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Maybe even add rolls on gear, so it´s more than just filling your inventory once you already have your set.
Also minecarts are kinda irrelevant with the new teleporters aswell.
It´s not just that and i also gave examples for it like way faster progression, Ghorm and cavelings definately nerfed into aggressiveness and way too many lootdrops / getting too fast gear.
Sure the game was never THAT hard, but it was somewhat harder and more slow-paced the last time i played, so even bufffood and leveling had way more impact than they have right now.
And just saying... i read one or another thing in the patchnotes to be sure about it, so yeah game got faster and easier in general, which has nothing to do with experience.
This post reminds me of how I feel about V-Rising.. I thought their 1.0 release made the game easier but truth be told I just know what I'm doing. So do all my friends we all have like 450+ hours in the game. Knowing what to do reduces any challenge drastically.
ALL of the other skills though are pretty slow. The only skills I managed to max out in my playthough are the first 3 I mentioned. Even Cooking only got to 96 though I COULD have finished that. Mining only reached 91 after significant, deliberate grinding basically clearing out a whole section of the crystal biome so that one is way too slow. Vitality got to 92, that one might be in a decent enough place if I had gone out of my way to kill more it might have capped. The combat skills though definitely need to go much faster.
It's a pretty casual kind of game. When the game launched, the only time I remember dying was when I'd alt tab out of the game and forget to pause, lmao.
Ghorm should have some kind of scattered AoE attack, similar to Malugaz, but not with a lingering effect that can quickly kill you.
Like perhaps rocks fall from the ceiling periodically, and will do damage if you're standing on the tile when they fall. Or maybe it shoots out small bombs from the stone on its head.
Idk. Ghorm was a joke, for sure, haha. It's especially silly if you bring move speed and slime immunity - you're literally faster.
It´s insane that so many poeple actually start writing without even reading more than the header.
It´s simply not about dying, it´s about all the changes that made the game more fastpaced and trivialized several bosses and progressions, which make the game pointlessly easy in the end and destroys a lot of needed exploration we had before.
As i´ve already written down, i also looked stuff up in the patchnotes, which seems curious to me. The proof is in them, the game got speeded up, bosses nerfed / changed in order, the early map is smaller, walls are weaker, XP earned faster and and and...
When we skip the tin-age, just because we can easily get tons of iron within 20 minutes of gametime, then something seems wrong to me. And it continues with free gear laying around etc... I already wrote what is wrong imo above.
The experience is way different than in any run before even if i / we knew what was to do.
I know it's a dumb question but if you keep your skills (biggest offender is mining) you can just mow through the early game if you know what you're doing.
Tbh it was never hard to skip early tiers because it's so cheap to build the next bench.
There's also no actual reason to even skip tin because it's by far the most important resource for a while.
Conveyor belts and drills are very important for automated mining setups which both exclusively require it.
The game has shifted a bit due to more build choices as well. Melee is like the only path that really benefits off the anvil crafted armor and weapons, any other playstyle can just get armor and weapons as drops completely skipping any dependency on ores.
The main reason the game has always been easy if you know what you're doing is that you can just overgear and overskill any issue. Malugaz being the only real roadblock (formerly hivemother).
Malu is easier than hive I would agree but hive is also a super boring boss as a last early game challenge. So it does make sense that the cooler boss is the mandatory one now. He's also less cheesable.
Imo the tin-age doesn't actually exist. You'll never actually want any equipment from tin, you only care about the pickaxe at most and wanna sink the rest into automation stuff.
So yeah you got gud and know how to be efficient in your progression.
It's insane that people make baseless assumptions about others with no valid evidence.
I read your whole post. As others have pointed out, the game seems more fast paced and trivial because you've already played it before. It certainly felt that way to me, because contrary to what you're saying, not much about the game's 'old' content has actually changed.
You mentioned 'skipping the tin age' and 'Ghorm is easy'.
Ghorm was always easy. You just get slime immunity. And Ghorm probably should be easy. It's the second boss most people will encounter.. Hive Mother is also easy. You just get acid immunity. You can have both of these buffs as much as you need the moment you get a fishing rod.
But a new player wouldn't know this, because they're new. A new player is going to struggle through the game figuring stuff out. Might run across Ghorm's patrol path, wondering wtf all this slime is on the ground for, and then subsequently become road kill when a titanic worm runs them over. Woops.
Might stumble into the larva hive and if they're persistent enough to wade through the actually rather dangerous dungeon (to the uninitiated) - probably with no acid immunity, the brave little troopers - get to Hive Mother and wonder why this game is so unfair because why does this stupid boss cover the ENTIRE floor in acid? That's ♥♥♥♥♥♥♥♥. Bad game design, etc etc.
Then they cool off and maybe go explore some more before coming back. Maybe they find some neat, colorful fish to eat... or realize how actually overpowered the hoe is. Either way, it's going to take them a lot longer to get through all of this.
Meanwhile, if we're gonna talk about 'skipping ages', I pretty much skipped the entire inner circle age. Because when the slime boss died and dropped its staff, that was it. I popped some omega-3 and just walked over and killed Ghorm. I then killed Hive Mother almost immediately after. Between the drops from these bosses and random junk I picked up along the way, I was able to speedrun the inner circle and get to Azeos faster than I could have ever dreamed of when I first played. Didn't actually craft anything prior to Scarlet, aside from picks and bags. I think I made the iron shield, too. Wasn't having much off-hand drop luck.
That's not a flaw with the game design, though. I just know what to do, because I've already done it.
That is to say, in the extreme case if for the entire game we will be avoiding opponents then there is nothing that will defeat our hero.