Core Keeper

Core Keeper

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Hade Nov 4, 2024 @ 9:26am
Inventory too small
By the time I get to where I need to go, my inventory is already filled fully even at max inventory. I hate destroying anything. But even when I throw stuff I don't need into the trash can, I'm still full all the time. Inventory needs to be bigger. Gets boring to have to constantly go back and forth, plus there's things you need to carry with you all the time.
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Showing 1-14 of 14 comments
Aelius Nov 4, 2024 @ 10:09am 
There are quite a lot of trash items in the game, which while stack most of the time, are overwritten by the sheer amount of variety these items have.

Valuables are one thing. On the other, ambient decorations. They get broken way too easily, and clutter the inventory faster than I can clean it. I think a good way of dealing with them would be making them breakable by using a shovel only, and let them stay intact no matter how much they are attacked by the player or mobs. It will also help keep the natural beauty of the areas intact, instead of turning them into barren wastelands.

A better inventory management option sure would be welcome. Maybe an upgraded trashcan, like in Stardew Valley? A special slot for coins and vehicles, and an auto-deposit button, like in Terraria?
Last edited by Aelius; Nov 4, 2024 @ 10:11am
Casual Amateur Nov 4, 2024 @ 11:33am 
Personally. I have like 2 big chest full of valuable items that I been collection. I have feeling there even more then that. Another thing I often find is seed and plant food take up space. That usually from monster from fighting or find it out in the wild. When ever I find a older weapon/gear often end being scrape when ever I find them.

The thing take up the most space are just outdoor/indoor furniture and outdoor/indoor decorative. I don't get I can't scrape furniture stuff and decorative stuff. I can't even scrape a chest. I can't even scrape wooden/stone brick block that just made out of wood/stone.
IchigoMait Nov 4, 2024 @ 11:50am 
This mod is just for fixing a bug if the inventory size goes beyond 50.
https://mod.io/g/corekeeper/m/inventory-size-patch

This is some ultimate modding tool
https://github.com/RussDev7/CoreKeepersWorkshop
"
Inventory editor.
Name changer.
World difficulty changer.
Automatic fishing bot.
Export / import players.
Minimization support.
Unknown ID debugger.
Modded support.
No game file replacement.
Future proof resiliency.
Basic multiplayer support.
Automatic map renderer.
Player skill editor.
"
Last edited by IchigoMait; Nov 4, 2024 @ 11:58am
flamedance58 Nov 4, 2024 @ 3:39pm 
There are Bags that go into a gear slot that increases your inventory. Eventually you get ones that increase your inventory by 20 slots.

Otherwise you just gotta learn what you need, what you don't, etc. Inventory management is a thing in pretty much every RPG game so you're just going to have to work with it.

I'd also be wary of mods that increase bag space as who knows what happens if an update happens to break mods (like quite recently) as I've heard some mods that allow more inventory will just delete all the excess items. Not saying it will happen just be careful before considering their usage.
DxDark Nov 4, 2024 @ 4:05pm 
Originally posted by flamedance58:
There are Bags that go into a gear slot that increases your inventory. Eventually you get ones that increase your inventory by 20 slots.
And it's still too small. "Learn what you need" doesn't negate "I had to dig through 10000 blocks of exploded debris, enemies crushed on the slime road, a dungeon, and 4 different biomes"...there's not enough damn bag space; destroying 4 different types of spawn block and seeds you have plenty of every 15 seconds.

If there was an item filter this wouldn't be a discussion.
flamedance58 Nov 4, 2024 @ 4:34pm 
Originally posted by DxDark:
Originally posted by flamedance58:
There are Bags that go into a gear slot that increases your inventory. Eventually you get ones that increase your inventory by 20 slots.
And it's still too small. "Learn what you need" doesn't negate "I had to dig through 10000 blocks of exploded debris, enemies crushed on the slime road, a dungeon, and 4 different biomes"...there's not enough damn bag space; destroying 4 different types of spawn block and seeds you have plenty of every 15 seconds.

If there was an item filter this wouldn't be a discussion.

Yeassh don't gottta get so aggro on me. Sorry I even tried to help. Have a nice day.
Hade Nov 5, 2024 @ 1:21pm 
It's still a pain going thru your inventory constantly trying to figure out what you need or don't need. I have the 20 slots. It's still not enough.

