Core Keeper

Core Keeper

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Leahn Novash Sep 8, 2024 @ 7:19am
Very Optimized Wood Farm
https://steamcommunity.com/profiles/76561198030985190/screenshot/2383055195956355783/

The three squares of stone above and below are necessary to corral the growth, as seeds will not spread to stone.

No, this is not the minimal size. As long as electricity is coming from outside, you could move the seeds closer to the belt above, and replace the same belts with the arm->sawmill->arm system.

That would make it even smaller, albeit just a little, but it's not like the world is lacking space.
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Showing 16-20 of 20 comments
IonDrako Sep 8, 2024 @ 1:40pm 
Originally posted by Leahn Novash:
Originally posted by MiniHerc:
you want a branch backbone with as many roots along the backbone in range of the drills as you can

here's my wood farm. newly enclosed with regrowing roots on the right side after an axe mishap: https://i.imgur.com/JjHTrJN.png
The only thing you struggle with is with not being a toxic person.

Less space, less resources spent, less time building. There are other criteria than wood/minute.

What's the reason for five roots in the same branch? The wiki implies wood will grow every 2 or 3 minutes. I can see the point of keeping the root/drill ratio at 1:1 but your layout has far more roots than drills. Why?
So all roots connected to a chain can spread wood along said chain (like how one root can spread really far, another attached to the chain from another root can spread along that one as if it made it), with that setup all the roots make wood at the points where the drills are resulting in a much higher quantity of wood output for resources used. With your setup style to get roughly the same amount of wood output you'd need way more drills and it would take up more space.

And yeah the roots aren't all on a synced cycle to produce wood with there being a variance so the chance of them lining up to produce at the exact same point where they'd block the spawn before the drill destroys the one there is very low odds.
Last edited by IonDrako; Sep 8, 2024 @ 1:44pm
mar3usmc Sep 12, 2024 @ 1:36pm 
Very interesting! e.g. you could have a 5x5 block of root nodes, all touching, and surround with stone on all sides except one line with 5 drills, and they would all contribute to wood production on that one side? If so, that is pretty awesome for maximizing production per unit space.
SharkPlush Sep 12, 2024 @ 4:14pm 
Well that explains it, the wood branches are just there so the maximum number of root nodes can have an endpoint to try and grow off.

Also I learned in another thread if 2 separate root systems compete for a block, it'll never grow.

https://steamcommunity.com/sharedfiles/filedetails/?id=3330038256

dunno why its not centered but this is the one I made to feed these caterpillar looking guys, it works marvelously, you can watch them all run over to eat a bug, each time I return there's a bunch of bug armor plates in there.

The beetles generate where the wood is broken and randomly wander, so I wanted fewer blocks the beetles could hide under. For that reason only 1 side has root nodes against the wall.
SharkPlush Sep 12, 2024 @ 4:17pm 
so the fastest wood growth is gonna be 4 on each side 1 on the end since the branch grows up to 5 blocks away.

In my case its pretty obvious once the ground is littered with enough armor plate items the wood nodes stop spawning which is interesting. I would expect them to grow and get drilled but not produce another item but they do seem to stop growing when there's too much stuff on the ground.

Just some observations. No idea how players are getting these insane mob spawning rooms anything I try results in pretty low spawn rates; I think they're going in a 3-400 block radius and removing all other tiles that could spawn enemies.
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Date Posted: Sep 8, 2024 @ 7:19am
Posts: 20