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FSR IS available on the Game-pass version for PC.
Its one of the two options.
You can put that down to some developers taking advantage of Xbox's generous policy of allowing the developer to use whatever upscalers they choose, so instead of using the same upscalers as on Steam they do the minimum amount of effort to put the game on PC Game Pass.
It literally isn't, I just reinstalled it on my PC to see if there was an update after reading your post.
The two options you speak of are UE TSR and UE TAAU.
Neither of those are FSR, they're both Unreal Engine upscalers.
Yes that's right, thanks to the situation the devs put us in, we are faced with the choice of game pass with a third of the fps, or spending 35 dollars on a game I technically already own just to be playable.
I'd love to see others fps differences from game pass to non gimped versions.
I went from 4k ultra 42fps to 4k ultra 120fps.
I also went the swash buckling route and refuse to give the devs any money until this fiasco is fixed. Shame I tried to play the game, spent money, and couldn't even play it as it didn't support things clearly stated as supported two inches beside the option.
What is gaming in 2024. No one cares anymore. Did they even try to see how this game ran without upscaling? It sucks.
NO
Really sorry about being so silent on this. Please see a new update from us at Secret Mode and The Chinese Room.
https://steamcommunity.com/app/1622910/discussions/0/4345491756988100844/
That's a terrible response. Stating a fact that gamepass users can see and experience themselves in the first place, not explaining the reasons or plan for updates. Total BS. So are GP users just supposed to deal with it? Call Phil Spencer gamepass support line?
You have actually left the descriptions of all other upscaling tech in the menu.
If your game is not complete then why have you released it?
DLSS/fsr would be nice but I got it running pretty well by turning lighting to high, which I assume disables the lumen aspect.
Its not