 2024 @ 12:28pm 
Originally posted by Jrm:
Originally posted by Firmamento:
I don't find 67% of 4K in 2024 to be fantastic. I'm on a 6050XT and an't even get 4K@60 on my TV. This frame gen and upscaling has ruined gaming for me. Didn't build a pc to play at PS3 resolutions. Game is walking through a ship and can't run and or look like an open world game from 7 years ago with a whole world moving.

The only game I played where FSR3 or any upscaler didn't look like ass was GoT. Really going backwards to me this tech of trying to get fake low res to look better when games with native 4K like Metro and tons of others look so much better and run so much better without faking stuff.

I get what you are saying and I was the same way as well and always preferred native resolution. The thing is Ue5 is made for Future generation Gpu's and Upscale + Frame Gen both in mind, so its really no way around it.

Also a lot of people messed up years back and bought a 4K monitor when they probably should have stayed at 1440p max. Everyone has different preferences some like 4k monitors and are OK with playing at a lower FPS like 60, but I will always prefer higher FPS and 1440p over lower FPS and over 1440P resolution.

I just use the FSR3 FG for benchmarks and testing. A lot of times I will prefer only using Upscale by itself at like Quality mode while selecting 1440p in the menu. Which in reality it is still upscaling from 960P.

Yes from here on out I am afraid you will need at minimum upscale enabled on UE5 or future game engines.
I'm not even bothered by the resolutions not being native, it's that they don't even look as good as a lower resolution in native to me especially moving the camera. If it gets to the point where you can't even tell you're cheating the system, then I wouldn't care at all but so far all it's done is force me to play games that run and look worse and are full of features I don't care about as much as a nice clean smoother image.

I might be because I play on a huge 65 or 70 inch tv so I notice but I built my rig to play 4k@60 for immersion so I'm not playing games at a desk with a monitor and keyboard like I'm taking the SAT's, either. If I hooked this up to my 1440P 144hz monitor it would probably not be real noticeable but also like playing on a gameboy vs a movie theater screen to me lol.

I'll take your word for it that as an UE5 game this is better as as good as most I've played. I think how you explained it with all this built in tech makes sense, so thanks for that, I'm just a simple guy though, give me at least 4k@60, then add your frosting ontop lol.

I'm gonna keep trying to get vulkan stable, ran good here but then crashes, seems to run every game so much better than DX12, makes Doom Eternal a real next gen game and its half a decade old, ray tracing maxed settings no upscaling and constant explosive action. Just saying lol.
farinelli1800 Jun 18, 2024 @ 1:18pm 
LOL....67 % resolution....:-)) If you run on 40% game runs more better :-)))))))))))))))
Iggy Wolf Jun 18, 2024 @ 3:16pm 
Originally posted by farinelli1800:
LOL....67 % resolution....:-)) If you run on 40% game runs more better :-)))))))))))))))

My understanding is that it isn't the entire image that's upscaled but rather only the raytraced stuff. Basically, shadows and lighting get scaled to a lower resolution, while textures remain the same. At least in regards to TSR.

Which, when you think about, you're unlikely to be walking around and staring at the lights and shadows to see whether it's being rendered at a full HD resolution. If this was hardware raytracing requiring DLSS just to get playable frames, you wouldn't even be able to complain about native, cause you'll be lucky if the game runs at a playable frame rate.
Jrm Jun 18, 2024 @ 3:28pm 
Even at High Presets with 1440P selected in the menu and using TSR I still get 110 FPS outside and it looks great still. There isn't a big difference from High to Epic, its when you start dropping down to Medium or lower you can definitely tell.

Also on High Presets it still keeps the 3D resolution scale up at 75% which is actually good and close to an "ultra quality mode".

I don't know why so many people are complaining about performance, this is one of the better running Ue5 Titles.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jun 18, 2024 @ 10:39am
Posts: 6