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people have come up with creative ways to help level certain skills faster by just useing ingame creativity with buildng. which is a much better method than just provideing the player a free handout exp cut.
for example melee can be leveled stupid quickly by just makeing a shroombrute training station with the new stormbringer weapon. all you need is 4 shroombrutes surrounded by a trench and then hold down the zap button for a few minutes. done. melee 100 in no time.
similar methods exist for alot of skills.
only some like fishing just take awhile but these also provide very little combat benefits to begin with.
plus the game is supposed to get more content so later on there is more time to level skills during a run.
plus you can also just bring your character into a fresh new world and keep your skill progress.
but gardening
cooking
fishing
I disagree also
I dont mind the grind I play monster hunter games and they are grindy as hell but this is just seemingly pointless
I was really hoping for certain equipment that needs you to be a certain level to use to give it a purpose
And I dont wanna touch warlock cuz summoning in this game has been the worst experience iv seen in a game to ever attempt a summoning class.
If you're terribly behind on some things due to having only one person manage farming or fishing or whatever else then you have quite a lot of work that I wouldn't bother with, it's simply not rewarding to grind skills after you've already beat the game.
My personal recommendation would be to go for 100% over multiple playthroughs. Give the game a break and next time you feel like playing go for magic and engage with whatever activities you avoided last time.
That's just me though, as someone who replays games a lot. If you're not a replay type of person maybe your priorities are different. But there's definitely no way it would feel rewarding to grind skills with no remaining content to even use them for.
just coming back after big updates with the same characters and redo it all
I already honestly felt so much regret making a new character and throwing away our early access ones to make a new world, cuz I was already high levle in those
and yeah my friend is the one doing farming and cooking and im mostly mining and fishing
I did enjoy this game and beating it and going thro post game stuff, just mildly disappointed with this a bit not a huge deal yknow
Is it worth it? Not really, unless you're a compulsive completionist such as myself.
I've only played the 1.0 version, so perhaps something changed, but my running is at 80 after 40 or so hours of play and only having just beat the Wilderness boss.
At current rates I think I'll have everything at 100 by the end except for magic, summoning, and ranged combat, due to me playing melee.
fun fact : the storm bringer levels mineing melee and ranged at the same time. combine with shroomite brutes and a materializer and you get done rather quickly.
we both got melee and range lvl 100 super easy
shame I cant do that for the rest
I just WISH minions were permanent and just attacks stuff successfully cuz then i can use them for hte same method
im at 90 or 100 for each aside from cooking/gardening/fishing/magic/summoning those are mostly 1-20
honestly wish summoning wasnt ♥♥♥♥ i wanted to play summoner class :\
Summoning: get tome of the deep, build closed circle structure with some materializers, stay in center behind the wall and let you jelly do all the work. This also good for fast leveling pets.
Magic: you can build a shooting range with materializers and melee monsters. Use arcane staff - it cost low mana and shoot fast. After you get up to skill that restore 2% mana at crit - you basically done. Pair it with change to get 100% crit from range skill and only limitation to you staff will be durability.
You can use any autoclicker for both.
If you able to get stoneskin shroom statues - it would be perfect. I has non, so it looks like this: https://i.gyazo.com/db5d8e30bd4bce4d6342308756a6efd4.jpg
worth it yes for the stats
how to actually go about training said skills is tricky...
(and stuff can change)
for example summoning took me not that long... once i had the items...
grim set/puppet ring /soul medallion/ hourglass ring
tome of the deep
dug out a pit around were i stand with a lever and materializer that spawns in mimites
so jellyfish hit the mimites and mimites cant hit me
(set up works with most other combat skills but they can take longer or req different setup of it)
but all and all far easier then something like what terraria had
But the grinding is poorly design by a mile from old school RPG era. Even pet have better optimise way for gaining exp, why player stuck in the cretaceous period?