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Sacrifice your firstborn to the PC gods. It has to be done, sorry.
You have no idea but you're recommending one over the other? :(
Nevermind, I guess.
Complaining? Make your own build and your own guide.
Of course I'm complaining. You recommend one over the other and then told me you have no idea which is actually better.
You could just say 'I don't know' the first time.
Go make your own guide then. Make sure to spend time to understand how every stat interacts with each other. Is Boss Damage a multiplier? Is Bonus Damage to Poisoned enemies a multiplier? Do different sources of attack speed multiply? And so on and so forth. Go on dude, do it.
Meanwhile, I finished the game on hard, killed the last boss in 15 seconds. So I'm good.
Yes, logically speaking, when I unlock the talent I'm going to do a quick check to see how it works.
And I won't be telling people what's better until I confirm it, whether or not I beat the game.
Still waiting for your guide. Make sure to tag me.
You seem desperate for me to get this information for you. But I'm sorry, I never agreed to cover what you're lacking.
Sounds about right for someone being so self righteous, lol.
I don't think you know what that phrase means.
You said something, and when I asked you why it works like that, you said, "I don't know."
I then correctly pointed out that's problematic, and you've thrown a tantrum about it.
So sorry.
I have not tested both of them together, so they might be a shared factor, though with numbers that little it should not matter that much. It is 15% from fish and 18% from golden puffungi (not 14% like written in OP) or 20% if you cook it with a golden plant. With the 18% version that would be either +58% if additive or +66% if multiplicative, which is only a 5% multiplicative difference.
That's what I figured, but wasn't 100%. Amps usually are incredible like this.
Learning that boss damage is a separate multi was unexpected, though, but also makes sense. Thank you for this.
The choices you make after that have a bit too little influence imo and it seems rather clear why they made attack speed provide smaller numbers on items than damage increases. Really weird to see you just getting 50% from the minion tree then though.. seems like they might have forgotten their past balance design. It is even worse considering how much flat damage (that also scales with damage increase) you can stack onto magic. Once they fix the fishing flat damage buff, it will become even more.
In other games you sometimes have some kind of debuff on the enemy that does like "-50% fire damage resistance" or similar to get another multiplier, which are usually the strongest damage buffs in late game. I guess +% boss damage would be fairly bad if they would be additive, seeing how high you can already get for general damage buffs.
The 25% general from cooking seems super strong though.. but then again those epic meals are also pretty rad and can boost non-damage buffs. I think they do another 25% (additive) increase for the stats and they work for your whole team. With 400 spend, you can just use both at the same time though, but without the 25% crit damage buff from the tree.