Still Wakes the Deep

Still Wakes the Deep

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SofaKB Jun 26, 2024 @ 8:02am
Forced Super Resolution/Upscaling
Why should we be forced to have Super Res/Upscaling? You literally are cutting out an entire gen of players for nothing. We don't need hyper realistic graphics to play a game. Let us play the GAME. It's not real life for God's sake.
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Showing 1-15 of 21 comments
WeirdScienceX Jun 26, 2024 @ 12:38pm 
All current tech can use the upscaling technologies present. Unreal Engine 5 is designed with upscaling in mind due to the technologies used for lighting, geometry etc.
Weird Potato Jun 26, 2024 @ 1:46pm 
Speak for your self, build a proper PC.
SofaKB Jun 28, 2024 @ 2:35am 
Originally posted by WeirdScienceX:
All current tech can use the upscaling technologies present. Unreal Engine 5 is designed with upscaling in mind due to the technologies used for lighting, geometry etc.

Upscaling is a needless technology literally only for those who care for hyper realistic graphics. It's a game ffs, not real life. Let us play the game.
SofaKB Jun 28, 2024 @ 2:36am 
Originally posted by Weird Potato:
Speak for your self, build a proper PC.

I did speak for myself. But thanks for your ♥♥♥♥♥♥ opinion. <3
Weird Potato Jun 28, 2024 @ 10:09am 
Originally posted by SofaKB:
Upscaling is a needless technology
lmao 5head stuff here man.
Brumble Jun 28, 2024 @ 11:01am 
Originally posted by SofaKB:
Originally posted by WeirdScienceX:
All current tech can use the upscaling technologies present. Unreal Engine 5 is designed with upscaling in mind due to the technologies used for lighting, geometry etc.

Upscaling is a needless technology literally only for those who care for hyper realistic graphics. It's a game ffs, not real life. Let us play the game.

It's not the developers fault if you're too poor to get a decent machine.
It's common sense that a game utilizing Unreal Engine 5.3-5.4 with Nanite, Lumen and upscaling is going to require a beefy rig.

I had absolutely no issues at 120fps.

Stop blaming the developers because you're poor.
shakaLLi Jun 28, 2024 @ 4:02pm 
lmao i have 120fps and you poor. What a jerk, jesus. Run gpu-z and check hot spot at your vga. Forced upscaling sucks, thats the fact
Brumble Jun 28, 2024 @ 5:07pm 
Originally posted by shakaLLi:
lmao i have 120fps and you poor. What a jerk, jesus. Run gpu-z and check hot spot at your vga. Forced upscaling sucks, thats the fact

Hotspot is 62 degrees C, my GPU is water cooled so no issues.

You realise upscaling is an unreal engine thing right? Lumen and Nanite upscale at a software level not hardware.
Seraph-arkhḗ Jun 28, 2024 @ 5:51pm 
The sheer ♥♥♥♥♥♥ irony that upscaling exists to help those who have piss poor machines achieve higher framerates and to see the very people using it berating someone for not wanting to use it.

I have an eye for upscaling and can usually spot artifact caused by it AND have a computer capable of not using it.

Wild concept, I know.
Weird Potato Jun 29, 2024 @ 10:19am 
Originally posted by Lokir from Rorikstead:
The sheer ♥♥♥♥♥♥ irony that upscaling exists to help those who have piss poor machines achieve higher framerates and to see the very people using it berating someone for not wanting to use it.

I have an eye for upscaling and can usually spot artifact caused by it AND have a computer capable of not using it.

Wild concept, I know.
I have a PC capable of not using it and I use it anyways. Though when available I use DLAA instead of DLSS, and you can use DLSS Tweaks to force DLAA and 100% res scale, but I digress. Upscaling is the best form of anti aliasing when you're looking at that or TAA or FXAA.
The only people bashing DLSS are those still playing at 1080p. There's not enough image data for it to work well. Too low res.
Schuetze_Klaus Jun 29, 2024 @ 11:38am 
I like coming to random discussions where adult people act like litte kids...
PRAET0R1AN™ Jun 30, 2024 @ 2:34am 
I was watching a streamer play a few days ago and the upscaling is very noticeable, But I find it wild that people are berating others for their opinions here about a tech that should be optional.

Originally posted by Brumble:
I had absolutely no issues at 120fps.

Stop blaming the developers because you're poor.

Like this...

Just a thought, But Perhaps the devs could patch the game so that tech like Lumen, Nanite etc is a toggle in the options menu so that IF you want that hardware intensive tech running, You have the choice to enable it.

