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Syotos Apr 16, 2023 @ 6:43am
Water Movement
So dumb question, but can we "move" water locations to create say the Sea and mold fishing lagoons around our dwellings?
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Showing 1-4 of 4 comments
mjkittredge Apr 16, 2023 @ 11:24am 
yes but you have to dig trenches with your shovel and the water will fill in the empty spaces. And I've heard from others to not mix two types of water from different biomes.
Syotos Apr 16, 2023 @ 1:19pm 
Originally posted by mjkittredge:
yes but you have to dig trenches with your shovel and the water will fill in the empty spaces. And I've heard from others to not mix two types of water from different biomes.
yeah i've been doing some experimenting with that. just wasn't sure if we could fish from them and get the associated fish for foods.

guess its time to do some hella long trenchs to mvoe some water around
Last edited by Syotos; Apr 16, 2023 @ 1:19pm
DY5L3X14 Apr 16, 2023 @ 2:38pm 
'Normal' water isn't biome specific btw, you'll get what ever fish that biome usually gives. So don't bother trying to get Azeos Wilderness water all the way back to base for example.

So it's only Acid, Mold, Sea and Lava that keep specific fish in no matter where you move it to. :Caveling:
Syotos Apr 17, 2023 @ 12:56am 
Originally posted by DY5L3X14:
'Normal' water isn't biome specific btw, you'll get what ever fish that biome usually gives. So don't bother trying to get Azeos Wilderness water all the way back to base for example.

So it's only Acid, Mold, Sea and Lava that keep specific fish in no matter where you move it to. :Caveling:
noted . ty
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Date Posted: Apr 16, 2023 @ 6:43am
Posts: 4