I play other games as well, I don't want to have to memorize everything about this game.
Kai Nov 5, 2024 @ 2:12pm 
A good item to add to the game is a sorter device, that lets you dump into a container that goes into other nearby containers...

Maybe unique powered chests? Once powered they are linked in a network and items are shared across multiple powered chests, in the network you can flip through the pages of tabs for categories?

This way you can have items available from long distances.
Hade Nov 5, 2024 @ 2:17pm 
The only solution I found it to lay tons of belts/spikes that lead back to your base. Then you can just drop stuff onto the bests. But then that just takes the fun right out of the game.

If they made it so that creatures can't destroy belts then this would work perfectly.
Last edited by Hade; Nov 6, 2024 @ 10:13am
DMRexia Nov 9, 2024 @ 10:21am 
You know, NOTHING DESPAWN in this game. Leave stuff you currently need in your inventory, use as much as possible the slots for you 3 possible armor bombos (this gives 3x necklace spaces; 6 rings; 3x off hand; 1 pet; 1 lamp,1 inventory pouch (which will give you more inv space); plus all amor pieces type 3x.
You just then to go explore later to pick up what was left on the ground!

or :
Bring wood in your inventory, craft a chest when you are full, and just create drop stops. You can use a maker on the map to be able to relocate this chest spot to come back later on (remember to remove your marker if you don't need it)

You cannot expect for a new hero to be able to accomplish everything on his first journey! :D I hope these tricks can help you and others enjoy this fabulous game a bit more!
nYu Nov 30, 2024 @ 2:27am 
Luma Island found the solution : infinite inventory.
bibikau Nov 30, 2024 @ 2:40am 
it would be great if we could stack armour and weapons too...
TheCollector Nov 30, 2024 @ 7:51am 
I always have a stack of wood with me.

As others mentioned, you can always leave items on the ground or drop them to come back later. You can also always create small storage areas with half a dozen chests, which I specialize for plants and seeds, ore and other materials, valuables, armors and weapons, etc.
When you visit the chests later you can just click the Quick Stack button to dump all the small items into the respective chests. You can mark these areas on the map so that you can find them later when you want to transfer the collected stuff to your base, eg after placing a temporary portal there.

For armor and weapons it is usefull to know which to keep, which to sell and which to salvage, so you can salvage all the cheap useless items right away and save inventory space. I always have a repair station in my inventory to repair equipment when far from home.
Last edited by TheCollector; Nov 30, 2024 @ 7:52am
Morkonan Nov 30, 2024 @ 6:41pm 
Potential solutions that do not involve "infinites."

Terraria's Piggy Bank - Basically, a small piggy bank connected to a duplicate, usually kept at one's base. The storage's are shared. One keeps one in one's pack, setting it up on a table/similar when it needs to be accessed and items put in or taken out from it. It's just "shared space" but it's extremely handy. Keeping potions or supplies easily accessible or putting full stacks of items within to be re-stored later when one gets back to base. It is carried within the backpack, requires two spaces, and must be taken out and set on a suitable surface for use.

In Core-Keeper, one may even be able to automate it. A piggy bank shared storage could be set up in one's base and sorting arms placed to take items from within to be stored in nearby chests. I think that would be a good solution, in general, because it would require, one hopes, the player to Craft it using some very rare and hard to obtain materials. Combining such solutions with other game mechanics is the way to go...

Elder Scrolls Online - Alchemy Bag (or named similar) - In ESO, there is a bag with infinite storage for Crafting components. One pays for such luxury with a subscription fee... But, a good translation to Core Keeper would be some similar items that acted to filter certain crafting materials. Like... :

Alchemy Bag - A small one-slot bag that fits in backpack inventory and holds up to x stacks of certain crafting materials related only to consumables. (Potions/Food) It can be "opened" if placed on a table/similar, but it will auto-accept consumable-crafting pickups up to x stacks. (Six, perhaps?)

Mining Rack Accessory - A bag that only accepts rocks (etc/medium) /similar and metals used in crafting. It can accept six stacks. It would occupy the Accessory slot, meaning the player would have to give up using an Accessory while using it. (Not a bad trade-off when just looking for materials)


The idea is simple - Reinforce other game mechanics, leverage gameplay, to create workable solutions that are not "overpowered" and that pursuing these solutions, in itself, adds to the gameplay experience.
Last edited by Morkonan; Nov 30, 2024 @ 6:42pm
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Date Posted: Nov 4, 2024 @ 9:26am
Posts: 14