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That scholar's staff used to be my go to and now it's gathering dust in my invo. lol.
and if you are using summoning, despite your post title it is not really magic, it pairs really well with melee, bum rushing enemy are to your advantage
Don't forget the companions have RNG talents. (I rolled 5th bird who gave me three 5% movement increase buffs)
The summoner pets are actually really good, its the player who isn't that is complaining about them. The set bonus for summoner are pretty wicked. (Skull neck/ring/tome and the summoner set from the fire biome)
Each pet has its advantage and disadvantage. I am not sure why anyone is complaining about mana regen. The summoner gear has regen on it, reduce delay to regen.
Furthermore: Use the upgrade bench to upgrade your gear, I am guessing there is a good chance the people who think the summoner is awful don't utilize game mechanics:
Set bonus, companion bonus, reinforced items, food buffs and upgrade equipment.
right now my go to is arcane monk with the magic schimitar and a chakram. the chakram does most of the heavy lifting and its a physical ranged weapon. the schimitar does tons of damage but it eats up mana so fast its retarded
only upside is that a lot of the ranged skill perks work with magic weapons. especially the crit boosting ones.
I think the problem people have is that for every bonus and buff you get for summons you could just get for any other combat skill and it'll be stronger.
Yes I could increase the damage of my summons that deal a fraction of my own damage but why wouldn't I boost the thing that's actually doing the most of it?
The exception is the minion amount stat that beats out every other stat by a mile for magic ranged weapons if you maxed your skills. Not because having stronger summons is any good mind you, you'd just run a lvl 2 tome and buff yourself by having any minion...
tldr;
If you're good with using game mechanics you'll use them on anything except for summons until you got all skills (ranged, magic, summon at least) maxed out
Staff that shoot projectile, staff that shot another projectile, staff that shoot immolation projectile, staff that shoot small projectiles but faster... c'mon! Final mining weapon (which is nuts with mining to melee gear) is literaly a chain lightning. Why we has no this as magic?
Secondary use is also a joke. No any inspiration, just more projectiles or stronger projectile. Where is magic shield which is a buff to reduce damage while active? Where is forking projectile which seek nearest enemies after fork? Where is puddles that deal dot damage to any enemies that step into it? Where is rain of fire? =\
Even one magical melee weapon is flawed cos it even don't match mechanically with its own description.
And all of this has artificial limitation - 'mana', which makes non mana limited options much stronger and/or comfortable. Exception are exist (yeah, Arcane Staff with infinite mana from skills, I see you), but in general whole things about magic and mana feels underdeveloped and require a lot more time to finish and polish.
Even with all that summoning is terrible. It only exists to spam unleveled bat tome for magic barrier, to buff magic damage with arcane staff. Damage-wise they have the exact same problem as combat pets. Too low damage and can't be directed. There is a reason everyone and their grandmother is saying they are bad.
It's not just a player here or there that somehow just doesn't know how to play, use upgrade bench, or cook food. Some of us here have around 5x your playtime or more.
^ This
You have to run into thing to deal dmg, are you going to run into mass slime bosses?
I get it you can get up to 6 summon, each can deal up to 200 and they can crit hard.
But here the thing tho. i can do the same dmg output via Arcane and on a much higher dps at range.
Summoner is a joke.
You start over as a ranger and just steam roll through things. compare to the magic classes.
I have a feeling a certain person in here defending summons plays the game on easy or normal. Yea who would have guessed that your build doesn't matter in a game for kids if you play on easy mode. That's not really what people are complaining about.
You take the ranged skills that proc on the arcane staff too. Like 100% crit chance for 3 seconds. And the moment you hit that proc your DPS is literally around 10k per second and you insta-nuke most bosses while your mana goes up instead of down. It's insane.
Honestly, the DPS on the arcane staff with crits is more like 25k+ per second once you trigger the auto-crit proc if you're maxed out on everything. It's just 10k atm for me because I'm not using 120% damage buffing food, nor have I maxxed my summoning/magic skills yet to get all those bonuses.