Core Keeper
Feel like the entire game does it best to against magic.
No mana potion, regen on delay, bum rushing enemy, the crystal trials spawn in bum rusher while your summon deals 200-300 dmg to thing that require 2000, and there 6 of them at once while you standing with 250 mana that run out after 10 cast.
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Сообщения 1630 из 39
after trying out the stormbringer with the godsent armour i do think this one weapon is way too powerfull

had 0 talents in melee, but with the 10% mining power to damage perk i owned the core commander in about a minute. not sure if the mining suit armour would have been better but it dosnt really matter when it does so much damage

it makes basically every other weapon in the game pointless. honestly i hope they remove its ability to do damage and just keep it as a tool for mining
Автор сообщения: Ccrack
after trying out the stormbringer with the godsent armour i do think this one weapon is way too powerfull

had 0 talents in melee, but with the 10% mining power to damage perk i owned the core commander in about a minute. not sure if the mining suit armour would have been better but it dosnt really matter when it does so much damage

it makes basically every other weapon in the game pointless. honestly i hope they remove its ability to do damage and just keep it as a tool for mining
How high was it's DPS? Because my estimate of the Arcane staff having around 25k DPS maxed out is me lowballing it.
Автор сообщения: Soren
How high was it's DPS? Because my estimate of the Arcane staff having around 25k DPS maxed out is me lowballing it.

no idea, but it kills everything thats not a boss instantly including the big blobs in the passage
Автор сообщения: Ccrack
had 0 talents in melee, but with the 10% mining power to damage perk i owned the core commander in about a minute. not sure if the mining suit armour would have been better but it dosnt really matter when it does so much damage
You can get Ancient Gem ring + Necklace (+13% of mining damage added as melee set bonus), Ivy's armor for massive crit chance after poisoning (skill that poison target are good) and polish it with Atlantean Worm Helmet. Ring and offhand with crit chance to finalise and this melt everything. Even without food buffs it feels broken.

Автор сообщения: Ccrack
honestly i hope they remove its ability to do damage and just keep it as a tool for mining
Meanwhile, such interactions is one of the good thing about this game.
Автор сообщения: DoEFotGS
Meanwhile, such interactions is one of the good thing about this game.
yeah but i feel like this one just overshadows everything else. the stormcaller hits 5 times a second and has a decent range and also arcs to other targets theres really no downside and very little investment in to making it powerfull

not to mention how cheap it actually is to make too
think i had the soul seeker for about 3 or 4 hours before i discovered the crafting station to make this thing, and allready had all the materials to make one right away
Magic does the most damage late late game in BiS other than that range is just better to go through the game with IMO
if they just continue adding and improving this game will be GOAT for its genre sooner or later. what's there is sooo good
Автор сообщения: SHARKPLUSH
if they just continue adding and improving this game will be GOAT for its genre sooner or later. what's there is sooo good

Terraria is better by every measure. This game is just not balanced well at all. Mana restrictions exist just because other games did it.

If you have Mana, magic should be burst based. High front loaded then wait on mana.

OR

You can limit other builds with Stamina.

There's no need for magic to do the same exact damage as ranged, and have a restriction on top of it.
I don't think any games would ever be better than terraria to be honest. (following the same style of game, sandbox adventure ofc)
Автор сообщения: Ccrack
after trying out the stormbringer with the godsent armour i do think this one weapon is way too powerfull

had 0 talents in melee, but with the 10% mining power to damage perk i owned the core commander in about a minute. not sure if the mining suit armour would have been better but it dosnt really matter when it does so much damage

it makes basically every other weapon in the game pointless.

Yes, I feel this way too, but it has to be intentional. I could see ranged hitting for 2000 a shot but in the mining set the stormbringer hits for 1000. With it functioning as a melee weapon I have to think that this was the developer's way of having melee work against the end-game bosses.

Автор сообщения: Ccrack
honestly i hope they remove its ability to do damage and just keep it as a tool for mining

You don't have to use it and it's a terrible mining tool.
Автор сообщения: Eyeburn
Ranged physical is 100% better than any magic option.
correction: ranged physical is better *when* you get the legendary bow. Before that having to repair every 20 minutes is annoying.
Автор сообщения: Xaade
Автор сообщения: SHARKPLUSH
if they just continue adding and improving this game will be GOAT for its genre sooner or later. what's there is sooo good

Terraria is better by every measure. This game is just not balanced well at all. Mana restrictions exist just because other games did it.

If you have Mana, magic should be burst based. High front loaded then wait on mana.

OR

You can limit other builds with Stamina.

There's no need for magic to do the same exact damage as ranged, and have a restriction on top of it.

terraria was good back when it first came out, but it had balance problems as well.

Simple solution: have low mana attacks apply a damage penalty. if you're below 10% magic, you can still attack but your attacks take a 50% damage penalty. 75% damage penalty if you cast at 0-1% mana. additionally, range physical attacks should take a distance penalty. 50-75% less damage after X distance from target. that's how you balance both.
Отредактировано Soulfly205; 11 сен. 2024 г. в 21:28
Автор сообщения: Soulfly205
Simple solution: have low mana attacks apply a damage penalty. if you're below 10% magic, you can still attack but your attacks take a 50% damage penalty. 75% damage penalty if you cast at 0-1% mana.
This is not solve main problem with mana.

Автор сообщения: Soulfly205
additionally, range physical attacks should take a distance penalty. 50-75% less damage after X distance from target. that's how you balance both.
Same as above.

Currently, mana is artifical limitation what has no counterparts on other sourse of damage. Melee can swing as much as they want. Range can shoot as much as they want. For both - only durability and attack speed are limitations. But for magic mana goes on top of that.

You need implement stamina for melee weapon and arrow/bullets for ranged weapons.

Mana paired with magic barrier in current possible builds. Stamina can be paired with hunger meter: low hunger - lower stamina regen, much stamina depletion per attack. Also they need to redo how hunger work as well as limited how much buff you can take from food. Currently you can easily cook about thousand of simple dishes and forget about hunger in regular play - just use it from time to time. On the other hand, on bosses you can eat a lot of rare/epic food, even your hunger meter is full already, to boost yourself for a mile above your common stats. It's like in Elden Ring where you can use 20 different comsumables right before arena and just oneshot most dificult bosses in the game.

Arrows/bullets for ranged don't need to be explained, but I, actually, explain. It's finite sourse of damage where most common arrow/bullet is easy to get, but it deal less damage than more stronger variant that require more rare or hard to get resourses. Also some arrows/bullets can have unique properties. This is fine limitation. You can shoot as much as you want, but you need to be sure what you had enough arrows/bullets for this.

Also about tech weapons, like Stormbringer - you can utilize it's nature and implement accumulators that you need to get/craft and recharge it from time to time. Same can be done for some magic weapons, but with 'power crystals'. Or just use 'power ctystals' concept for both.
Отредактировано DoEFotGS; 11 сен. 2024 г. в 22:00
I think the single biggest problem in this game regarding summons is the summon's aggro, which is terrible, you have to be next to your target in order for your summons to attack, they won't attack even if the enemy attacks you first unless you are really close to it...which just sucks
Автор сообщения: Karax
I think the single biggest problem in this game regarding summons is the summon's aggro, which is terrible, you have to be next to your target in order for your summons to attack, they won't attack even if the enemy attacks you first unless you are really close to it...which just sucks
Agreed. They appear to follow the same logic as the various enemies do, and I'm sure we can all agree that enemies are a little slow and forget anything that they haven't seen for more than a second. Wouldn't mind smarter enemies even without summons getting a buff. They're just so dumb.
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Дата создания: 9 сен. 2024 г. в 21:11
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