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Ilmoita käännösongelmasta
That said, it would be both reasonable and logical to have combat and mining XP be based on damage (or, as you say, individually assigned to each enemy/block) rather than number of hits, thereby allowing fast low-damage weapons and slow high-damage weapons to level at roughly the same speed.
Honestly that's what I really wanted since I started playing this game, helps a lot of builds get to an equal standing with each other rather than a "sizable" difference.
Probably. For me, unless there's a particular something I want off an enemy or boss, or have to make an area safe, I feel no desire to fight the enemies and often just skip it. The combat in the game isn't enough for it to be satisfying for its own sake; that's not saying it's bad, but I don't really find myself wanting to fight things for the sake of it like I would in a game dedicated to cool combat.
That would be ideal. It's kind of a bad design where, the better your weapon, the less experience you get overall simply because you're killing faster.
I imagine they did this instead of experience because experience would be too easy to abuse via mob farms at low levels.
I really just think the curve ought to be smoothed so the leveling pace is more consistent. Feels like it reaches a brick wall after the first few skill points. Yes, I understand you can take a character to multiple worlds, but I don't think the game should be balanced around that. Such a thing seems like an "if you want to" sort of like a NG+ rather than a core function. Bringing a somewhat leveled character into a fresh world kind of ruins the pacing anyways.
On the other hand, the way the current system works means that faster, lower damage weapons are the best for gaining XP. If you can trap one of those Brute Shroomans on a single 1x1 tile surrounded by pits in the four cardinal directions, you can beat on them to grind XP since they only take 1 damage with their armor on.
Personally I find the most egregious thing to be the extra 5 points you get at 100.
So you're not supposed to "grind" to max but then you give out a massive boost for hitting it?
Just give out a point every 4 levels instead of 5.