Core Keeper

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Mr Fantastic 16. apr. 2022 kl. 11:01
Ancient pickaxe can't break mold anymore, why?
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Randych 17. apr. 2022 kl. 12:13 
Oprindeligt skrevet af Delta:
Oprindeligt skrevet af Mr Fantastic:
There's nothing to do in the game after clearing the content, changing the way the game works to make it more grindy is stupid, they should focus on fixing bugs, add difficulty options, content and mod support.

Guess what, fixing bugs is exactly what they did.

The Ancient Pickaxe wasn't nerfed.

They fixed a bug that replaced the real Ancient Pickaxe with a Dev Tool version that could brake anything.

Maybe read next time.
doubt.png
Delta 17. apr. 2022 kl. 14:57 
Oprindeligt skrevet af Randych:
Oprindeligt skrevet af Delta:

Guess what, fixing bugs is exactly what they did.

The Ancient Pickaxe wasn't nerfed.

They fixed a bug that replaced the real Ancient Pickaxe with a Dev Tool version that could brake anything.

Maybe read next time.
doubt.png

It's literally what is stated in the official patch notes from the devs when the change was made.
Randych 17. apr. 2022 kl. 15:29 
Oprindeligt skrevet af Delta:
Oprindeligt skrevet af Randych:
doubt.png

It's literally what is stated in the official patch notes from the devs when the change was made.
I would believe it was like that (them having such issue), IF it wasn't something like "you aren't supposed to break mold walls" and then BAM they buff it back with some other things allowing you again to break mold walls?
This stuff smells.
Lazy Dog Daddy 17. apr. 2022 kl. 17:21 
Oprindeligt skrevet af Randych:
Oprindeligt skrevet af Delta:

It's literally what is stated in the official patch notes from the devs when the change was made.
I would believe it was like that (them having such issue), IF it wasn't something like "you aren't supposed to break mold walls" and then BAM they buff it back with some other things allowing you again to break mold walls?
This stuff smells.

It was never about mold walls ROFL ... the original ancient pickaxe had dmg and mining dmg high enough to invalidate any further ore progression into a weapon or pickaxe, so they nerfed it hard because it had dev tool stats on it . something which escaoped them on release !

When they nerfed it , people like myself complained about how it affected the amount of hits in stone , wilderness grass and clay vs before , then they buffed it a little , just enough to let us dig similar to what we were used to but with accessory ( just like you switch to harvest plant farms)
Soren 18. apr. 2022 kl. 0:40 
Oprindeligt skrevet af Randych:
Oprindeligt skrevet af Gajia:
What people were trying to tell you is, that the mold can still be mined. Even with a scarlet pickaxe. If you were able to mine mold with the ancient pickaxe and now can't you probably changed some of your accessories and have less mining damage than you did before. Nothing was nerfed you just need to get back to the needed mining damage to destroy it.
This is outright lie, because ancient pickaxe was indeed nerfed to hell previously.
The confusion the person is demonstrating is because the topic is about a change several patches ago. They're skipping some patches. It's a weird time to be complaining about it now with a whole new topic. It insinuates the alternation being complained about is the most recent one. But the most recent change to the ancient pickaxe was the 17% buff it received.
firewolf 18. apr. 2022 kl. 7:33 
i think mold dungeon walls are made to not break, i remember hearing something about that somewhere
Gajia 18. apr. 2022 kl. 14:34 
Oprindeligt skrevet af Randych:
This is outright lie, because ancient pickaxe was indeed nerfed to hell previously.

Be a nice and less rude ranty person and please read everything that has been written in a conversation before you shoot your accusations. :)

Really people: Learn to communicate in a way that doesn't have an underlying tone of how ♥♥♥♥ you think everyone that has a different opinion to your outraged complaints is and maybe, just maybe you will be taken more serious and less like part of what's wrong with humanity. Toodles. <3

Oprindeligt skrevet af Soren:
The confusion the person is demonstrating is because the topic is about a change several patches ago. They're skipping some patches.

Thanks. <3
Sidst redigeret af Gajia; 18. apr. 2022 kl. 14:36
ICountFrom0 19. apr. 2022 kl. 8:25 
I'm currently breaking moss walls with a rather simple setup.

Ancient pick, Bronze helmet, Cavling Pants, Rock ring, stone ring, beak necklace, orb lantern.

You've got the WHOLE chestpiece to pick anything you want.


IF archilogy pays off for you and you eventually get the ancient gem ring, that'll replace both rock and stone rings, letting you equip TWO items that arn't fully dedicated to maxing out.

A second ancient gem ring makes things better.
The grub chestpiece also gives some mining power.

You can get there earlier by using food that buffs mining damage, fish that in dirt areas easily enough.

Don't forget to spend your points in mining properly as well....

Saying "700" is the key number is.. not QUITE exact.

