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Een vertaalprobleem melden
This ain't an MMO, devs.
much like terraria
tho honestly i didnt need this 1st titan... i got side tracked went for strormbringer
as for the drop rates... yea some are crazy low but... terraria had this as well...
and once more you can trade other players....
i miss my days of terraria trading... so long ago... on console for the pets before they removed the pets from game due to them being to much like summons
The inventory issue is a whole different issue altogether, but I agree that it needs some fixes as well. Too many seed drops, too many valuable drops.
im confused at what you mean....
so far from playing core keeper multiple items have multiple sources
resource wise i have never had a issue
boss arena wise yea it can be tricky to find some but honestly resource for boss scanners
is somewhat fair in sense that the expensive ones are more less static boss arenas that dont move... so you only need to find them once and they tend to stand out on maps unless you change them (paired with also tending to have a teleport structure near them unless destroyed by world gen)
and terraria had killing 100s if not 1000s of mobs for a single item
and extremely rare mobs that drop said items at very low % to craft a item for a achievement
tho didnt have so many dependent structures you had find i mean enchanted sword shrines only one that comes to mind...
difference being terraria people figured out mechanics were to be for said mob spawns to get rare items (that and people have access to all item maps... on steam at least...)
i mean finding structures randomly is just more less part of core keeper
while sometimes more of pain point stands player trading exist
and rare items are more less same as terraria if not more generous in a ton of cases
for ones you actually need
Dont be impatient, this game requires exploration and preparation. If you want to run fast you will be too frustrated.