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Controls are also too slow to respond having a delay between pressing a button, and action being performed.
Camera, and lock on have minds of there own, especially during combat. Camera regularly decides to point in a direction away from combat, and lock on regularly unlocks, especially on larger enemies.
Lock on also often doesn't switch between enemies when multiple enemies present, Insists on sticking to one enemy. Have to force unlock to lock onto another enemy.
Combat involves fighting fps drops, random camera movement, and random lock on/off, all leading to combat which is not fun.
EDIT: Wanted to jump back in real quick to say -- I don't know if it was the 1.7 patch or some driver update on my end, but this issue is fixed for me. Voices are at a good volume now. 👍
- Ability to undo color customization (i.e. set back to default)
- Remove screen with "Press any button to continue" text (not sure what the point of this screen is)
- Because someone listed an issue related to this: When a save is present, default to "Continue" (another poster mentioned that accidentally starting a "New Game" overwrote their prior game save, which makes this a high pri bug, and not just a feature request/change)
- Have to destroy brush one at a time (aoe doesn't destroy multiples)
-The green/red arrows on items don't seem to work properly. Items that are inferior still sometimes show green up arrows, implying it's better when it's very clearly not.
-The camera constantly re-centering is insanely annoying.
-Holding CAPS to walk works fine until you attack an enemy, then it's stuck on walking until you press CAPS again and let go.
-When coming across a lore tablet and interacting with it, the game should pause to allow the player to read the lore without worry of getting attacked.
- enemies start an attack animation when dead and can still damage you (after execute)
- enemies can time their attack that it hits right after you execute someone and you cannot dodge or parry it
- enemies instant attack you right after an intium attack and can even hit you while you are still in the air
- enemies can kill you while you are being revived from the skill
- extremely bad performance. Cant even hit 100fps with a 5900x/4090 in some scenes
All this is not helped by frame rate drops, and brief freezes during combat.
1. Camera and enemies targeting
2. Scraping audio in several areas of the game, especially after the second boss of the main storyline has been eliminated
3. The character gets stuck between objects and even without physical obstacles in more than one boss battle he gets stuck without moving anymore.
Plus agree with "El Truco"
- Stuttering with an high end PC.
- A lot of times when doing executions on enemies, when close to a wall, the enemy will clip trough it, leaving the drop behind it or in mid air.
- Bad player collision when using the Intium Flash.
- Controls are not very responsive and the input registration is very slow.
- The world map does not centre on your location when accessed through the menu.
I clearly wasn't ready for it, so I hopped back the way I came over the river. As soon as I did I got an "Enemies Cleared" message and all the enemies in the area disappeared. Of course the boss never reappeared again which means I can't get the berry upgrade =(
- BSOD after using heavy attack (could also be driver related)
- camera issues, doesn't feel smooth.
So what I assume the quest order was meant to be:
-New Powers
-Golden Flash
-The Return
But i've done the last two the wrong way round and now it's stuck.
UPDATE: Managed to find the next quest which forced moved it now at "The Intium Champion"