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Cavelings attacking me at base.
This has happened about 7 times so far since My friends and I have started playing on my dedicated server.

2-3 times while I've been inside our base which is right next to spawn, like 3-8 cavelings will come out of nowhere and attack me, and the rest of the times I've been exploring around and the same thing happens,

Is this some kind of random event or are they just somehow exploring and rush towards where I'm at?
投稿主: summitsummit:
Yes, once you get into the Caveling "town" and trash their stuff, groups of them start to spawn and hunt you down. The group that spawns gets meaner as you progress too.
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このスレッドの作成者がこの投稿を元のトピックへの回答と指定しました。
Yes, once you get into the Caveling "town" and trash their stuff, groups of them start to spawn and hunt you down. The group that spawns gets meaner as you progress too.
I stole their beds, tents and toilets and made a shantytown just outside the walls of my castle... I guess that's part of why they like to hassle me on my way out xD
I´m pretty sure this is no event, it´s a spawnbug which can happen with larvas and the mold-guys too.

Just yesterday i killed 2 groups of cavelings. First 3 normal and an ogre. The 2nd group had 4 normal and a wizard. Somehow later both hunted me down again and again until i restarted the world. And i wasn´t even close their "town", haven´t even found it on my new map.

Had something similar on a dedicated server with larvas who rushed the base completely.

And permanently with the mold-guys in their dungeon. They do even spawn somewhere in the nowhere just to hunt you down 5 minutes later in their own dungeon (Which assists my following claim since it always takes a bit longer to progress in the named dungeons.)

And and and...

As said, i´m sure this is a killing / spawning issue. Just an idea how it works:

The game itself has a spawntime where it spawns new mobs everywhere possible. So maybe you just killed them, they should spawn again 10s, but you block their spawn since nothing can (should) spawn in close range to you.
So this guys are placed somewhere else, but have a hidden trigger on you since they first would´ve spawned directly next to you.

Another thing could be "killed by range weapons out of THEIR aggro-range" since i never encountered it when i meleed enemies down who.

I´m pretty sure if you restart the world it´s gone too.

最近の変更はDarth_Angealが行いました; 2022年6月22日 1時15分
summitsummit の投稿を引用:
Yes, once you get into the Caveling "town" and trash their stuff, groups of them start to spawn and hunt you down. The group that spawns gets meaner as you progress too.
Huh.. all I had to do was built a giant moat and walls and spikes all around my base and they stopped bothering me
summitsummit の投稿を引用:
Yes, once you get into the Caveling "town" and trash their stuff, groups of them start to spawn and hunt you down. The group that spawns gets meaner as you progress too.
is there a way to make them not mad anymore
To be fair, I actually miss this mechanic now that friend and I both made a moat and such. We keep placing and removing bridges to the point I'm now annoyed by it wanting something more "tidy" to pass through. A reinforced gate, a drawbridge, or something.

I also want to see more of these raids, it was actually fairly fun and thrilling. I know people who hate raids, especially in other games, I however want to keep seeing small patrols keep coming at your base, or at least patrolling. As long as they don't go outright carnage I'm all find an dandy with them roaming around my base (up to my base).

I really want to know what triggers these "raids", they were fun, just like with the Barbarians in a Civilization game. Once you progress too far everything just becomes "too boring", but not in typed meaning. It loses it's meaning - "lost in translation".

"OMG! A RAID!" - that itself is memorable and fun. Just as long as you can fend it off and clear it, that's a fun mechanic. They appeared to have died off on my end. No more raids. We're on alert for no reason right now.


But yeah.... in short, I want drawbridges and reinforced gates. Even more of these raids.
最近の変更はArcticuKitsuが行いました; 2023年5月11日 11時15分
I am sure that Clay Moss can spawn Cavelings. The ones with pickaxes, right.

So, my mob-farm got thrashed by Cavelings. Several times.

It never happened before in 50h+ play, although the stone-biome is discovered long ago, there were a lot of fights with Cavelings there, they seem never chase my character to my base. Also, I organised nice big location with Clay Moss in Clay Caves to spawn Skirmishers and Spearmen there and this works as expected for many hours.

What i did is I've added several interlacing stripes of different spawning tiles to my mushroom farm. 50 tiles long stripes of Clay Moss, Chrysalis and Ground Slime. No Stone Moss for sure.

After farm walls were thrashed I was not sure if its an outside raid or the somehow spawned from the inside although it never happened in the area with the Clay Moss only. I decided to surround it with moat. Now I can 100% claim they spawn inside as there are no broken walls and it happens almost every spawn event. I believe it is Clay Moss and Chrysalis nearby are the cause of this although I am not sure.
honestly I never had this happen probably because I never build my base near the cavelings. I
start with one base in the center use it till I beat the first three bosses. then build rails to the outer biomes and build a base in each of those. I also keep my bases very compact that way I'm not wasting more resources then I have too.
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投稿日: 2022年6月20日 12時28分
投稿数: 8