Core Keeper

Core Keeper

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Stepout Sep 2, 2024 @ 8:23am
Noob Question (Diablo anyone?)
It's my understanding that this game is a terraria-like. I kind of know what that means but not really. My question is, let's say I want to play this game like it's Diablo and my main focus will be upgrading my character and getting better loot so I can kill even more monsters and get better loot. is there a viable way to do this without automating my own garden or whatever? Like can certain game systems largely be ignored? Or do I have to learn machine language to be able to craft a diamond sword in less than 48 hours?
Originally posted by IonDrako:
Automation is not really complicated in this and is more for speeding up resource generation.

What the core loop is is to explore to find resources or loot to make better gear for your character (via said found loot or making new gear from resources) to fight bosses to get access to more resources and loot to get better equipment, etc etc until you fight the final boss. Monster killing is only 1 part of the resource grinding and yeah game genre is really not like diablo at all.
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NukaSpaceBreak Sep 2, 2024 @ 8:28am 
You can kill stuff and get better weapons/gear, but you'll eventually have to focus on crafting and cooking a bit since they'll be your biggest asset
iaregamertom Sep 2, 2024 @ 8:32am 
This is absolutely nothing at all like any Diablo game, if you havent bought it, I suggest watching a youtube lets play or similar but yes there is gear and fighting mobs, but not to the extent that you do in Diablo
The author of this thread has indicated that this post answers the original topic.
IonDrako Sep 2, 2024 @ 9:00am 
Automation is not really complicated in this and is more for speeding up resource generation.

What the core loop is is to explore to find resources or loot to make better gear for your character (via said found loot or making new gear from resources) to fight bosses to get access to more resources and loot to get better equipment, etc etc until you fight the final boss. Monster killing is only 1 part of the resource grinding and yeah game genre is really not like diablo at all.
Last edited by IonDrako; Sep 2, 2024 @ 9:00am
Ilthe Sep 2, 2024 @ 4:06pm 
The only part of "automation" that you somewhat have to eventually use is making drills and placing them on ore boulders (with a generator to power up and couple of wires connecting them together), so you can repair you tools and weapons.
But even that can be evaded by fishing and digging around. I had more than 500 copper even before I placed my first drill on copper boulder.

Food can be looted from larva/caveling mobs and fished, If you absolutely despise gardening you can skip it alltogether. Mycelium (ground tiles that spawn mushrooms) will constantly respawn mushrooms and mushroom people mobs so you'll get hundreds of mushrooms to eat and cook in no time.
I also remember that at some point you could find a vending machine to buy food.
In the settings there is an gameplay option to change holiday, some of them add more food to loot/seasonal trader, but I don't remember how filling or cost efficient that food is.

Making separate "resource" worlds from time to time and hopping into them when you need more ores or food is an option too.

I'd go as far as to say that if you don't want any automation, you can make a "base" world where you just put your storage and crafting and whatever else, and do your exploring on other "adventure/quest/resource gathering" worlds - when you hop into your "base" world and drop the loot, returning to the "adventure" world spawns you exactly where you left, so no backtracking is needed.
This approach would allow you to not choose between what loot to keep and what to abandon - keep all valuables for future selling and don't throw away seeds (even you are not interested in planting now, you might reconsider one day).
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Date Posted: Sep 2, 2024 @ 8:23am
Posts: 4