Core Keeper

Core Keeper

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TGWeaver Aug 26, 2024 @ 12:13am
Storage and Crafting management needs to be improved.
Core Keeper needs a serious quality of life improvement when it comes to managing storage and crafting at your home base.
Crafting from nearby storage exists in the game, granted, but only works at a range of ONE tile. There's no button to auto-stack to nearby chests; you have to manually open each chest and hit the stack button, which itself was only just added. We're lacking basic conveniences. Even Palworld managed this much.

I'm sorry, but it's 2024, and after over 2 years in Early Access, there's no excuse for inventory management still being this clunky.
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Showing 1-8 of 8 comments
Ishimuro Aug 26, 2024 @ 12:25am 
Like you wrote " which itself was only just added", i guess more QoL will be available over time.
Regarding the crafting issue, a large chest can stack 9 crafting stations around it (as you need 1 tile to access the chest) so you can create a nice crafting hub.
I am lazy myself so i would love to have a build in automatic storage system, but until that will be added (maybe), there are automated sorting options available (chests, drills, robot arms, just look it up at youtube).
IonDrako Aug 26, 2024 @ 12:55am 
Yeah I wouldn't mind if they implemented some type of system similar to the magic storage mod in Terraria.

I also don't get why making the next tier of crafting table doesn't just upgrade the one you're at instead of you needing to break and toss the old one to place the new one in it's place.
Yama Aug 26, 2024 @ 2:13am 
Autostack with Q should work on nearby chests, absolutely.

The one tile crafting range from chests is also a bit a weird design choice. At least when you use the large boss chests, there is enough room for the most important crafting stations, but it just looks and feels awful.

I don't see a reason why crafting shouldn't just work from any chest in the base, but 50 tiles should do if it has to be limited for some reason.
TGWeaver Aug 26, 2024 @ 7:50am 
I know you can build several stations around a chest, but it's a pretty jank solution, looks bad, and is awkward to work with. And that's assuming everything you want to craft with fits in one chest.
Originally posted by Yama:
Autostack with Q should work on nearby chests, absolutely.

The one tile crafting range from chests is also a bit a weird design choice. At least when you use the large boss chests, there is enough room for the most important crafting stations, but it just looks and feels awful.

I don't see a reason why crafting shouldn't just work from any chest in the base, but 50 tiles should do if it has to be limited for some reason.
Yeah, I'm really hoping they expand the range, at least, since it's already in to some degree.

Even if they made us build a link between chests and crafters, or put a range booster on each chest, or whatever else, that wouldn't be as bad as not having it. But these are basic quality of life features, I don't think they affect balance enough to need investing in-game resources in. They're just convenient. Wasting a player's time shouldn't be a feature.
Nei Aug 28, 2024 @ 6:00am 
the current inventory/crafting system makes the game feel outdated even though 1.0 came out just a few days ago
Last edited by Nei; Aug 28, 2024 @ 6:00am
Pezzo Aug 28, 2024 @ 11:28am 
Heck, they could make this an unlockable structure, "Storage Nexus" or something like that. Links inventories of all chests and crafting stations in range (which would be pretty large).
Acethiest Aug 28, 2024 @ 11:35am 
As a new player managing inventory is pretty horrible and by far the biggest negative of the game. enjoying it but would be so much better if this was fixed
Paladiknight Aug 28, 2024 @ 11:19pm 
Been a huge problem in this game since day 1. Honestly, main thing that keeps me from wanting to play it.
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Showing 1-8 of 8 comments
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Date Posted: Aug 26, 2024 @ 12:13am
Posts: 8