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One thing I disagree solely based on having nothing to do with the class. You can farm for levels since it is fairly new to the aspect of game. Take advantage when leveling on easiest weapon doing the mob farm. Do this before further updates that may cause some tweaks or changes.
I doubt there will be another development until within two to three months where there should be an expansion on magic and summoner classes. Also buffing the melee category as well.
The best summoning build right now is using a lvl 2 book, max minion amount, get all non-summoning perks from the skill tree and just use the passives to super buff magic damage.
That's just bad.
Ranger in general is good high damage long range but it's always had a flaw. the best ranger weapon is the musket and it shoots too slow to be effective against large hordes of enemies.
this is where summoning comes in. full grim armorset maxed out + rings/ necklaces to boost minion DPS + maxed out bat tome and musket is the single best loadout I've ever fielded. I made easy work of late game challenges I struggled with in the past. For off hand you can use anything but I recommend either the blue tome (helps with getting minions out faster) or a dash feather of some kind (you kinda need the latter for ra-akar).
in summation summoning on it's own won't be good but summoning+something else is another story.
Summoning is painful to farm. It's not like melee or ranged or vitality or what-have-you where you can just sit in one place and hit things. With Summoning you have to ensure the summons get to hit things, which means you yourself need to hit things... without killing those things, because the summons will otherwise refuse to attack things 9 times out of 10. This is an extremely laborious process for this singular class.
A game like Core Keeper you should be able to play any combination of skill trees together. With Summoner; you can't. The mana cost is way too high for you to be able to play magic + summons, the summons themselves are so useless you can't play summons solo, ranger + summons and melee + summons, the former is a given with ranged being so strong and the latter isn't even worth it because why would you spend the time backing up every few seconds to resummon everything, especially when the stats will be low due to having to be tanky for melee.
Summoning should be able to hold its own to some degree, just like every other class. It's too weak.
Make small islands with moats and cover them with the fungus growth. Wait for one of the big shroomies to spawn (do other things and check on the islands in your base from time to time). It won't be able to hit any walls or enemies with the rush so it'll stay in the defensive stance and only take 1 damage per hit.
Put on your summoning gear, summon your little bats and watch them whack it. You can pretty much macro it if you have a keyboard or a mouse that can record macros. Then you just watch something else on a second screen. Just leave a bit of a delay between resummoning so it starts health regen between the rounds. Add one shot with a ranged weapon to make sure they start attacking after being summoned.
CAUTION : it's have a bug that boss minion will push each other to coming for you and push some across the gap
P.S. Don't max lvl your books leave them as is. You'll be able to summon your max minions with a single mana bar.
Has one maximum minion?
Spend less mana to maintain it.
Has five maximum minions?
Spend much more mana, but get all minions at once.
Want pure summoner?
Hold the book and your boys stay with you as long as you hold the book without switching to something else, otherwise - resummon to get infinite lifespan again.
Want complement your build with minion?
Stick with your precious battle axe and resummon your bat from time to time.
Also, would be nice to change LKM book functional to something tied to minions - command to attack nearest enemies for cost of some mana, for example. I don't want just hit something with book itself.
I think that the summon's base damage should be increased, make them more agressive with a bigger range of action and instead of costing that insane ammounts of mana for temporal summons, it should RESERVE mana for permanent ones, that way it has a drawback for combination builds with mage and at the same time a QoL improvement for everyone.
It also need more variety.
Why have it that EVERY CLASS EXCEPT SUMMONER can be played ON THEIR OWN.
In addition, having a system where upgrading is BAD is just in and of itself stupid!
See this! Summoner should be able to be played with no support, just like every other class. Even Melee performs better than summoner, just requires a bit more fenagling!
that being said.. why dont the bat (and i assume skeleton) summons target the hydras once their armor is depleted..?