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Upscaling is a needless technology literally only for those who care for hyper realistic graphics. It's a game ffs, not real life. Let us play the game.
I did speak for myself. But thanks for your ♥♥♥♥♥♥ opinion. <3
It's not the developers fault if you're too poor to get a decent machine.
It's common sense that a game utilizing Unreal Engine 5.3-5.4 with Nanite, Lumen and upscaling is going to require a beefy rig.
I had absolutely no issues at 120fps.
Stop blaming the developers because you're poor.
Hotspot is 62 degrees C, my GPU is water cooled so no issues.
You realise upscaling is an unreal engine thing right? Lumen and Nanite upscale at a software level not hardware.
I have an eye for upscaling and can usually spot artifact caused by it AND have a computer capable of not using it.
Wild concept, I know.
The only people bashing DLSS are those still playing at 1080p. There's not enough image data for it to work well. Too low res.
Like this...
Just a thought, But Perhaps the devs could patch the game so that tech like Lumen, Nanite etc is a toggle in the options menu so that IF you want that hardware intensive tech running, You have the choice to enable it.
Toggle Nanite off = changes the ingame detail to LODS that increase in detail the closer you are to it.
Toggle Lumen off = changes the lighting to the UE4 style of lighting where it's pre-baked/cooked and it's preconfigured and constant throughout the levels.
Another option you can look at, Given that it's an unreal engine game, Is go to %localappdata% and look for the name of the game or the codename of the project, And go into the config files and edit them so you can have them set more closely to your preferred settings.
you could take a config from a different game built in UE and apply some settings from one config to the config of this game, UE5 titles use the same commands as UE4 titles so it shouldn't be too difficult to build a config more relevant to your own system.
The simple fact is, the devs shouldn't have to downgrade technologies because people haven't upgraded, if you want to game on PC, especially with new games, then you need to have current hardware. If you don't then game on console.
Just because a UE based game exposes config files, doesn't mean that they will actually have any effect. A lot of games will use blueprints or C++ to set console variables which will override ini files.
nobody's asking the devs to "downgrade" tech, By allowing those features as toggles, More users that have potentially weaker systems will be able to run it and more people being able to run it = more sales.
Common sense, no?
Changing lighting over a whole game isn't a small undertaking, especially when it's environments like this when the lighting adds so much to the atmosphere.
This is a small studio, maybe to a AAA dev this would be a small amount of work.