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The MC is never in contact with the monstermeat long enough to get absorbed or transformed like the other characters are (unless you die in which case that's what happens). Getting just touched isn't instant death, it seems like it needs prolonged contact. That screwdriver helps save Caz a few times - other characters don't have an improvised weapon on hand.
The 'oil' that sprayed Gibbo is probably monster-blood, not actually oil. Regular oil is just regular oil.
Finlay is afraid that more people will die if they don't kill it here. Yeah, the military could probably deal with the situation but not without losing more civilians first.
Finlay also seems to believe that she and Caz are both 'infected' it by it somehow for being around it too long, and it's just a matter of time before they start transforming too.
Hell, if it is some kind of living substance, then it doesn't necessarily seem to be "malevolent" so much as acting on instinct. It taking over the crew is simply how it assimilates new organic matter into itself. The resulting explosion of body parts and matter and twisting the crews' bodies and organs is simply due to it being chaotic and violent in its spread.
What is notable however is that it seems to alter reality and bend the laws of physics once it gets big enough. By the end of the game, the derrick has parts of the rig basically floating up into the sky, while other parts seem to "levitate" near the creature's veins sticking out. At one point, you see a "hall of mirrors" effect of the cabin windows multiplying and moving around out through said windows.
Whether it's Caz hallucinating at that point or the creature actually bending reality is ambiguous. But it's definitely capable of changing the geometry in the immediate vicinity. Especially when you enter the derrick and yet somehow end up in what looks like rig below it, with the drill hanging in the middle of an abyss, seeping oil. If I had to guess, it's a type of "Leviathan" as usually depicted in mythological stories.
would be cool if there was a gun in the game or maybe a spec ops session late game (somewhat like in re village) where the military raids what's left of the oil rig after the explosion...
the unexplained mystery of the monster kind of helps with the horror vibes but it really leaves a lot unanswered...
At some point it seems like Finlay is aware that she’s hearing somebody she shouldn’t be hearing and asked Caz who he hears. We know Caz hear’s his wife who obviously isn’t there, so it seems like the more auditory and visual hallucinations you get, the closer you are to going insane and transforming into something else. Finlay seemed to understand they were slowly changing because of general exposure to whatever the drill hit and that it was probably too late for them to be saved.
As far as the mainland goes, Finlay probably didn’t realize what the creature actually was and thought that they could kill it then and there to protect everyone else. The reality of the situation is that once it’s awake, it’s likely too late. If it really is a great old one that’s woken up, it’ll get to the mainland all the same and doom the planet, because there’s no stopping it at that point. Finlay and Caz maybe delayed the inevitable at best if it’s basically an eldritch god.
It's like ok Caz has legal and family issues BUT THERE'S AN UNKNOWN HOSTILE UNDERWATER ENTITY THAT HAS SUPERNATURAL PROWESS haha
Thats the beauty of it though. Caz is someone who’s average and incredibly relatable. The entire cast (minus a few) are all very average, likable people with very relatable problems and circumstances. Their stories are all fairly normal with nothing especially noteworthy, but they still interest you because of how ordinary they are in such an extraordinary situation.
And if the game focused too heavily on what the creature is, where it came from and why it’s doing what it’s doing, it would detract from the unsettling fact that it’s a creature of unknown origin with reality warping abilities. It’s a creature that none of the characters could possibly even begin to fathom and it would probably do a poor job of trying to explain it anyway.
If it is in fact a great old one, humanity as a whole would never be able to properly perceive it, let alone understand it. The reason why it’s so compelling is because we don’t know what or why it is, we just know that it’s horrifying and instinctively that we need to look away from it, while also simultaneously being drawn into wanting to know more about it because of our fear and fascination of the unknown. Deep down it’s probably better to not know, but we can’t help but want to know regardless of the consequences because of our nature.
Although to be fair, Caz and the crew probably aren’t concerned about any of that, they just don’t want to die and are holding out hope they’ll be saved. They don’t have the time to question much during the events of the game.
This is why it succeeds, it's lovecraftian horror, the game doesn't try you explain what it is, why it does what it does, all you know is that it's dangerous. It's beautiful.
So many horror games with creepy monsters plumet into the trap of feeling the need to explain why it exists and it almost always is: science experiment or tortured soul of someone murdered. This is when you get people who are more experienced in certains areas question your logic and finding logical gaps like "actually its physically impossible for a creature to survive this long," "How come the creature didn't do this" "if that is true then the creature should have done this"...
Things are better off not explained.
This is well done.
And just like Dead Space with the markers it seems it was also sealed away.
https://deadspace.fandom.com/wiki/The_Corruption