Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice game
Nice community
W devs
- Make an awesome PvE game
- Establish a solid community around the PvE mechanics
- Launch the game as a multiplayer game
- Focus on PvP
- ...Profit, I guess?
Labyrinths of Death - being able to take a creative map and changing it to a standard map or vice versa would make things easier as well.
Battle on the high seas - could work if boats were set to not drop on death. that way players didnt have to craft boats just to participate.
I think with a few quality of life changes, we could see more pvp themed maps and maybe even hosted servers running these ideas 24/7.
The addition of pvp achievements might even help this too.