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I've had a mob escape a double walled hole, for example. Others with more extreme examples.
But it might be worth checking fences specifically. Because something else changed with them unexpectedly, too.
Neither me nor my friend experienced any issues with teleportating mobs before, when we used single wall farms. Before we realized the potential ease with fences.
And we have a single wall surrounding the entire base / village and not a single slime has popped into the base since we put the wall up..
So .. they might have fixed the walls, but didnt bother checking the fences. Mayhaps.
Mob teleporting isn't dependant on the barrier, they can be moved 10 tiles, or a load more, with no particular pattern. And I'm not sure what the new issue looks like, by comparison.
We actually did wall off a much bigger area surrounding the village yuesterday.
We've only had real problems with the Larva farm 10x10, surrounded by fence, walkway and a wall.. they mass spawn outside of the designated area, in the middle of the walkway, destroying all torches.
The Mushrooms and Cavelings rarely spawn outside their designated areas, from what I've seen atleast.
MIght be because they don't aggro on the torches like the Larvas do.
I have this setup on almost all my farms except slimes which slimes aren't a horrible inconvenience of randomly wandering away. It's the cavelings and mold guys that can be a pain and destructive to my plants nearby.
What I do is have a small room I idle in then I come out and go do my mop up and clean up. Example with the cavling farm - there seems to always be one that gets out but can't cross that trench at the entrance/exit.