Still Wakes the Deep

Still Wakes the Deep

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BinaryJay Jun 18, 2024 @ 10:28am
BUG: NPCs in cutscenes sometimes seem to animate in low FPS.
The NPCs in some cutscenes animate jarringly at least if you're running the game at a high fps. It appears that even if the game is running at 100 FPS, parts of cutscenes are animating at 30 fps or something. To clarify, by parts I mean the cutscene as a whole (the world etc) is running at the full framerate, but individual components of it like some NPCs do not).

One example was at the very beginning (I'm going to say not a spoiler since it happens minutes into the game) when you watch a crewmate fall into the water, the crewmate himself is in it's own 30 fps dimension while the rest of the scene is running normally.

At least this is the case in the scummy DLSS-free Game Pass version for me on a 4090.
Last edited by BinaryJay; Jun 18, 2024 @ 10:43am
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Showing 1-12 of 12 comments
Hello Toonie Jun 18, 2024 @ 1:04pm 
yeah noticed that, NPCs sometimes, and most of the stuff that's supposed to be flapping in the wind. pretty rough..
Nya Dispensary Jun 18, 2024 @ 3:24pm 
I've been encountering the same problem- NPCs, loose cables, flapping fabric, all seem to animate at a lower FPS than the camera movements.
Ajay Jun 18, 2024 @ 4:07pm 
Same here. Very jarring.
BinaryJay Jun 19, 2024 @ 10:06am 
I've noticed this more and more as I played. Most animated objects in the world are animating in a totally messed up way and it's killing immersion.
Wehzy Jun 19, 2024 @ 1:19pm 
A lot of wires are swinging around in like 15 fps on the XGP version. But its not actual 15 fps, but the animation looks like 15 fps oO
Xinese_Man Jun 19, 2024 @ 2:43pm 
Yep, is the only thing I dislike, the low FPS animations (only some of them) and the low FPS "physics" of wires, etc.

Is, or, in the .ini of UE5 exists any kind of option to "unlock" this? Atleast the physics problem becouse the animations are like this but may be the physics are limited in some kind of parameter in the .ini.

I remember the case of the physics of Bioshock (OG). There are at 30 fps but you can unlock in the .ini
Hello Toonie Jun 19, 2024 @ 3:19pm 
I'm guessing the troubled animations are pre-baked at 30fps (not simulated in real time) but I hope I'm wrong.
B1ackjack Jun 29, 2024 @ 10:52am 
There used to be a similar issue with flapping fabrics in Assassin's Creed games and there was a fix for it (a line in a config file). Wonder if there's some setting that can be tweaked here as well.
Puttness Nov 6, 2024 @ 3:29pm 
I know this is a really late comment but this is common behavior for Unreal Engine games. It's called Update Rate Optimization and lowers the framerate of animations to save CPU power. Except it usually doesn't make an FPS difference at all and just hurts the visual experience. There is usually a way to turn it off with an .ini edit but not always.
Last edited by Puttness; Nov 6, 2024 @ 3:30pm
MrH Feb 14 @ 12:47pm 
Same issue here, all the rope blowing in the wind looks awful. I have no idea why some devs do this, I don't want 30fps animations on a 165Hz display, it's so jarring.
elmars Feb 14 @ 1:00pm 
Originally posted by MrH:
Same issue here, all the rope blowing in the wind looks awful. I have no idea why some devs do this, I don't want 30fps animations on a 165Hz display, it's so jarring.
I feel the same, ruins the whole experience. Shame.
GunStarX Mar 9 @ 10:34am 
The cut wires or rope stand out the most with lower frame rate animation.
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