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You can also dig up the fungal ground, it will prevent shrooman and mushroom spawns too.
yeah i want mushroom and maybe small shrooms spawning but not big ones ^^
i need food XD
I have a room outside of my base that I surrounded in stone walls and covered the ground in the fungal ground so I can farm mushrooms and the brutes have never broke the walls.
so i still need to go in and kill it at some point so if fight him he will destroy stuff still
if i would range attack him over a pit that would only do 1 dmg right?
so it would take ages to kill this thing
what am i missing here?
It can't destroy any wall which requires decent mining damage to break , anything harder than stone - he won't break
You don't 'need' to kill it, if you have a moat (hole) around your base
But if you want to kill them , yeah you make them run into any wall then they lose their shell
hmpf seems there is no way around it and i have to kill it at some point
i only wanna grow mushrooms but these brute spawning makes it annoying to do so
1. Outside layer: put walls up (doesn't matter if they are dirt, or manufactured) - it creates a light barrier so the mushrooms can spawn in the dark
2. Dig a trench inside the walls - 1 row all the way around show be enough
3. Add 1 row of wooden spikes all around next to the trench, all the way around
4. Fill the rest of the area inside with Fungal Soil (you can put them on top of spikes, but I don't, especially near the entry way
5. I leave 1 space to access the farm, and it has spikes on it.
How it works:
Mushrooms and mobs will spawn when the room is dark. The mobs, they sense the player they charge, but they will hit the spikes next to the trench. No walls get damaged and the spikes eventually kill the mobs. Player can walk in and collect mushrooms with a hoe for faster harvest, especially on higher tiers. If you accidentally pick up the Fungal Soil instead, just place back down, and it will start the grow cycle again.
I do this kind of farming for all types of soil/slime that spawns mobs. The larger the spawn area the more mobs, the higher the yields of goods produced. My farm size is standard: the Fungal Soil (inner most part) is the size of a Hoe at higher levels 5x5 and double that so I use the hoe twice to pick up the harvest. You can work out the rest...
Hope this helps
i thought light has no effect on spawning.
as far as i have read about its only the mob spawning grid 16x16 cells matter.
wouldn´t brutes destroy they spike traps?
Mushrooms grow in a lit space too. My Shroomen carousel is fully lit and the ground is covered with mushrooms where the spawn tiles are.