The moss walls subtract 660 from your mining power, and they have 706 HP. The recomended 700 mining power will do 40 damage per swing, and break through in 18 hits.
Mar Leaf 19. apr. 2022 kl. 9:59 
those 3rd tier bombs break those mold walls way easier and is more satisfying than a pickaxe imo, not that breaking mold walls is really all that beneficial, unless you were doing it for an art project, unless the mold walls are a part of the spawn mechanics for building a mob spawner? haven't tested that yet
[MWW]Dhaevid™ 19. apr. 2022 kl. 13:29 
Oprindeligt skrevet af Mar Leaf:
those 3rd tier bombs break those mold walls way easier and is more satisfying than a pickaxe imo, not that breaking mold walls is really all that beneficial, unless you were doing it for an art project, unless the mold walls are a part of the spawn mechanics for building a mob spawner? haven't tested that yet

I tested it, you can make your own spawner with them.
JoeySparkz 19. apr. 2022 kl. 14:14 
Oprindeligt skrevet af MWWHoodedGuy Dhaevid™:
Oprindeligt skrevet af Mar Leaf:
those 3rd tier bombs break those mold walls way easier and is more satisfying than a pickaxe imo, not that breaking mold walls is really all that beneficial, unless you were doing it for an art project, unless the mold walls are a part of the spawn mechanics for building a mob spawner? haven't tested that yet

I tested it, you can make your own spawner with them.

Interesting! Mold walls + mold floor and good huh? Does that, in turn, spawn the 'hunting parties' that come after you when you're near (or recently invaded) mold dungeons? i.e. Don't build a Mold spawn anywhere near your base?
DY5L3X14 19. apr. 2022 kl. 14:38 
You don't need Mold walls for an Infected Caveling and Tentacle farm.

All you need is Mold flooring. And no, luckily it doesn't spawn hunting parties in your base.
Sidst redigeret af DY5L3X14; 19. apr. 2022 kl. 14:39
Nukerkid 20. apr. 2022 kl. 18:39 
Oprindeligt skrevet af ICountFrom0:
I'm currently breaking moss walls with a rather simple setup.

Ancient pick, Bronze helmet, Cavling Pants, Rock ring, stone ring, beak necklace, orb lantern.

You've got the WHOLE chestpiece to pick anything you want.


IF archilogy pays off for you and you eventually get the ancient gem ring, that'll replace both rock and stone rings, letting you equip TWO items that arn't fully dedicated to maxing out.

A second ancient gem ring makes things better.
The grub chestpiece also gives some mining power.

You can get there earlier by using food that buffs mining damage, fish that in dirt areas easily enough.

Don't forget to spend your points in mining properly as well....

Saying "700" is the key number is.. not QUITE exact.

The moss walls subtract 660 from your mining power, and they have 706 HP. The recomended 700 mining power will do 40 damage per swing, and break through in 18 hits.

Interesting, I didn't realise the bronze helm gives 5% mining damage. I was using the same build as you described above but with Larva helm and chest.

What's more interesting is that it looks like it requires a certain breakpoint to be optimal for a given level/build - with my build at level 82 mining, I get 780 mining damage whereas with the Bronze helm it is at 776. Replacing the Ring of Rock with the Ancient Gem Ring (which I only just obtained) with my build it goes up to 796, whereas with the bronze helm it is at 793.

So results may vary - I imagine as it is percentage-based (compared to the flat +26 mining damage from the Larva helm) it will be optimal at some point; I tried calculating the breakpoint but I can't figure out how the percentage-based mining damage is applied.

For anyone interested to know, at 780 mining damage you can break mold walls in 6 hits.
ICountFrom0 21. apr. 2022 kl. 2:36 
I tried to avoid the lava, because of how SLOW you get wearing the two bits.

But yes, it's what 26 points on the helmet? that's 5% of 520. Thing is, as you said, when it is added isn't obvious.

There's a few options.

Various % items added together into one % bonus, or applied in series. There's the 9% on the orb lantern, so it could iterate 5% and 9% in some order... but I'm going to assume it adds 14% all at once.

If it was added only to the raw number of the pick (we know this to not be true, due to it giving a bonus when you are bare handed, a 0 point addition) it would take a 525 power pick to make a boost. (maybe less due to rounding).

SO some things must be added together first, but not more then 520 points of it, or else the % hat would be better.

... and here's where it becomes too much of a headache to bother thinkin on, heh.
Nukerkid 21. apr. 2022 kl. 13:10 
I went and did the calculations - You would need a base mining damage of 661 to make the bronze helmet optimal for a max mining damage build. That is, assuming that base includes the flat stats from gear but excludes all percentage increases (which also means no +10% from the Efficient Excavation talent). It also assumes the maximum combined percentage you can reach without Bronze helm is 27%.

Assuming you have +27% from Orb Lantern, Caveling Pants and Efficient Excavation, the calculation goes like this when you add the Larva helmet:

(661 + 26) * 1.27 = 872.49

Whereas if you use the Bronze helmet, it's like this:

661 * 1.32 = 872.52

So if you equip all your gear with the assumed 27% mining damage included, you would need a mining damage of 839.47 (which is 661 * 1.27) without helmet.

Well that was a fun little maths exercise that I spent a bit too much time on lol.
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