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And yeah the roots aren't all on a synced cycle to produce wood with there being a variance so the chance of them lining up to produce at the exact same point where they'd block the spawn before the drill destroys the one there is very low odds.
Also I learned in another thread if 2 separate root systems compete for a block, it'll never grow.
https://steamcommunity.com/sharedfiles/filedetails/?id=3330038256
dunno why its not centered but this is the one I made to feed these caterpillar looking guys, it works marvelously, you can watch them all run over to eat a bug, each time I return there's a bunch of bug armor plates in there.
The beetles generate where the wood is broken and randomly wander, so I wanted fewer blocks the beetles could hide under. For that reason only 1 side has root nodes against the wall.
In my case its pretty obvious once the ground is littered with enough armor plate items the wood nodes stop spawning which is interesting. I would expect them to grow and get drilled but not produce another item but they do seem to stop growing when there's too much stuff on the ground.
Just some observations. No idea how players are getting these insane mob spawning rooms anything I try results in pretty low spawn rates; I think they're going in a 3-400 block radius and removing all other tiles that could spawn enemies.