Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, that flashblack stuff was completely unrelatable to me, I kept waiting when it's gonna connect to the actual story... while apparently his family drama is the main topic.
I'd rather play a game about his drama then, instead of this alien stuff. The "horror" thing really distracts from the drama and I was interested in knowing more about the alien then about his family lol Weird mix of genres to my taste.
Makes sense and clarifies why it didn't click for me.
Thanks!
You can see how the story ends by the second hour. I know I did, and that broke my attachment to the protagonist - after which any emotional weight just evaporated. It is sad, but it is 'wathcing a news broadcast abut a disaster' sad - the catastrophe already happened, and the gameplay is essentialy the death throes of a doomed man. Awful to watch but inconsequential in the end.
The sad reality is that one can summarize the story in three sentences: oil rig crew digs up an eldritch monstosity, hero tries to escape, realises the danger said monstrosity poses for his loved ones, and sacrifices himself. Everyone dies, the end.
And everyhting in between is mind-numbingly boring 'fix this thing, now fix that thing' tasks and QTEs.
Good summary and review. It has disappointed me quite a bit. It's not a bad game, but it doesn't stand out at anything. When I finished it, it left me quite cold. It was just an average game for me.
Emotions driven by the tragic happenings to these people, their friendship and families relationships and their struggles, are ridicolously triggered by just a nonsensical paranormal biblical phenomena.
If some realistic and explained disaster had happened, it could have been a more involving tale, considered writers focused also on father->wife+daughters separation. Few can empathize with the personal sadness when random, uncontrollable devilish events such those x-files possibilities happen to the characters, as their relatives will remain in the mistery of their disappearance. Protagonists are people already in a social-economic-(and ecologic) crisis, too unluck to end up with a more unexplained infernal entangling than their starting situation.
Writers should have decided between fantasy-horror OR tragedy-horror. They put too much and turned out a joke. It's just a fantasy tale, and for this it's difficult to connect those struggles with real world social relationships topics depicted.
And "gameplay". Ignoring tiresome QTE's, it's a paradox with horror games like these. The moments it makes you defenseless, stakes feel very low. It's always only run or hide with these, it feels like there is no consequence compared to survival horror games, where managing your resources on enemies is what creates the tension.
Feel like it would be much better if it didn't go "everything's ♥♥♥♥♥♥, need to survive", and focused much more on actual characters and their potential stories.