Core Keeper

Core Keeper

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Not sure if a bug or not
Aight so first
the Fireball staff can destroy enemy projectiles, not sure if intended but useful and not all THAT overpowered in the grand scheme of things

HOWEVER
the Void Gun has the same property and in itself its not that big of a deal but there seems to be a thing where

If multiple targets are close enough to get hit at the same time, the hit registration starts to gatling through each target and I'll explain what I mean by that so you're gonna have to bear with me

We have targets A, B and C, they are clumped together in tight
You shoot void gun
Void gun hits A first
Void gun hits B next

THIS is the point where things seem to get weird

The void gun's "bullet" seems to reset its "has hit Target A" state
Which lead to target A getting hit AGAIN from the black hole effect
The void gun's "bullet" seems to reset its "has hit Target B" state
Which lead to target B getting hit AGAIN from the black hole effect

Now imagine this is going AS FAST AS IT CAN PROCESS IT and you get a situation where, if you get the Core Commander's orbitals to fall on top of eachother after you kill them, all you have to do is continuously fire through them to hit the Core Commander and as soon as they get revived, their health gets chunked instantly from 100% to 0% under a second

It APPEARS the Storm Bringer has something similar going on where the more enemies it hits at once, the faster it hits them all
Date Posted: Sep 8, 2024 @ 1:37am
Posts: 0