Toggle Nanite off = changes the ingame detail to LODS that increase in detail the closer you are to it.
Toggle Lumen off = changes the lighting to the UE4 style of lighting where it's pre-baked/cooked and it's preconfigured and constant throughout the levels.

Another option you can look at, Given that it's an unreal engine game, Is go to %localappdata% and look for the name of the game or the codename of the project, And go into the config files and edit them so you can have them set more closely to your preferred settings.

you could take a config from a different game built in UE and apply some settings from one config to the config of this game, UE5 titles use the same commands as UE4 titles so it shouldn't be too difficult to build a config more relevant to your own system.
WeirdScienceX Jun 30, 2024 @ 8:32am 
Originally posted by PRAET0R1AN™:
I was watching a streamer play a few days ago and the upscaling is very noticeable, But I find it wild that people are berating others for their opinions here about a tech that should be optional.

Originally posted by Brumble:
I had absolutely no issues at 120fps.

Stop blaming the developers because you're poor.

Like this...

Just a thought, But Perhaps the devs could patch the game so that tech like Lumen, Nanite etc is a toggle in the options menu so that IF you want that hardware intensive tech running, You have the choice to enable it.

Toggle Nanite off = changes the ingame detail to LODS that increase in detail the closer you are to it.
Toggle Lumen off = changes the lighting to the UE4 style of lighting where it's pre-baked/cooked and it's preconfigured and constant throughout the levels.

Another option you can look at, Given that it's an unreal engine game, Is go to %localappdata% and look for the name of the game or the codename of the project, And go into the config files and edit them so you can have them set more closely to your preferred settings.

you could take a config from a different game built in UE and apply some settings from one config to the config of this game, UE5 titles use the same commands as UE4 titles so it shouldn't be too difficult to build a config more relevant to your own system.

The simple fact is, the devs shouldn't have to downgrade technologies because people haven't upgraded, if you want to game on PC, especially with new games, then you need to have current hardware. If you don't then game on console.

Just because a UE based game exposes config files, doesn't mean that they will actually have any effect. A lot of games will use blueprints or C++ to set console variables which will override ini files.
PRAET0R1AN™ Jun 30, 2024 @ 8:53am 
Originally posted by WeirdScienceX:
Originally posted by PRAET0R1AN™:
I was watching a streamer play a few days ago and the upscaling is very noticeable, But I find it wild that people are berating others for their opinions here about a tech that should be optional.



Like this...

Just a thought, But Perhaps the devs could patch the game so that tech like Lumen, Nanite etc is a toggle in the options menu so that IF you want that hardware intensive tech running, You have the choice to enable it.

Toggle Nanite off = changes the ingame detail to LODS that increase in detail the closer you are to it.
Toggle Lumen off = changes the lighting to the UE4 style of lighting where it's pre-baked/cooked and it's preconfigured and constant throughout the levels.

Another option you can look at, Given that it's an unreal engine game, Is go to %localappdata% and look for the name of the game or the codename of the project, And go into the config files and edit them so you can have them set more closely to your preferred settings.

you could take a config from a different game built in UE and apply some settings from one config to the config of this game, UE5 titles use the same commands as UE4 titles so it shouldn't be too difficult to build a config more relevant to your own system.

The simple fact is, the devs shouldn't have to downgrade technologies because people haven't upgraded, if you want to game on PC, especially with new games, then you need to have current hardware. If you don't then game on console.

Just because a UE based game exposes config files, doesn't mean that they will actually have any effect. A lot of games will use blueprints or C++ to set console variables which will override ini files.

nobody's asking the devs to "downgrade" tech, By allowing those features as toggles, More users that have potentially weaker systems will be able to run it and more people being able to run it = more sales.

Common sense, no?
WeirdScienceX Jun 30, 2024 @ 9:00am 
Originally posted by PRAET0R1AN™:
Originally posted by WeirdScienceX:

The simple fact is, the devs shouldn't have to downgrade technologies because people haven't upgraded, if you want to game on PC, especially with new games, then you need to have current hardware. If you don't then game on console.

Just because a UE based game exposes config files, doesn't mean that they will actually have any effect. A lot of games will use blueprints or C++ to set console variables which will override ini files.

nobody's asking the devs to "downgrade" tech, By allowing those features as toggles, More users that have potentially weaker systems will be able to run it and more people being able to run it = more sales.

Common sense, no?
It's not just a fact of adding a toggle, all those assets which currently use Nanite would then need lods and baking.

Changing lighting over a whole game isn't a small undertaking, especially when it's environments like this when the lighting adds so much to the atmosphere.

This is a small studio, maybe to a AAA dev this would be a small amount of work.
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Date Posted: Jun 26, 2024 @ 8:02am
Posts: 21