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Rapporter et oversættelsesproblem
It's literally what is stated in the official patch notes from the devs when the change was made.
This stuff smells.
It was never about mold walls ROFL ... the original ancient pickaxe had dmg and mining dmg high enough to invalidate any further ore progression into a weapon or pickaxe, so they nerfed it hard because it had dev tool stats on it . something which escaoped them on release !
When they nerfed it , people like myself complained about how it affected the amount of hits in stone , wilderness grass and clay vs before , then they buffed it a little , just enough to let us dig similar to what we were used to but with accessory ( just like you switch to harvest plant farms)
Be a nice and less rude ranty person and please read everything that has been written in a conversation before you shoot your accusations. :)
Really people: Learn to communicate in a way that doesn't have an underlying tone of how ♥♥♥♥ you think everyone that has a different opinion to your outraged complaints is and maybe, just maybe you will be taken more serious and less like part of what's wrong with humanity. Toodles. <3
Thanks. <3
Ancient pick, Bronze helmet, Cavling Pants, Rock ring, stone ring, beak necklace, orb lantern.
You've got the WHOLE chestpiece to pick anything you want.
IF archilogy pays off for you and you eventually get the ancient gem ring, that'll replace both rock and stone rings, letting you equip TWO items that arn't fully dedicated to maxing out.
A second ancient gem ring makes things better.
The grub chestpiece also gives some mining power.
You can get there earlier by using food that buffs mining damage, fish that in dirt areas easily enough.
Don't forget to spend your points in mining properly as well....
Saying "700" is the key number is.. not QUITE exact.
The moss walls subtract 660 from your mining power, and they have 706 HP. The recomended 700 mining power will do 40 damage per swing, and break through in 18 hits.
I tested it, you can make your own spawner with them.
Interesting! Mold walls + mold floor and good huh? Does that, in turn, spawn the 'hunting parties' that come after you when you're near (or recently invaded) mold dungeons? i.e. Don't build a Mold spawn anywhere near your base?
All you need is Mold flooring. And no, luckily it doesn't spawn hunting parties in your base.
Interesting, I didn't realise the bronze helm gives 5% mining damage. I was using the same build as you described above but with Larva helm and chest.
What's more interesting is that it looks like it requires a certain breakpoint to be optimal for a given level/build - with my build at level 82 mining, I get 780 mining damage whereas with the Bronze helm it is at 776. Replacing the Ring of Rock with the Ancient Gem Ring (which I only just obtained) with my build it goes up to 796, whereas with the bronze helm it is at 793.
So results may vary - I imagine as it is percentage-based (compared to the flat +26 mining damage from the Larva helm) it will be optimal at some point; I tried calculating the breakpoint but I can't figure out how the percentage-based mining damage is applied.
For anyone interested to know, at 780 mining damage you can break mold walls in 6 hits.
But yes, it's what 26 points on the helmet? that's 5% of 520. Thing is, as you said, when it is added isn't obvious.
There's a few options.
Various % items added together into one % bonus, or applied in series. There's the 9% on the orb lantern, so it could iterate 5% and 9% in some order... but I'm going to assume it adds 14% all at once.
If it was added only to the raw number of the pick (we know this to not be true, due to it giving a bonus when you are bare handed, a 0 point addition) it would take a 525 power pick to make a boost. (maybe less due to rounding).
SO some things must be added together first, but not more then 520 points of it, or else the % hat would be better.
... and here's where it becomes too much of a headache to bother thinkin on, heh.
Assuming you have +27% from Orb Lantern, Caveling Pants and Efficient Excavation, the calculation goes like this when you add the Larva helmet:
(661 + 26) * 1.27 = 872.49
Whereas if you use the Bronze helmet, it's like this:
661 * 1.32 = 872.52
So if you equip all your gear with the assumed 27% mining damage included, you would need a mining damage of 839.47 (which is 661 * 1.27) without helmet.
Well that was a fun little maths exercise that I spent a bit too much time on lol.